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[Event "rated Antichess game"] [Site "https://lichess.org/eKF0ls7V"] [Date "2024.02.16"] [White "YanMingASP"] [Black "willneverstop"] [Result "1-0"] [GameId "eKF0ls7V"] [UTCDate "2024.02.16"] [UTCTime "00:37:43"] [WhiteElo "1053"] [BlackElo "1137"] [WhiteRatingDiff "+39"] [BlackRatingDiff "-19"] [Variant "Antichess"] [TimeControl "420+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Bd3 Bxd2 4. Bxh7 Rxh7 5. Bxd2 Rxh2) 1... f5?? { (Mate in 15 → -0.12) Lost forced checkmate sequence. b5 was best. } { [%eval -0.12] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Qxd2 Nxd2 6. Bxf7) 2. exf5 { [%eval 0.04] } 2... g5?? { (0.04 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxg6 { [%eval #17] } 3... hxg6 { [%eval #17] } 4. Qf3?? { (Mate in 17 → 2.92) Lost forced checkmate sequence. Ba6 was best. } { [%eval 2.92] } (4. Ba6 bxa6 5. a4 Rxh2 6. Rxh2 g5 7. f4 gxf4 8. g3 fxg3) 4... Rxh2 { [%eval 3.27] } 5. Qxf8?? { (3.27 → Mate in 12) Checkmate is now unavoidable. Rxh2 was best. } { [%eval #-12] } (5. Rxh2 b5 6. Bxb5 Kf7 7. Qxf7 Bb7 8. Qxg8 Bxg2 9. Qxf8 Qxf8 10. Bxd7 Nxd7 11. Rxg2 Qxf2) 5... Rxg2?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. Kxf8 was best. } { [%eval #12] } (5... Kxf8 6. Rxh2 Nh6 7. Rxh6 e5 8. Rxg6 b5 9. Bxb5 Qg5 10. Rxg5 d5 11. Rxe5 c5 12. Rxd5) 6. Qxe8?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Bxg2 was best. } { [%eval #-11] } (6. Bxg2 Kxf8 7. Bxb7 Bxb7 8. Nc3 Bxh1 9. Nd5 Bxd5 10. Rb1 Bxa2 11. c3 Bxb1 12. d3 Bxd3) 6... Rxf2?? { (Mate in 11 → 9.76) Lost forced checkmate sequence. Qxe8 was best. } { [%eval 9.76] } (6... Qxe8 7. Bxg2 b5 8. Bxa8 Bb7 9. Bxb7 Nh6 10. Rxh6 Qf7 11. Rxg6 Qxa2 12. Rxa2 a5 13. Rxa5) 7. Qxd8 { [%eval 8.29] } 7... Rxd2? { (8.29 → Mate in 12) Checkmate is now unavoidable. Rxf1 was best. } { [%eval #12] } (7... Rxf1) 8. Qxc8 { [%eval #16] } 8... Rxc2 { [%eval #17] } 9. Qxd7?? { (Mate in 17 → 3.46) Lost forced checkmate sequence. Qxb7 was best. } { [%eval 3.46] } (9. Qxb7 Rxc1 10. Qxc7 Rxe1 11. Qxa7 Rxf1 12. Qxb8 Rxa2 13. Qxg8 Rxa1 14. Qxg6 Rxg1 15. Rxg1 Rxb1) 9... Rxb2?? { (3.46 → Mate in 9) Checkmate is now unavoidable. Rxc1 was best. } { [%eval #9] } (9... Rxc1 10. Qxc7 Rxc7 11. Ba6 bxa6 12. Rh6 Nxh6 13. Kd1 Rc1 14. Kxc1 Nd7 15. Kc2 Rb8 16. b3) 10. Qxc7 { [%eval #9] } 10... Rxa2 { [%eval #8] } 11. Qxb7 { [%eval #8] } 11... Rxa1 { [%eval #7] } 12. Qxa7 { [%eval #7] } 12... R1xa7 { [%eval #6] } 13. Bh6?? { (Mate in 6 → Mate in 6) Lost forced checkmate sequence. Na3 was best. } { [%eval #-6] } (13. Na3 Rxa3 14. Bxa3 Rxa3 15. Nf3 Rxf3 16. Kf2 Rxf2 17. Bg2 Rxg2 18. Rh6 Nxh6#) 13... Nxh6 { [%eval #-6] } 14. Rxh6 { [%eval #-5] } 14... e6 { [%eval #-5] } 15. Rxg6 { [%eval #-4] } 15... Nc6 { [%eval #-4] } 16. Rxe6 { [%eval #-3] } 16... Ra6?? { (Mate in 3 → Mate in 5) Lost forced checkmate sequence. Rf7 was best. } { [%eval #5] } (16... Rf7 17. Rxc6 Rxf1 18. Kxf1 Ra3 19. Nxa3#) 17. Rxc6 { [%eval #5] } 17... Rxc6 { [%eval #4] } 18. Nc3 { [%eval #4] } 18... Rxc3 { [%eval #3] } 19. Bc4?? { (Mate in 3 → -0.16) Lost forced checkmate sequence. Ba6 was best. } { [%eval -0.16] } (19. Ba6 Rxa6 20. Nf3 Rxf3 21. Kf1 Rxf1#) 19... Rxc4 { [%eval 0.0] } 20. Ke2 { [%eval -0.04] } 20... Raa4?? { (-0.04 → Mate in 3) Checkmate is now unavoidable. Ra5 was best. } { [%eval #3] } (20... Ra5 21. Kf2) 21. Kd2?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. Nh3 was best. } { [%eval #-2] } (21. Nh3 Rc2 22. Nf2 Rxe2 23. Ne4 Rexe4#) 21... Rc2?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Rc3 was best. } { [%eval 0.0] } (21... Rc3 22. Kxc3 Rd4 23. Kxd4#) 22. Kxc2 { [%eval 0.0] } 22... Ra8 { [%eval 0.0] } 23. Kc3 { [%eval 0.0] } 23... Re8?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Ra5 was best. } { [%eval #2] } (23... Ra5 24. Ne2 Rh5 25. Kb3 Rh6 26. Kb4 Rh8 27. Kc4 Rh6 28. Kb4) 24. Ne2 { [%eval #2] } 24... Rxe2 { [%eval #1] } 25. Kc2 { [%eval #1] } 25... Rxc2# { Game ends by variant rule. } 1-0