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[Event "Fun Time Arena"] [Site "https://lichess.org/eAwSls11"] [Date "2022.01.08"] [Round "-"] [White "Heloooooo"] [Black "MYMChessBryce"] [Result "1-0"] [GameId "eAwSls11"] [UTCDate "2022.01.08"] [UTCTime "00:59:47"] [WhiteElo "1324"] [BlackElo "1136"] [WhiteRatingDiff "+21"] [BlackRatingDiff "-32"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.61] } 1... a6?? { (1.61 → 7.78) Blunder. b5 was best. } { [%eval 7.78] } (1... b5 2. Bxb5 e6 3. Bxd7 Kxd7 4. b4 Bxb4 5. Qg4 Bxd2 6. Qxg7) 2. Bxa6 { [%eval 7.04] } 2... Rxa6? { (7.04 → Mate in 16) Checkmate is now unavoidable. bxa6 was best. } { [%eval #16] } (2... bxa6 3. Qg4 g6 4. Qxg6 fxg6 5. a4 Kf7 6. Na3 c6 7. Ne2) 3. Qh5?? { (Mate in 16 → 2.30) Lost forced checkmate sequence. Qf3 was best. } { [%eval 2.3] } (3. Qf3 Rxa2 4. Rxa2 Na6 5. Qxb7 Bxb7 6. Rxa6 Bxg2 7. Ne2 Bxh1) 3... Rxa2 { [%eval 2.91] } 4. Rxa2 { [%eval 2.5] } 4... g6?? { (2.50 → Mate in 16) Checkmate is now unavoidable. f6 was best. } { [%eval #16] } (4... f6 5. Qxh7 Rxh7 6. Ra7 Rxh2 7. Rxh2 b5 8. Rxc7 Qxc7 9. Rh3 Qxc2 10. b4 Qxd2 11. Nxd2) 5. Qxg6?? { (Mate in 16 → 1.91) Lost forced checkmate sequence. Qxh7 was best. } { [%eval 1.91] } (5. Qxh7 Rxh7 6. e4 Rxh2 7. Rxh2 f5 8. exf5 gxf5 9. g4 fxg4 10. Nf3 gxf3 11. Rg2 fxg2) 5... hxg6?? { (1.91 → Mate in 17) Checkmate is now unavoidable. fxg6 was best. } { [%eval #17] } (5... fxg6) 6. Nh3?? { (Mate in 17 → -0.61) Lost forced checkmate sequence. e4 was best. } { [%eval -0.61] } (6. e4 Rxh2 7. Rxh2 c6 8. Rh5 gxh5 9. g4 hxg4 10. Ra5 Qxa5 11. b4 Qxb4 12. d4 Qxe1) 6... Rxh3 { [%eval -0.3] } 7. gxh3 { [%eval -0.63] } 7... Bh6?? { (-0.63 → Mate in 11) Checkmate is now unavoidable. Nh6 was best. } { [%eval #11] } (7... Nh6 8. Ke2) 8. f4?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. Ra7 was best. } { [%eval #-12] } (8. Ra7 Bxe3 9. Rxb7 Bxd2 10. Nxd2 Bxb7 11. h4 Bxh1 12. h5 gxh5 13. Ne4 Bxe4 14. h4 Bxc2) 8... Bxf4 { [%eval #-12] } 9. exf4 { [%eval #-11] } 9... e5 { [%eval #-11] } 10. fxe5 { [%eval #-10] } 10... f6?? { (Mate in 10 → 2.23) Lost forced checkmate sequence. d5 was best. } { [%eval 2.23] } (10... d5 11. exd6 Bxh3 12. dxc7 Qxd2 13. Nxd2 Nf6 14. cxb8=B Ne4 15. Nxe4 Bf1 16. Rxf1 Kd7 17. Rxf7) 11. exf6 { [%eval 2.08] } 11... Qxf6?? { (2.08 → Mate in 10) Checkmate is now unavoidable. Nxf6 was best. } { [%eval #10] } (11... Nxf6 12. Kf2) 12. Kf2?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. d4 was best. } { [%eval #-8] } (12. d4 Qxd4 13. b4 Qxb4 14. Kf1 Qxb1 15. Ra3 Qxc1 16. Kf2 Qxc2 17. Ke2 Qxe2 18. Rb1 Qxh2) 12... Qxb2 { [%eval #-8] } 13. Rxb2 { [%eval #-7] } 13... g5?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. b5 was best. } { [%eval #7] } (13... b5 14. Rxb5 Kf7 15. Rxb8 Kg7 16. Rxc8 Ne7 17. Rxc7 Nd5 18. Rxd7 Kh6 19. Rxd5 Kg5 20. Rxg5#) 14. Rxb7 { [%eval #7] } 14... Bxb7 { [%eval #6] } 15. Kf3 { [%eval #7] } 15... Bxf3 { [%eval #6] } 16. d4?? { (Mate in 6 → Mate in 6) Lost forced checkmate sequence. Nc3 was best. } { [%eval #-6] } (16. Nc3 Bxh1 17. h4 gxh4 18. Ne4 Bxe4 19. h3 Bxc2 20. d3 Bxd3 21. Bh6 Nxh6#) 16... Bxh1 { [%eval #-6] } 17. Bxg5 { [%eval #-5] } 17... c5 { [%eval #-15] } 18. dxc5 { [%eval #-12] } 18... d6?? { (Mate in 12 → -2.85) Lost forced checkmate sequence. Ne7 was best. } { [%eval -2.85] } (18... Ne7 19. Bxe7 Kxe7 20. c3 Nc6 21. h4 Be4 22. h5 Bxb1 23. h6 Bh7 24. h3 Kf6 25. h4) 19. cxd6 { [%eval -2.43] } 19... Ne7?? { (-2.43 → 0.00) Blunder. Bd5 was best. } { [%eval 0.0] } (19... Bd5 20. c3) 20. dxe7 { [%eval 0.0] } 20... Kxe7 { [%eval 0.0] } 21. Bxe7 { [%eval 0.0] } 21... Nd7 { [%eval 0.0] } 22. Bc5?? { (0.00 → Mate in 9) Checkmate is now unavoidable. h4 was best. } { [%eval #-9] } (22. h4 Bd5 23. c4 Bxc4 24. h5 Ne5 25. h6 Nc6 26. Na3 Nxe7 27. Nxc4 Nd5 28. Ne5 Nc7) 22... Nxc5 { [%eval #-9] } 23. c3 { [%eval #-8] } 23... Bd5 { [%eval #-10] } 24. c4 { [%eval #-8] } 24... Bxc4 { [%eval #-8] } 25. h4 { [%eval #-7] } 25... Ne4 { [%eval #-8] } 26. Nd2 { [%eval #-7] } 26... Nxd2 { [%eval #-7] } 27. h5 { [%eval #-6] } 27... Nf3?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Ne4 was best. } { [%eval 0.0] } (27... Ne4 28. h3 Bg8 29. h6 Bh7 30. h4 Nd6 31. h5 Bg6 32. hxg6 Nf7 33. gxf7#) 28. h6 { [%eval 0.0] } 28... Nxh2 { [%eval 0.0] } 29. h7 { [%eval 0.0] } 29... Bg8?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Ng4 was best. } { [%eval #3] } (29... Ng4 30. h8=B Ne5 31. Bxe5 Bd5 32. Bd4 Be6 33. Be3 Bf5 34. Bc5 Bh7 35. Bd4 Bd3 36. Be5) 30. hxg8=K { [%eval #9] } 30... Ng4 { [%eval #8] } 31. Kf8 { [%eval #8] } 31... Nf6 { [%eval #1] } 32. Kg8 { [%eval #1] } 32... Nxg8# { Game ends by variant rule. } 1-0