FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/eQbbxpgo"]
[Date "2026.05.31"]
[Round "-"]
[White "Plotnikova_Irina"]
[Black "IvanMoskalev16"]
[Result "1-0"]
[GameId "eQbbxpgo"]
[UTCDate "2026.05.31"]
[UTCTime "12:08:38"]
[WhiteElo "1104"]
[BlackElo "1097"]
[WhiteRatingDiff "+65"]
[BlackRatingDiff "-76"]
[Variant "Antichess"]
[TimeControl "900+10"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6?? { (Mate in 16 → Mate in 15) Lost forced checkmate sequence. b5 was best. } { [%eval #15] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. Ba6?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. b4 was best. } { [%eval 0.0] } (2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe1 5. Qxf7 Bxf2 6. Qxh7 Rxh7) 2... bxa6?? { (0.00 → Mate in 14) Checkmate is now unavoidable. Nxa6 was best. } { [%eval #14] } (2... Nxa6 3. b4 Nxb4 4. Qh5 Nxa2 5. Rxa2 Qh4 6. Rxa7 Rxa7 7. Qxh7) 3. Qf3?? { (Mate in 14 → -0.13) Lost forced checkmate sequence. b4 was best. } { [%eval -0.13] } (3. b4 Bxb4 4. Qg4 Bxd2 5. Qxg7 Bxc1 6. Qxh7 Rxh7 7. f4 Bxf4) 3... Ba3 { [%eval -1.12] } 4. Qxf7 { [%eval 0.0] } 4... Bxb2?? { (0.00 → Mate in 14) Checkmate is now unavoidable. Kxf7 was best. } { [%eval #14] } (4... Kxf7 5. Nxa3 a5 6. h4 Qxh4 7. Rxh4 a4 8. Rxh7 Rxh7 9. b3) 5. Qxe6?? { (Mate in 14 → Mate in 13) Lost forced checkmate sequence. Qxg7 was best. } { [%eval #-13] } (5. Qxg7 Bxc1 6. Qxg8 Rxg8 7. g4 Rxg4 8. Nf3 Rxe4 9. Nd4 Rxd4 10. Nc3 Bxd2) 5... Bxc1?? { (Mate in 13 → 2.07) Lost forced checkmate sequence. dxe6 was best. } { [%eval 2.07] } (5... dxe6 6. Bxb2 Qxd2 7. Bxg7 Qxe1 8. Bxh8 Qxg1 9. Rxg1 e5 10. Bxe5 Nd7 11. Bxc7) 6. Qxd7 { [%eval 1.92] } 6... Qxd7?? { (1.92 → Mate in 14) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #14] } (6... Kxd7 7. Ne2) 7. e5?? { (Mate in 14 → 3.36) Lost forced checkmate sequence. Nc3 was best. } { [%eval 3.36] } (7. Nc3) 7... Bxd2 { [%eval 3.6] } 8. Nxd2 { [%eval 3.5] } 8... Qxd2 { [%eval 3.34] } 9. Kxd2 { [%eval 3.0] } 9... Nf6?? { (3.00 → Mate in 9) Checkmate is now unavoidable. Bh3 was best. } { [%eval #9] } (9... Bh3 10. Nxh3) 10. exf6 { [%eval #9] } 10... gxf6 { [%eval #8] } 11. Rf1?? { (Mate in 8 → 2.07) Lost forced checkmate sequence. g4 was best. } { [%eval 2.07] } (11. g4 Bxg4 12. Nf3 Bxf3 13. Rae1 Bxh1 14. Rxe8 Rxe8 15. Ke2 Rxe2 16. a3 Rxf2) 11... Bh3 { [%eval 2.15] } 12. Nxh3 { [%eval 2.02] } 12... Nc6 { [%eval 2.11] } 13. Ng5?? { (2.11 → -0.97) Blunder. Ng1 was best. } { [%eval -0.97] } (13. Ng1 Kd7 14. Kc3 Nd8 15. Ne2 Ke6 16. Re1 Kd6 17. h4 h6 18. g3 Ke5) 13... fxg5 { [%eval -0.71] } 14. h4?? { (-0.71 → Mate in 9) Checkmate is now unavoidable. a4 was best. } { [%eval #-9] } (14. a4 Nd8) 14... gxh4 { [%eval #-9] } 15. Rxh4 { [%eval #-8] } 15... Nd4?? { (Mate in 8 → 0.83) Lost forced checkmate sequence. Rd8 was best. } { [%eval 0.83] } (15... Rd8 16. Rxh7 Rxd2 17. Rxc7 Rxf2 18. Rxa7 Nxa7 19. Rxf2 Kf7 20. Rxf7 a5 21. Rxa7) 16. Rxh7 { [%eval 0.0] } 16... Rxh7?? { (0.00 → Mate in 6) Checkmate is now unavoidable. Nxc2 was best. } { [%eval #6] } (16... Nxc2 17. Kxc2) 17. Rh1?? { (Mate in 6 → -2.55) Lost forced checkmate sequence. Ke3 was best. } { [%eval -2.55] } (17. Ke3 Nxc2 18. f3 Nxe3 19. Rb1 Nxg2 20. Rb5 axb5 21. a4 bxa4 22. f4 Nxf4#) 17... Rxh1?? { (-2.55 → Mate in 4) Checkmate is now unavoidable. Nxc2 was best. } { [%eval #4] } (17... Nxc2 18. Kxc2) 18. Ke2?? { (Mate in 4 → -6.45) Lost forced checkmate sequence. Ke3 was best. } { [%eval -6.45] } (18. Ke3 Nxc2 19. f4 Nxe3 20. a4 Nxg2 21. a5 Nxf4#) 18... Nxe2 { [%eval -3.41] } 19. f4?? { (-3.41 → Mate in 13) Checkmate is now unavoidable. c3 was best. } { [%eval #-13] } (19. c3) 19... Nxf4 { [%eval #-14] } 20. c4 { [%eval #-10] } 20... Nxg2 { [%eval #-10] } 21. a4 { [%eval #-9] } 21... a5 { [%eval #-9] } 22. c5 { [%eval #-8] } 22... Kd7?? { (Mate in 8 → Mate in 1) Lost forced checkmate sequence. Rb1 was best. } { [%eval #1] } (22... Rb1 23. c6 Kd7 24. cxd7 Rc8 25. dxc8=N Ne1 26. Nxa7 c6 27. Nxc6 Nf3 28. Nxa5) 23. c6 { [%eval #1] } 23... Kxc6# { Game ends by variant rule. } 1-0
