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[Event "rated Antichess game"] [Site "https://lichess.org/e7NHrFYm"] [Date "2025.05.11"] [White "marialadiva"] [Black "waarking"] [Result "0-1"] [GameId "e7NHrFYm"] [UTCDate "2025.05.11"] [UTCTime "13:20:27"] [WhiteElo "1713"] [BlackElo "1758"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+5"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.13) Lost forced checkmate sequence. b5 was best. } { [%eval -0.13] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Kxd2 h5 6. Bxg8) 2. exf5 { [%eval -0.12] } 2... b5 { [%eval 0.08] } 3. Bxb5 { [%eval -0.72] } 3... e6 { [%eval -0.66] } 4. Bxd7 { [%eval 0.0] } 4... exf5?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Nxd7 was best. } { [%eval #15] } (4... Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7 Qxg2 8. dxc8=R Rxc8 9. Ke2) 5. Bxf5 { [%eval #15] } 5... Qxd2 { [%eval #13] } 6. Qxd2 { [%eval #13] } 6... Bxf5 { [%eval #12] } 7. Qd7 { [%eval #14] } 7... Bxd7 { [%eval #10] } 8. Bh6 { [%eval #10] } 8... gxh6 { [%eval #9] } 9. g4 { [%eval #9] } 9... Bxg4 { [%eval #8] } 10. Kd1 { [%eval #9] } 10... Bxd1 { [%eval #8] } 11. b4 { [%eval #8] } 11... Bxc2 { [%eval #7] } 12. Na3?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. Nc3 was best. } { [%eval #-10] } (12. Nc3 Bxb4 13. h3 Bxc3 14. Re1 Bxe1 15. Nf3 Bxf2 16. Rd1 Bxd1 17. Nh4 Bxh4) 12... Bxb4 { [%eval #-10] } 13. Nxc2 { [%eval #-9] } 13... h5 { [%eval #-9] } 14. Nxb4 { [%eval #-8] } 14... Nc6 { [%eval #-8] } 15. Nxc6 { [%eval #-7] } 15... Rb8 { [%eval #-7] } 16. Nxb8 { [%eval #-6] } 16... a6 { [%eval #-6] } 17. Nxa6 { [%eval #-5] } 17... h4 { [%eval #-6] } 18. Nxc7 { [%eval #-5] } 18... h5 { [%eval #-5] } 19. Nxe8 { [%eval #-4] } 19... Nf6 { [%eval #-4] } 20. Nxf6 { [%eval #-3] } 20... Rc8 { [%eval #-3] } 21. Nxh5 { [%eval #-2] } 21... h3 { [%eval #-2] } 22. Nxh3 { [%eval #-1] } 22... Rc1 { [%eval #-1] } 23. Raxc1# { Game ends by variant rule. } 0-1