FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/eG1j46Oz"]
[Date "2022.09.14"]
[White "sphericalbessel"]
[Black "sss1971sss"]
[Result "1-0"]
[GameId "eG1j46Oz"]
[UTCDate "2022.09.14"]
[UTCTime "12:45:00"]
[WhiteElo "1538"]
[BlackElo "1819"]
[WhiteRatingDiff "+10"]
[BlackRatingDiff "-10"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.3] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.76] } 2... e6?! { (1.76 → 2.67) Inaccuracy. Ba6 was best. } { [%eval 2.67] } (2... Ba6 3. Bxd7 Nxd7 4. d3 Bxd3 5. Qxd3 Rb8 6. Qxh7 Rxh7 7. b4) 3. Bxd7 { [%eval 1.23] } 3... Kxd7 { [%eval 3.43] } 4. Qf3?? { (3.43 → -0.16) Blunder. b4 was best. } { [%eval -0.16] } (4. b4 Bxb4 5. Qh5 Bxd2 6. Qxh7 Rxh7 7. Bxd2 Rxh2 8. Rxh2 Qh4) 4... Ba3?? { (-0.16 → 2.86) Blunder. Ba6 was best. } { [%eval 2.86] } (4... Ba6 5. Qxf7 Bf1 6. Kxf1 Qf6 7. Qxf6 Nxf6 8. b4 Bxb4 9. e4) 5. Qxa8?? { (2.86 → 0.23) Blunder. Qxf7 was best. } { [%eval 0.23] } (5. Qxf7 Bxb2 6. Qxg7 Bxc1 7. Qxg8 Qxg8 8. Nf3 Qxg2 9. Nh4 Bxd2 10. Nxd2 Qxh2 11. Rxh2 Rg8) 5... Bxb2 { [%eval 0.56] } 6. Qxa7?? { (0.56 → Mate in 14) Checkmate is now unavoidable. Qxb8 was best. } { [%eval #-14] } (6. Qxb8) 6... Bxc1?? { (Mate in 14 → -0.08) Lost forced checkmate sequence. Bxa1 was best. } { [%eval -0.08] } (6... Bxa1 7. Qxc7 Qxc7 8. h3 Qxc2 9. Ne2 Qxd2 10. Bxd2 Bd4 11. exd4 g5 12. Bxg5 Nf6 13. Bxf6) 7. Qxb8 { [%eval -0.23] } 7... Bxd2 { [%eval 0.0] } 8. Qxc7?? { (0.00 → Mate in 9) Checkmate is now unavoidable. Qxc8 was best. } { [%eval #-9] } (8. Qxc8 Qxc8 9. Kxd2 Kc6 10. Kc3 Qd7 11. Nd2 Qxd2 12. Kxd2 Ne7 13. Ne2 Rb8 14. Kc1 Rf8) 8... Kxc7?? { (Mate in 9 → 0.86) Lost forced checkmate sequence. Qxc7 was best. } { [%eval 0.86] } (8... Qxc7 9. Kxd2 Qxh2 10. Rxh2 Bb7 11. Rxh7 Bxg2 12. Rxg7 Rh4 13. Rxg2 Rh7 14. Rxg8 Rg7 15. Rxg7) 9. Kxd2 { [%eval 1.23] } 9... Qxd2 { [%eval 1.15] } 10. Nxd2 { [%eval 0.97] } 10... Ne7 { [%eval 1.18] } 11. g3? { (1.18 → 0.00) Mistake. Ne2 was best. } { [%eval 0.0] } (11. Ne2) 11... Nf5?? { (0.00 → 4.74) Blunder. Ng6 was best. } { [%eval 4.74] } (11... Ng6 12. Ne2 Nh4 13. gxh4 h5 14. c4 Kd6 15. Rad1 Kd7 16. a4 Rh6 17. Nf4 Rf6 18. Nxh5) 12. Nb3?? { (4.74 → 0.00) Blunder. Ne2 was best. } { [%eval 0.0] } (12. Ne2 Nxg3 13. fxg3 Rf8 14. a4 Rg8 15. Ra3 Rf8 16. a5 Kd7 17. c4 h5 18. g4 hxg4) 12... Nxg3 { [%eval 1.59] } 13. fxg3 { [%eval 1.62] } 13... Rf8? { (1.62 → 3.57) Mistake. Kb6 was best. } { [%eval 3.57] } (13... Kb6 14. Nc1) 14. a4 { [%eval 3.24] } 14... Kc6 { [%eval 3.09] } 15. Nc5?? { (3.09 → -0.61) Blunder. Ne2 was best. } { [%eval -0.61] } (15. Ne2 h5) 15... Kxc5 { [%eval 0.45] } 16. c4?? { (0.45 → -2.38) Blunder. g4 was best. } { [%eval -2.38] } (16. g4 g5) 16... Kxc4 { [%eval -2.31] } 17. Ne2 { [%eval -2.07] } 17... Kd4?? { (-2.07 → Mate in 9) Checkmate is now unavoidable. Rd8 was best. } { [%eval #9] } (17... Rd8 18. Nd4) 18. Nxd4?? { (Mate in 9 → Mate in 7) Lost forced checkmate sequence. exd4 was best. } { [%eval #-7] } (18. exd4 e5 19. dxe5 g5 20. g4 Bxg4 21. Ra3 Bxe2 22. e6 fxe6 23. Rd1 Bxd1 24. Rd3 Bxa4) 18... Bb7?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Rd8 was best. } { [%eval 0.0] } (18... Rd8 19. Nxe6 fxe6 20. e4 Rd1 21. Rhxd1 Bd7 22. Rxd7 h5 23. Rxg7 h4 24. gxh4 e5 25. Rg4#) 19. Nxe6 { [%eval 0.0] } 19... Bxh1 { [%eval 0.0] } 20. Rxh1 { [%eval 0.0] } 20... fxe6 { [%eval 0.0] } 21. a5 { [%eval 0.0] } 21... Rf4?? { (0.00 → 2.28) Blunder. g5 was best. } { [%eval 2.28] } (21... g5 22. e4 g4 23. Ra1 e5 24. Rb1 Ra8 25. Rb6 Rxa5 26. Rg6 hxg6 27. h3 gxh3 28. g4) 22. exf4 { [%eval 1.56] } 22... g5?? { (1.56 → 6.65) Blunder. e5 was best. } { [%eval 6.65] } (22... e5) 23. fxg5 { [%eval 1.96] } 23... h6 { [%eval 2.02] } 24. gxh6 { [%eval 1.87] } 24... e5 { [%eval 2.22] } 25. Rb1?! { (2.22 → 1.14) Inaccuracy. Rf1 was best. } { [%eval 1.14] } (25. Rf1 e4) 25... e4 { [%eval 2.18] } 26. Rb5?! { (2.18 → 1.44) Inaccuracy. Rb6 was best. } { [%eval 1.44] } (26. Rb6 e3) 26... e3 { [%eval 0.16] } 27. h7 { [%eval 0.0] } 27... e2 { [%eval 0.0] } 28. Rb4 { [%eval 0.0] } 28... e1=B?? { (0.00 → Mate in 5) Checkmate is now unavoidable. e1=K was best. } { [%eval #5] } (28... e1=K 29. h8=R Kd2 30. Rf8 Kc2 31. Rb1 Kxb1 32. a6 Kb2 33. a7 Kc3 34. Rf1 Kc4 35. h4) 29. h4 { [%eval #5] } 29... Bxb4 { [%eval #4] } 30. h8=Q { [%eval #4] } 30... Bxa5 { [%eval #3] } 31. Qd8 { [%eval #3] } 31... Bxd8 { [%eval #2] } 32. g4 { [%eval #2] } 32... Bxh4 { [%eval #1] } 33. g5 { [%eval #1] } 33... Bxg5# { Game ends by variant rule. } 1-0

