- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated rapid game"] [Site "https://lichess.org/e4j26e1C"] [Date "2022.02.02"] [Round "-"] [White "MYMChessMaxH"] [Black "Fxnarji"] [Result "1-0"] [GameId "e4j26e1C"] [UTCDate "2022.02.02"] [UTCTime "21:43:45"] [WhiteElo "908"] [BlackElo "991"] [WhiteRatingDiff "+101"] [BlackRatingDiff "-18"] [Variant "Standard"] [TimeControl "600+0"] [ECO "D01"] [Opening "Richter-Veresov Attack"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.3] } 1... d5 { [%eval 0.28] } 2. Nc3 { [%eval -0.12] } 2... Nf6 { [%eval -0.18] } 3. Bg5 { [%eval -0.22] } { D01 Richter-Veresov Attack } 3... Nc6 { [%eval 0.32] } 4. Bxf6 { [%eval -0.13] } 4... exf6 { [%eval -0.06] } 5. Nf3 { [%eval -0.01] } 5... Bb4 { [%eval 0.05] } 6. a3?! { (0.05 → -0.52) Inaccuracy. e3 was best. } { [%eval -0.52] } (6. e3 O-O 7. Bd3 Bxc3+ 8. bxc3 Na5 9. O-O b6 10. Nd2 Be6) 6... Ba5?! { (-0.52 → 0.12) Inaccuracy. Bxc3+ was best. } { [%eval 0.12] } (6... Bxc3+ 7. bxc3 O-O 8. e3 Na5 9. Bd3 Be6 10. O-O f5 11. Nd2) 7. b4 { [%eval 0.0] } 7... Bb6 { [%eval -0.03] } 8. b5?? { (-0.03 → -2.47) Blunder. Na4 was best. } { [%eval -2.47] } (8. Na4 Ne7 9. e3 c6 10. Nxb6 axb6 11. c4 dxc4 12. Bxc4 b5 13. Bb3 O-O 14. h3 Bf5) 8... Ba5 { [%eval -2.97] } 9. bxc6?! { (-2.97 → -4.13) Inaccuracy. Qd2 was best. } { [%eval -4.13] } (9. Qd2 Ne7) 9... Bxc3+ { [%eval -4.05] } 10. Qd2? { (-4.05 → -8.06) Mistake. Nd2 was best. } { [%eval -8.06] } (10. Nd2) 10... Bxd2+ { [%eval -7.91] } 11. Nxd2 { [%eval -7.84] } 11... O-O { [%eval -8.0] } 12. O-O-O { [%eval -9.3] } 12... Qe8 { [%eval -8.51] } 13. Nb3 { [%eval -8.53] } 13... Qxc6 { [%eval -8.62] } 14. Rd3 { [%eval -9.09] } 14... Bf5 { [%eval -8.92] } 15. Rf3? { (-8.92 → Mate in 1) Checkmate is now unavoidable. e3 was best. } { [%eval #-1] } (15. e3 Rae8 16. Kb2 Bxd3 17. Bxd3 b6 18. h3 Qd6 19. Nd2 c5 20. Nf3 c4 21. Bf5 Re7) 15... Bxc2? { (Mate in 1 → -9.22) Lost forced checkmate sequence. Qxc2# was best. } { [%eval -9.22] } (15... Qxc2#) 16. Na5 { [%eval -10.3] } 16... Qa4 { [%eval -10.12] } 17. Nxb7 { [%eval -15.68] } 17... Be4 { [%eval -15.34] } 18. Nc5?! { (-15.34 → Mate in 1) Checkmate is now unavoidable. Rd3 was best. } { [%eval #-1] } (18. Rd3 Bxd3) 18... Qc4+ { [%eval #-3] } 19. Kd2 { [%eval #-2] } 19... Qxc5? { (Mate in 2 → -8.23) Lost forced checkmate sequence. Qc2+ was best. } { [%eval -8.23] } (19... Qc2+ 20. Ke1 Qc1#) 20. dxc5 { [%eval -8.38] } 20... Bg6?? { (-8.38 → -3.69) Blunder. Bxf3 was best. } { [%eval -3.69] } (20... Bxf3 21. exf3 Rfb8 22. Kc2 a5 23. a4 c6 24. Bd3 Rb4 25. Rb1 Rab8 26. Rxb4 Rxb4 27. Bb5) 21. Rg3? { (-3.69 → -6.18) Mistake. Re3 was best. } { [%eval -6.18] } (21. Re3 d4) 21... f5?? { (-6.18 → -2.70) Blunder. Rfb8 was best. } { [%eval -2.7] } (21... Rfb8 22. Rg4) 22. e4?? { (-2.70 → -6.69) Blunder. Rd3 was best. } { [%eval -6.69] } (22. Rd3 Rfd8) 22... dxe4?! { (-6.69 → -4.65) Inaccuracy. fxe4 was best. } { [%eval -4.65] } (22... fxe4 23. Rb3 Rfb8 24. Bb5 a6 25. Ba4 Rxb3 26. Bxb3 Rb8 27. Bc2 Rb5 28. Rb1 e3+ 29. Kxe3) 23. Rb3 { [%eval -4.57] } 23... Rad8+ { [%eval -4.97] } 24. Ke3 { [%eval -4.65] } 24... a5?? { (-4.65 → -1.57) Blunder. Rd1 was best. } { [%eval -1.57] } (24... Rd1 25. Rb7 c6 26. Rxa7 h5 27. Ra6 Kh7 28. Rxc6 Ra8 29. Kf4 Rxa3 30. Rd6 Rc1 31. c6) 25. Bc4?! { (-1.57 → -2.81) Inaccuracy. Be2 was best. } { [%eval -2.81] } (25. Be2 f4+ 26. Kxf4 Rd2 27. Re1 Rc2 28. Rb5 h5 29. h4 Ra8 30. f3 c6 31. Rb6 Re8) 25... a4?? { (-2.81 → -0.64) Blunder. f4+ was best. } { [%eval -0.64] } (25... f4+) 26. Rb7 { [%eval -0.83] } 26... Rfe8? { (-0.83 → 0.63) Mistake. f4+ was best. } { [%eval 0.63] } (26... f4+ 27. Kxf4 Rd2 28. Rxc7 Rxf2+ 29. Ke3 Rc2 30. Bd5 Rc3+ 31. Kf4 Rd8 32. Rd1 Kf8 33. c6) 27. Rhb1?? { (0.63 → -6.69) Blunder. Rxc7 was best. } { [%eval -6.69] } (27. Rxc7) 27... Rb8?? { (-6.69 → 9.74) Blunder. f4+ was best. } { [%eval 9.74] } (27... f4+ 28. Ke2 f3+ 29. Ke3 fxg2 30. Rxc7 Rd3+ 31. Bxd3 exd3+ 32. Kf3 d2 33. Re7 Rf8 34. Ra1) 28. Rxc7?? { (9.74 → -8.22) Blunder. Rxb8 was best. } { [%eval -8.22] } (28. Rxb8 Kf8 29. Rxe8+ Kxe8 30. Bb5+ Ke7 31. Rd1 Kf6 32. Rd7 f4+ 33. Kxf4 Bf5 34. Rxc7 g5+) 28... Rxb1 { [%eval -8.29] } 29. h4 { [%eval -8.83] } 29... Ra1 { [%eval -8.67] } 30. Bb5 { [%eval -8.62] } 30... Rxa3+ { [%eval -8.54] } 31. Kf4 { [%eval -8.57] } 31... e3 { [%eval -6.47] } 32. fxe3 { [%eval -9.02] } 32... Rexe3?? { (-9.02 → Mate in 2) Checkmate is now unavoidable. Re4+ was best. } { [%eval #2] } (32... Re4+) 33. Rc8+ { [%eval #1] } 33... Re8 { [%eval #1] } 34. Bxe8?? { (Mate in 1 → 0.25) Lost forced checkmate sequence. Rxe8# was best. } { [%eval 0.25] } (34. Rxe8#) 34... h5?? { (0.25 → 2.36) Blunder. Kf8 was best. } { [%eval 2.36] } (34... Kf8 35. Bc6+) 35. Bxa4+?? { (2.36 → 0.48) Blunder. Bd7+ was best. } { [%eval 0.48] } (35. Bd7+ Kh7 36. c6 Rc3 37. Ra8 a3 38. Ke5 f4 39. Kd4 Rd3+ 40. Kc4 Be4 41. c7 Rd1) 35... Kh7 { [%eval 0.57] } 36. Bd7 { [%eval 0.47] } 36... Rd3?? { (0.47 → 3.43) Blunder. f6 was best. } { [%eval 3.43] } (36... f6 37. g3 Bf7 38. Bxf5+ Bg6 39. Bd7 Rc3 40. Be6 Bc2 41. c6 g6 42. c7 Bf5 43. Bxf5) 37. Bxf5?? { (3.43 → 0.00) Blunder. c6 was best. } { [%eval 0.0] } (37. c6 Rd4+ 38. Ke5 Rxh4 39. Ra8 Rc4 40. Ra7 f4 41. c7 Be4 42. c8=Q Rxc8 43. Bxc8 Bxg2) 37... Bxf5 { [%eval 0.1] } 38. Kxf5 { [%eval 0.18] } 38... g6+? { (0.18 → 1.65) Mistake. Rg3 was best. } { [%eval 1.65] } (38... Rg3 39. Rc7 Rxg2 40. Rxf7 Rc2 41. Rc7 Rc4 42. c6 Rxh4 43. Ke5 Rc4 44. Kd6 h4 45. Ra7) 39. Kf6 { [%eval 1.18] } 39... Rf3+?? { (1.18 → Mate in 5) Checkmate is now unavoidable. Rd2 was best. } { [%eval #5] } (39... Rd2 40. c6) 40. gxf3 { [%eval #4] } 40... Kh6 { [%eval #1] } 41. c6 { [%eval #4] } 41... g5 { [%eval #1] } 42. hxg5+ { [%eval #4] } 42... Kh7 { [%eval #4] } 43. c7 { [%eval #3] } 43... h4 { [%eval #3] } 44. Ra8 { [%eval #2] } 44... h3 { [%eval #2] } 45. Ra1 { [%eval #3] } 45... h2 { [%eval #2] } 46. c8=Q { [%eval #1] } 46... h1=Q { [%eval #1] } 47. Rxh1# { White wins by checkmate. } 1-0