FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/e11PUixC"]
[Date "2022.06.07"]
[Round "-"]
[White "ashtonsix"]
[Black "ninkevicius"]
[Result "1-0"]
[GameId "e11PUixC"]
[UTCDate "2022.06.07"]
[UTCTime "15:43:38"]
[WhiteElo "1608"]
[BlackElo "1563"]
[WhiteRatingDiff "+15"]
[BlackRatingDiff "-5"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.3] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.64] } 2... Bb7?? { (1.64 → 4.99) Blunder. Ba6 was best. } { [%eval 4.99] } (2... Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2) 3. Bxd7 { [%eval 4.33] } 3... Bxg2 { [%eval 4.52] } 4. Bxe8 { [%eval 4.57] } 4... Bxh1 { [%eval 4.55] } 5. Bxf7 { [%eval 4.09] } 5... Qxd2 { [%eval 5.24] } 6. Kxd2 { [%eval 5.13] } 6... Bd5 { [%eval 5.3] } 7. Bxg8 { [%eval 5.51] } 7... Rxg8?? { (5.51 → Mate in 11) Checkmate is now unavoidable. Bxa2 was best. } { [%eval #11] } (7... Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qf3 Nd7 11. Qxf8 Nxf8 12. e4) 8. c4 { [%eval #11] } 8... Bxc4 { [%eval #10] } 9. Qf3?? { (Mate in 10 → 5.46) Lost forced checkmate sequence. Qc2 was best. } { [%eval 5.46] } (9. Qc2 Bxa2 10. Qxc7 Bxb1 11. Qxe7 Bxe7 12. Rxa7 Rxa7 13. e4 Bxe4 14. h4 Bxh4 15. Kc3 Bxf2) 9... Bxa2 { [%eval 6.16] } 10. Qxf8 { [%eval 6.08] } 10... Rxf8 { [%eval 6.09] } 11. Rxa2 { [%eval 4.94] } 11... Rxf2 { [%eval 5.5] } 12. Rxa7 { [%eval 5.54] } 12... Rxd2 { [%eval 5.37] } 13. Bxd2?? { (5.37 → 1.55) Blunder. Rxa8 was best. } { [%eval 1.55] } (13. Rxa8) 13... Rxa7 { [%eval 1.76] } 14. Ba5 { [%eval 1.92] } 14... Rxa5 { [%eval 2.1] } 15. Na3?? { (2.10 → -1.15) Blunder. b3 was best. } { [%eval -1.15] } (15. b3 Ra3 16. Nxa3 Nc6 17. Ne2 Na7 18. Nb1 Nc8 19. b4 h5 20. b5 Nb6 21. e4 g5) 15... Rxa3 { [%eval -0.22] } 16. bxa3 { [%eval -1.44] } 16... Nc6? { (-1.44 → -0.31) Mistake. c5 was best. } { [%eval -0.31] } (16... c5 17. Ne2 c4 18. e4 Nc6 19. Nc3 e5 20. h3 g5 21. h4 gxh4 22. a4 Na5 23. Nb5) 17. e4 { [%eval 0.0] } 17... Nb4?? { (0.00 → Mate in 14) Checkmate is now unavoidable. e5 was best. } { [%eval #14] } (17... e5 18. a4 h5 19. Ne2 Ne7 20. h4 c5 21. a5 c4 22. Ng1 Ng8 23. Ne2) 18. axb4 { [%eval #14] } 18... h5 { [%eval #12] } 19. b5 { [%eval #12] } 19... c6 { [%eval #10] } 20. bxc6 { [%eval #10] } 20... h4 { [%eval #9] } 21. Ne2 { [%eval #9] } 21... e6 { [%eval #7] } 22. h3 { [%eval #8] } 22... e5 { [%eval #6] } 23. c7 { [%eval #6] } 23... g5 { [%eval #5] } 24. Ng3 { [%eval #5] } 24... hxg3 { [%eval #4] } 25. h4 { [%eval #4] } 25... gxh4 { [%eval #3] } 26. c8=R { [%eval #3] } 26... g2 { [%eval #2] } 27. Rf8 { [%eval #2] } 27... g1=Q { [%eval #1] } 28. Rf2 { [%eval #1] } 28... Qxf2# { Game ends by variant rule. } 1-0