FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/eOqm4nbe"]
[Date "2024.10.02"]
[Round "-"]
[White "KAZAMBA"]
[Black "Sheldor2101"]
[Result "1-0"]
[GameId "eOqm4nbe"]
[UTCDate "2024.10.02"]
[UTCTime "17:24:43"]
[WhiteElo "1635"]
[BlackElo "2082"]
[WhiteRatingDiff "+59"]
[BlackRatingDiff "-11"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-14] } 2... d5 { [%eval #-15] } 3. Bxe8 { [%eval #-14] } 3... Qxe8 { [%eval #-22] } 4. exd5 { [%eval #-14] } 4... Bh3?? { (Mate in 14 → 0.00) Lost forced checkmate sequence. Bg4 was best. } { [%eval 0.0] } (4... Bg4 5. Qxg4 g5 6. Qxg5 e6 7. dxe6 Qxe6 8. Qxg8 Qxa2 9. Qxf7 Qxb2 10. Bxb2) 5. gxh3 { [%eval -0.99] } 5... Nc6?? { (-0.99 → 1.63) Blunder. Nd7 was best. } { [%eval 1.63] } (5... Nd7 6. d6) 6. dxc6 { [%eval 1.67] } 6... Qxc6 { [%eval 2.25] } 7. c4?! { (2.25 → 1.15) Inaccuracy. c3 was best. } { [%eval 1.15] } (7. c3) 7... Qxc4 { [%eval 0.85] } 8. Qc2?? { (0.85 → -2.69) Blunder. Qh5 was best. } { [%eval -2.69] } (8. Qh5) 8... Qxa2?? { (-2.69 → 1.01) Blunder. Qxc2 was best. } { [%eval 1.01] } (8... Qxc2) 9. Qxc7?! { (1.01 → 0.39) Inaccuracy. Rxa2 was best. } { [%eval 0.39] } (9. Rxa2 Rc8) 9... Qxb2?? { (0.39 → 4.37) Blunder. Qxb1 was best. } { [%eval 4.37] } (9... Qxb1 10. Qxa7) 10. Qxa7 { [%eval 1.61] } 10... Rxa7?? { (1.61 → Mate in 9) Checkmate is now unavoidable. Qxc1 was best. } { [%eval #9] } (10... Qxc1 11. Qxa8) 11. Bxb2 { [%eval #9] } 11... Rxa1 { [%eval #8] } 12. Bxg7 { [%eval #8] } 12... Rxb1 { [%eval #7] } 13. Bxh8 { [%eval #7] } 13... Rxe1 { [%eval #6] } 14. Nf3 { [%eval #6] } 14... Rxh1 { [%eval #5] } 15. Bg7 { [%eval #6] } 15... Rxh2 { [%eval #4] } 16. Bxf8?? { (Mate in 4 → 0.89) Lost forced checkmate sequence. Nxh2 was best. } { [%eval 0.89] } (16. Nxh2 Bxg7 17. d4 Bxd4 18. Nf3 Bxf2 19. Nh4 Bxh4#) 16... Rxf2 { [%eval 0.0] } 17. Bxe7 { [%eval 1.03] } 17... Rxd2 { [%eval 0.0] } 18. Nxd2 { [%eval 0.0] } 18... Nxe7 { [%eval 0.89] } 19. Nf3?! { (0.89 → 0.06) Inaccuracy. Nb3 was best. } { [%eval 0.06] } (19. Nb3 Nd5 20. Nc5 f6 21. Nd3 Nf4 22. Nxf4 h5 23. Nxh5 f5 24. Ng7 f4) 19... h5?? { (0.06 → Mate in 19) Checkmate is now unavoidable. Nd5 was best. } { [%eval #19] } (19... Nd5) 20. h4 { [%eval #19] } 20... f5 { [%eval #18] } 21. Ng5?? { (Mate in 18 → -2.01) Lost forced checkmate sequence. Nd2 was best. } { [%eval -2.01] } (21. Nd2 f4 22. Nb3 Nd5 23. Nc1 Nf6 24. Na2 Nd7 25. Nc3 Ne5 26. Ne4 f3) 21... f4 { [%eval -1.97] } 22. Nf3?? { (-1.97 → Mate in 8) Checkmate is now unavoidable. Ne4 was best. } { [%eval #-8] } (22. Ne4 f3 23. Nf2 Nd5 24. Ng4 hxg4 25. h5 f2 26. h6 f1=R 27. h7 Nf6) 22... Nc8 { [%eval #-10] } 23. Nh2 { [%eval #-9] } 23... Nb6?? { (Mate in 9 → -1.50) Lost forced checkmate sequence. f3 was best. } { [%eval -1.5] } (23... f3 24. Nxf3 Nb6 25. Nh2 Nd7 26. Ng4 hxg4 27. h5 g3 28. h6 g2 29. h7) 24. Nf3?? { (-1.50 → Mate in 8) Checkmate is now unavoidable. Ng4 was best. } { [%eval #-8] } (24. Ng4) 24... Nd5 { [%eval #-8] } 25. Nh2 { [%eval #-7] } 25... Nc3?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. f3 was best. } { [%eval #10] } (25... f3 26. Nxf3 Ne3 27. Ng5 Nc4 28. Ne6 Nd6 29. Nf8 Ne4 30. Ng6 Ng5 31. hxg5) 26. Nf3?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. Ng4 was best. } { [%eval #-8] } (26. Ng4 hxg4 27. h5 g3 28. h6 g2 29. h7 g1=B 30. h8=R Bd4 31. Rg8 Bh8) 26... Nd1 { [%eval #-8] } 27. Nh2 { [%eval #-7] } 27... Nc3?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. f3 was best. } { [%eval #10] } (27... f3 28. Nxf3 Ne3 29. Ng5 Nc4 30. Ne6 Nd6 31. Nf8 Ne4 32. Ng6 Ng5 33. hxg5) 28. Nf3?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. Ng4 was best. } { [%eval #-8] } (28. Ng4 hxg4 29. h5 g3 30. h6 g2 31. h7 g1=B 32. h8=R Bd4 33. Rg8 Bh8) 28... Nb1?? { (Mate in 8 → Mate in 1) Lost forced checkmate sequence. Nd5 was best. } { [%eval #1] } (28... Nd5 29. Nd2 f3 30. Nxf3 Ne3 31. Ng5 Nc4 32. Ne6 Nd6 33. Nf8 Ne4 34. Ng6) 29. Nh2?? { (Mate in 1 → Mate in 2) Lost forced checkmate sequence. Nd2 was best. } { [%eval #-2] } (29. Nd2 Nxd2#) 29... Na3?? { (Mate in 2 → Mate in 2) Lost forced checkmate sequence. f3 was best. } { [%eval #2] } (29... f3 30. Nxf3 Nd2 31. Nxd2#) 30. Nf3 { [%eval #2] } 30... Nc2 { [%eval #1] } 31. Nh2?? { (Mate in 1 → Mate in 2) Lost forced checkmate sequence. Ne1 was best. } { [%eval #-2] } (31. Ne1 Nxe1#) 31... Nd4?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. f3 was best. } { [%eval #1] } (31... f3 32. Nxf3 Nd4 33. Nxd4#) 32. Nf3 { [%eval #1] } 32... Nxf3# { Game ends by variant rule. } 1-0

