FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/eSmtzWt0"]
[Date "2024.12.28"]
[Round "-"]
[White "TOPG-V"]
[Black "badr_badran"]
[Result "0-1"]
[GameId "eSmtzWt0"]
[UTCDate "2024.12.28"]
[UTCTime "19:40:52"]
[WhiteElo "1557"]
[BlackElo "1516"]
[WhiteRatingDiff "-48"]
[BlackRatingDiff "+70"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.18] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7? { (1.19 → 2.69) Mistake. e6 was best. } { [%eval 2.69] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 3.82] } 3... Bxg2 { [%eval 4.28] } 4. Bxe8 { [%eval 3.86] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Bxg8?? { (5.49 → Mate in 11) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-11] } (6. Kxd2 Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qe1 Ra3) 6... Rxg8 { [%eval #-11] } 7. Qxd2 { [%eval #-9] } 7... Bd5 { [%eval #-9] } 8. Qxd5 { [%eval #-8] } 8... g5?? { (Mate in 8 → Mate in 11) Lost forced checkmate sequence. e6 was best. } { [%eval #11] } (8... e6 9. Qxa8 g5 10. Qxb8 Rg6 11. Qxf8 c5 12. Qxc5 g4 13. Qxa7 e5 14. Qxh7) 9. Qxg5 { [%eval #11] } 9... Rxg5 { [%eval #10] } 10. c4 { [%eval #10] } 10... Rxg1 { [%eval #9] } 11. e4 { [%eval #9] } 11... Rxe1 { [%eval #8] } 12. Bh6?? { (Mate in 8 → 0.18) Lost forced checkmate sequence. a4 was best. } { [%eval 0.18] } (12. a4 Rxc1 13. Ra3 Rxc4 14. Rd3 Rxa4 15. f4 Rxe4 16. Nd2 Rxf4 17. h4 Rxh4) 12... Rxb1?? { (0.18 → Mate in 7) Checkmate is now unavoidable. Rxe4 was best. } { [%eval #7] } (12... Rxe4) 13. Bxf8?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Rxb1 was best. } { [%eval #-7] } (13. Rxb1 Bxh6 14. Rc1 Bxc1 15. c5 Bxb2 16. a3 Bxa3 17. h4 Bxc5 18. e5 Bxf2) 13... Rxb2 { [%eval #-7] } 14. Bxe7 { [%eval #-6] } 14... Rxa2 { [%eval #-6] } 15. Rxa2 { [%eval #-5] } 15... Na6 { [%eval #-5] } 16. Rxa6 { [%eval #-4] } 16... Rf8 { [%eval #-7] } 17. Rxa7 { [%eval #-6] } 17... Rxf2 { [%eval #-6] } 18. Rxc7 { [%eval #-5] } 18... Rxh2 { [%eval #-5] } 19. Bh4 { [%eval #-4] } 19... Rxh4 { [%eval #-4] } 20. Rxh7 { [%eval #-3] } 20... Rxh7 { [%eval #-3] } 21. e5 { [%eval #-2] } 21... Rd7 { [%eval #-2] } 22. c5 { [%eval #-1] } 22... Rd6 { [%eval #-1] } 23. exd6# { Game ends by variant rule. } 0-1