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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/eQuIPj4f"] [Date "2022.03.22"] [White "Redoracle"] [Black "Khendon"] [Result "1-0"] [GameId "eQuIPj4f"] [UTCDate "2022.03.22"] [UTCTime "21:29:54"] [WhiteElo "1166"] [BlackElo "1092"] [WhiteRatingDiff "+81"] [BlackRatingDiff "-124"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.14] } 1... b6?! { (-0.14 → 0.91) Inaccuracy. e6 was best. } { [%eval 0.91] } (1... e6 2. Ba3 Bxa3 3. Nxa3 Qh4 4. Nb5 Qxf2 5. Nxa7 Rxa7 6. Kxf2) 2. d3?? { (0.91 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (2. e3 b5 3. Bxb5 e6 4. Bxd7 Bxd7 5. b4 Bxb4 6. a4 Bxa4) 2... d6?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. g5 was best. } { [%eval #15] } (2... g5 3. Bxg5 Bb7 4. Bxe7 Bxg2 5. Bxf8 Kxf8 6. Bxg2 Qc8 7. Bxa8 d5 8. Bxd5 Qa6 9. Bxf7) 3. Bh6?? { (Mate in 15 → -0.29) Lost forced checkmate sequence. g4 was best. } { [%eval -0.29] } (3. g4 Bxg4 4. Bb2 Bxe2 5. Bxg7 Bxd3 6. cxd3 Bxg7 7. Kd2 Bxa1 8. d4 Bxd4 9. h4 Bxf2) 3... gxh6? { (-0.29 → 0.83) Mistake. Nxh6 was best. } { [%eval 0.83] } (3... Nxh6 4. g3) 4. Nd2 { [%eval 0.83] } 4... f6? { (0.83 → 2.38) Mistake. e6 was best. } { [%eval 2.38] } (4... e6 5. Ngf3) 5. Nb1?? { (2.38 → 0.07) Blunder. g4 was best. } { [%eval 0.07] } (5. g4 Bxg4 6. Qc1 Bxe2 7. Kxe2 Nd7 8. Ngf3 Rb8 9. Rg1 Bg7 10. Rxg7 Kf7 11. Rxg8 Qxg8) 5... e6?! { (0.07 → 1.13) Inaccuracy. h5 was best. } { [%eval 1.13] } (5... h5) 6. Nf3?! { (1.13 → 0.54) Inaccuracy. Nd2 was best. } { [%eval 0.54] } (6. Nd2) 6... Ne7? { (0.54 → 2.16) Mistake. Nd7 was best. } { [%eval 2.16] } (6... Nd7 7. Ng5) 7. Ng1?? { (2.16 → -0.22) Blunder. d4 was best. } { [%eval -0.22] } (7. d4 Ng6) 7... Qd7 { [%eval 0.37] } 8. e3?? { (0.37 → -1.54) Blunder. d4 was best. } { [%eval -1.54] } (8. d4 Ng6) 8... Qd8?? { (-1.54 → 1.42) Blunder. Qa4 was best. } { [%eval 1.42] } (8... Qa4 9. bxa4) 9. Ne2? { (1.42 → 0.08) Mistake. d4 was best. } { [%eval 0.08] } (9. d4 h5) 9... Qd7 { [%eval 0.14] } 10. Nc1?? { (0.14 → -3.92) Blunder. d4 was best. } { [%eval -3.92] } (10. d4 Ng6) 10... Qd8?? { (-3.92 → 4.73) Blunder. h5 was best. } { [%eval 4.73] } (10... h5 11. Qxh5 Kd8 12. Qxh7 Rxh7 13. Rg1 Rxh2 14. g3 Rxf2 15. Kxf2 Ng6 16. Nc3 Qa4 17. Nxa4) 11. Ne2?? { (4.73 → -0.17) Blunder. Qh5 was best. } { [%eval -0.17] } (11. Qh5) 11... Nd7 { [%eval 0.37] } 12. Nec3? { (0.37 → -1.25) Mistake. Qd2 was best. } { [%eval -1.25] } (12. Qd2 Rg8 13. Rg1 Rxg2 14. Rxg2 Bg7 15. Rxg7 a5 16. Qxa5 Rxa5 17. Rxe7 Kxe7 18. f4 Rxa2) 12... Nb8?? { (-1.25 → 1.65) Blunder. b5 was best. } { [%eval 1.65] } (12... b5 13. Nxb5 Rb8 14. Nxd6 Rxb3 15. Nxe8 Qxe8 16. cxb3 e5 17. Nc3 Qf7 18. Qh5 Qxb3 19. axb3) 13. Ne2? { (1.65 → 0.28) Mistake. Qh5 was best. } { [%eval 0.28] } (13. Qh5) 13... Nd7 { [%eval 0.61] } 14. g3 { [%eval 0.15] } 14... Nb8?! { (0.15 → 1.05) Inaccuracy. Kf7 was best. } { [%eval 1.05] } (14... Kf7) 15. Nc1 { [%eval 0.51] } 15... f5?? { (0.51 → 4.88) Blunder. h5 was best. } { [%eval 4.88] } (15... h5) 16. g4?? { (4.88 → -2.40) Blunder. Qh5 was best. } { [%eval -2.4] } (16. Qh5 f4 17. exf4 Ba6 18. Qxh6 Bxh6 19. g4 Bxf4 20. Rg1 Bxc1 21. Na3 Bxa3 22. Rc1 Bxc1) 16... fxg4 { [%eval -1.46] } 17. Qxg4 { [%eval -1.33] } 17... h5?? { (-1.33 → 8.48) Blunder. e5 was best. } { [%eval 8.48] } (17... e5 18. Qxc8) 18. Qxe6 { [%eval 10.83] } 18... Bxe6 { [%eval 7.72] } 19. h3?? { (7.72 → Mate in 13) Checkmate is now unavoidable. Rg1 was best. } { [%eval #-13] } (19. Rg1) 19... Bxh3 { [%eval #-13] } 20. Bxh3 { [%eval #-12] } 20... Qd7 { [%eval #-14] } 21. Bxd7 { [%eval #-13] } 21... Kxd7 { [%eval #-13] } 22. Rxh5 { [%eval #-12] } 22... Ke6?? { (Mate in 12 → Mate in 16) Lost forced checkmate sequence. Rg8 was best. } { [%eval #16] } (22... Rg8 23. Rxh7 Ng6 24. Rxd7 Nxd7 25. Ne2 Nf4 26. exf4 Rg5 27. fxg5 Nf6 28. gxf6 Be7 29. fxe7) 23. Rxh7 { [%eval #16] } 23... Rxh7 { [%eval 9.08] } 24. Nd2?? { (9.08 → 0.40) Blunder. d4 was best. } { [%eval 0.4] } (24. d4) 24... Nd7?! { (0.40 → 1.19) Inaccuracy. Ng6 was best. } { [%eval 1.19] } (24... Ng6 25. f4) 25. Nf3?? { (1.19 → Mate in 9) Checkmate is now unavoidable. d4 was best. } { [%eval #-9] } (25. d4 Rh5 26. Kf1 Nf6 27. d5 Kxd5 28. e4 Kxe4 29. Nxe4 Nxe4 30. Nd3 Nxf2 31. Nxf2 Rh1) 25... Nb8?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. Rh4 was best. } { [%eval #10] } (25... Rh4 26. Nxh4 Ng6 27. Nxg6 Nb8 28. Nxf8 Nc6 29. Nxe6 a5 30. Nxc7 Re8 31. Nxe8 Na7 32. Nxd6) 26. Nh4 { [%eval #10] } 26... Rxh4 { [%eval #9] } 27. f4?? { (Mate in 9 → -1.71) Lost forced checkmate sequence. b4 was best. } { [%eval -1.71] } (27. b4 Rxb4 28. Rb1 Rxb1 29. f4 Rxc1 30. Ke2 Rxc2 31. Kd1 Rxa2 32. Kd2 Rxd2 33. e4 Rxd3) 27... Rxf4 { [%eval -1.61] } 28. exf4 { [%eval -1.45] } 28... Ke5?? { (-1.45 → Mate in 9) Checkmate is now unavoidable. Kf6 was best. } { [%eval #9] } (28... Kf6 29. Kd2) 29. fxe5 { [%eval #9] } 29... dxe5 { [%eval #8] } 30. d4 { [%eval #8] } 30... exd4 { [%eval #7] } 31. c3 { [%eval #7] } 31... dxc3 { [%eval #6] } 32. Nd3 { [%eval #6] } 32... c5 { [%eval #5] } 33. Nxc5 { [%eval #5] } 33... bxc5 { [%eval #4] } 34. b4 { [%eval #4] } 34... cxb4 { [%eval #3] } 35. a3?? { (Mate in 3 → Mate in 7) Lost forced checkmate sequence. Kd2 was best. } { [%eval #-7] } (35. Kd2 cxd2 36. Re1 dxe1=R 37. a4 bxa3#) 35... bxa3 { [%eval #-7] } 36. Rxa3 { [%eval #-6] } 36... Nbc6?? { (Mate in 6 → Mate in 2) Lost forced checkmate sequence. Na6 was best. } { [%eval #2] } (36... Na6 37. Rxc3 Nc5 38. Rxc5 Nd5 39. Rxd5 Rd8 40. Rxd8 Bd6 41. Rxd6 a6 42. Rxa6#) 37. Rxc3?? { (Mate in 2 → Mate in 5) Lost forced checkmate sequence. Rxa7 was best. } { [%eval #-5] } (37. Rxa7 Nxa7 38. Kd2 cxd2#) 37... Nc8 { [%eval #-5] } 38. Rxc6 { [%eval #-4] } 38... Nd6?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. Bb4 was best. } { [%eval 0.0] } (38... Bb4 39. Rxc8 Bxe1 40. Rxa8 Bc3 41. Rxa7 Ba1 42. Rxa1#) 39. Rxd6 { [%eval 0.0] } 39... Bxd6 { [%eval 0.0] } 40. Kf2?? { (0.00 → -2.55) Blunder. Kd2 was best. } { [%eval -2.55] } (40. Kd2 Rg8 41. Kc2 Rg4 42. Kd2) 40... Bg3 { [%eval -1.93] } 41. Kxg3 { [%eval -2.14] } 41... Rf8?? { (-2.14 → Mate in 1) Checkmate is now unavoidable. a5 was best. } { [%eval #1] } (41... a5) 42. Kf3 { [%eval #1] } 42... Rxf3# { Game ends by variant rule. } 1-0