- Blind mode tutorial
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[Event "ANTICHESS Arena"] [Site "https://lichess.org/e1oA4blg"] [Date "2025.07.05"] [White "Yajat_Thakker"] [Black "Ahaan89"] [Result "0-1"] [GameId "e1oA4blg"] [UTCDate "2025.07.05"] [UTCTime "05:38:15"] [WhiteElo "995"] [BlackElo "1695"] [WhiteRatingDiff "+0"] [BlackRatingDiff "+0"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... e6?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Nh6 was best. } { [%eval #15] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b4 { [%eval #15] } 2... Bxb4 { [%eval #14] } 3. c3?? { (Mate in 14 → Mate in 16) Lost forced checkmate sequence. Bg2 was best. } { [%eval #-16] } (3. Bg2 Bxd2 4. Bxb7 Bxc1 5. Qxc1 Bxb7 6. Qf4 Bxh1 7. Qxf7 Kxf7) 3... Bxc3 { [%eval #-16] } 4. Nxc3 { [%eval #-15] } 4... Qh4 { [%eval #-15] } 5. gxh4 { [%eval #-14] } 5... g5 { [%eval #-14] } 6. hxg5 { [%eval #-13] } 6... Nf6 { [%eval #-13] } 7. gxf6 { [%eval #-12] } 7... Ke7 { [%eval #-12] } 8. fxe7 { [%eval #-11] } 8... Rd8?? { (Mate in 11 → 3.02) Lost forced checkmate sequence. b5 was best. } { [%eval 3.02] } (8... b5 9. Nxb5 a5 10. Nxc7 e5 11. Nxa8 Rf8 12. exf8=K d6 13. Kxf7 Be6 14. Kxe6) 9. exd8=N?? { (3.02 → Mate in 10) Checkmate is now unavoidable. exd8=Q was best. } { [%eval #-10] } (9. exd8=Q) 9... d5?? { (Mate in 10 → Mate in 13) Lost forced checkmate sequence. b5 was best. } { [%eval #13] } (9... b5 10. Nxb5 a5 11. Nxe6 dxe6 12. Nxc7 e5 13. Nxa8 a4 14. Qxa4 e4 15. Qxe4) 10. Nxb7 { [%eval #13] } 10... Bxb7 { [%eval #12] } 11. Nxd5 { [%eval #12] } 11... exd5 { [%eval #11] } 12. e4 { [%eval #11] } 12... dxe4 { [%eval #10] } 13. Qf3 { [%eval #10] } 13... exf3 { [%eval #9] } 14. Nxf3 { [%eval #9] } 14... Bxf3 { [%eval #8] } 15. d4 { [%eval #9] } 15... Bxh1 { [%eval #8] } 16. d5 { [%eval #8] } 16... Bxd5 { [%eval #7] } 17. f3?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Be3 was best. } { [%eval #-7] } (17. Be3 Bxa2 18. Bxa7 Rxa7 19. Rxa2 Rxa2 20. Kd2 Rxd2 21. Bh3 Rxf2 22. Bg4 Rxh2) 17... Bxa2 { [%eval #-7] } 18. Rxa2 { [%eval #-6] } 18... Na6 { [%eval #-6] } 19. Rxa6 { [%eval #-4] } 19... Rd8 { [%eval #-4] } 20. Rxa7 { [%eval #-3] } 20... Rd6 { [%eval #-4] } 21. Rxc7 { [%eval #-3] } 21... Rd8 { [%eval #-3] } 22. Rxf7 { [%eval #-2] } 22... Rd6 { [%eval #-2] } 23. Rxh7 { [%eval #-1] } 23... Rd7 { [%eval #-1] } 24. Rxd7# { Game ends by variant rule. } 0-1