FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/dxV1Q2cG"]
[Date "2025.10.16"]
[White "VyacheslavKlevkov"]
[Black "Dev_anand_2005"]
[Result "0-1"]
[GameId "dxV1Q2cG"]
[UTCDate "2025.10.16"]
[UTCTime "16:18:27"]
[WhiteElo "1526"]
[BlackElo "1458"]
[WhiteRatingDiff "-6"]
[BlackRatingDiff "+66"]
[Variant "Antichess"]
[TimeControl "120+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... e6?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Nh6 was best. } { [%eval #15] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b4 { [%eval #15] } 2... Bxb4 { [%eval #14] } 3. Nc3?? { (Mate in 14 → Mate in 16) Lost forced checkmate sequence. Bg2 was best. } { [%eval #-16] } (3. Bg2 Bxd2 4. Bxb7 Bxc1 5. Qxc1 Bxb7 6. Qf4 Bxh1 7. Qxf7 Kxf7) 3... Bxc3 { [%eval #-15] } 4. dxc3 { [%eval #-14] } 4... Qh4 { [%eval #-16] } 5. gxh4 { [%eval #-15] } 5... g5 { [%eval -6.67] } 6. Bxg5?? { (-6.67 → Mate in 12) Checkmate is now unavoidable. hxg5 was best. } { [%eval #-12] } (6. hxg5 Nh6) 6... Nf6 { [%eval #-12] } 7. Qxd7 { [%eval #-10] } 7... Kxd7 { [%eval #-10] } 8. Bxf6 { [%eval #-9] } 8... Nc6 { [%eval #-9] } 9. Bxh8 { [%eval #-8] } 9... Nd4 { [%eval #-9] } 10. Bxd4 { [%eval #-8] } 10... Rb8 { [%eval #-8] } 11. Bxa7 { [%eval #-7] } 11... Kd6 { [%eval #-8] } 12. Bxb8 { [%eval #-7] } 12... Ke5 { [%eval #-7] } 13. Bxc7 { [%eval #-6] } 13... Kf4?? { (Mate in 6 → 4.46) Lost forced checkmate sequence. Kd4 was best. } { [%eval 4.46] } (13... Kd4 14. cxd4 b6 15. Bxb6 e5 16. dxe5 f5 17. exf6 h5 18. h3 Bxh3 19. Rxh3#) 14. Bxf4 { [%eval 4.35] } 14... e5?! { (4.35 → 5.93) Inaccuracy. b5 was best. } { [%eval 5.93] } (14... b5 15. Bh6) 15. Bxe5 { [%eval 4.61] } 15... f6 { [%eval 3.32] } 16. Bxf6 { [%eval 4.58] } 16... Bh3?? { (4.58 → Mate in 18) Checkmate is now unavoidable. b5 was best. } { [%eval #18] } (16... b5 17. c4) 17. Nxh3 { [%eval 4.5] } 17... b5 { [%eval 7.6] } 18. c4 { [%eval 4.74] } 18... bxc4 { [%eval 5.97] } 19. Rb1?? { (5.97 → Mate in 2) Checkmate is now unavoidable. Be7 was best. } { [%eval #-2] } (19. Be7 h5) 19... c3 { [%eval #-2] } 20. Bxc3 { [%eval #-1] } 20... h6 { [%eval #-4] } 21. Rg1 { [%eval #-3] } 21... h5 { [%eval #-3] } 22. Rg4 { [%eval #-2] } 22... hxg4 { [%eval #-2] } 23. f3 { [%eval #-1] } 23... gxf3 { [%eval #-1] } 24. exf3# { Game ends by variant rule. } 0-1
