FEN
[Event "rated rapid game"]
[Site "https://lichess.org/dtXiACFy"]
[Date "2026.01.31"]
[Round "-"]
[White "Testuser9837266381"]
[Black "Wealth_and_Taste"]
[Result "0-1"]
[GameId "dtXiACFy"]
[UTCDate "2026.01.31"]
[UTCTime "09:35:07"]
[WhiteElo "1846"]
[BlackElo "1769"]
[WhiteRatingDiff "-7"]
[BlackRatingDiff "+8"]
[Variant "Standard"]
[TimeControl "900+10"]
[ECO "C50"]
[Opening "Italian Game: Giuoco Pianissimo, Normal"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Nf3 { [%eval 0.18] } 2... Nc6 { [%eval 0.21] } 3. Bc4 { [%eval 0.07] } 3... Nf6 { [%eval 0.1] } 4. d3 { [%eval 0.09] } 4... Bc5 { [%eval 0.1] } { C50 Italian Game: Giuoco Pianissimo, Normal } 5. O-O { [%eval 0.13] } 5... d6 { [%eval 0.16] } 6. c3 { [%eval 0.22] } 6... a5 { [%eval 0.13] } 7. a4 { [%eval 0.0] } 7... h6 { [%eval 0.0] } 8. Bb3 { [%eval 0.05] } 8... Bb6 { [%eval 0.24] } 9. Nbd2 { [%eval 0.13] } 9... Qe7 { [%eval 0.46] } 10. Qe2 { [%eval 0.01] } 10... Be6 { [%eval 0.1] } 11. Bc2 { [%eval -0.36] } 11... O-O-O { [%eval 0.05] } 12. Rb1 { [%eval 0.07] } 12... Bc5 { [%eval 0.51] } 13. Nb3 { [%eval 0.0] } 13... Bb6 { [%eval -0.14] } 14. d4?? { (-0.14 → -1.96) Blunder. Nbd2 was best. } { [%eval -1.96] } (14. Nbd2 g5) 14... exd4?? { (-1.96 → 1.06) Blunder. Bxb3 was best. } { [%eval 1.06] } (14... Bxb3 15. Bxb3 exd4 16. Re1 Rhe8 17. Nxd4 Nxd4 18. cxd4 Bxd4 19. Bf4 Nxe4 20. Bd5) 15. Nbxd4 { [%eval 1.09] } 15... Nxd4 { [%eval 0.93] } 16. cxd4 { [%eval 0.39] } 16... Rhe8?! { (0.39 → 1.10) Inaccuracy. d5 was best. } { [%eval 1.1] } (16... d5 17. e5) 17. Re1?? { (1.10 → -0.78) Blunder. b4 was best. } { [%eval -0.78] } (17. b4 axb4) 17... Bg4? { (-0.78 → 0.57) Mistake. Ba2 was best. } { [%eval 0.57] } (17... Ba2) 18. Qd3?! { (0.57 → -0.48) Inaccuracy. b4 was best. } { [%eval -0.48] } (18. b4 axb4) 18... Bxf3? { (-0.48 → 0.64) Mistake. Bf5 was best. } { [%eval 0.64] } (18... Bf5) 19. gxf3 { [%eval 0.54] } 19... Nh5 { [%eval 0.61] } 20. Be3?! { (0.61 → 0.00) Inaccuracy. b4 was best. } { [%eval 0.0] } (20. b4 Qh4) 20... Qf6 { [%eval 0.0] } 21. Bd2?! { (0.00 → -0.81) Inaccuracy. b4 was best. } { [%eval -0.81] } (21. b4 Qxf3 22. bxa5 Qg4+ 23. Kh1 Qf3+) 21... Bxd4 { [%eval -0.8] } 22. Bxa5?? { (-0.80 → -4.94) Blunder. f4 was best. } { [%eval -4.94] } (22. f4) 22... Nf4 { [%eval -4.98] } 23. Qf1 { [%eval -4.92] } 23... Qg5+ { [%eval -5.0] } 24. Kh1 { [%eval -4.85] } 24... Qxa5 { [%eval -4.91] } 25. b4 { [%eval -5.41] } 25... Qh5 { [%eval -4.81] } 26. a5?? { (-4.81 → Mate in 4) Checkmate is now unavoidable. Rb3 was best. } { [%eval #-4] } (26. Rb3 Re5 27. Rd1 Ba7 28. b5 Qh3 29. a5 Qxf1+ 30. Rxf1 Bd4 31. a6 Bb6) 26... Qxf3+ { [%eval #-3] } 27. Kg1 { [%eval #-3] } 27... Nh3+? { (Mate in 3 → -9.01) Lost forced checkmate sequence. Bxf2+ was best. } { [%eval -9.01] } (27... Bxf2+ 28. Qxf2 Nh3+ 29. Kf1 Qxf2#) 28. Qxh3+ { [%eval -8.52] } 28... Qxh3 { [%eval -8.32] } 29. b5? { (-8.32 → Mate in 5) Checkmate is now unavoidable. Rb3 was best. } { [%eval #-5] } (29. Rb3 Bxf2+ 30. Kxf2 Qxh2+ 31. Kf1 Qxc2 32. Rf3 Rxe4 33. Rxe4 Qxe4 34. Kf2 Qd4+) 29... Be5 { [%eval #-4] } 30. a6 { [%eval #-4] } 30... Bxh2+ { [%eval #-3] } 31. Kh1 { [%eval #-3] } 31... Bg3+ { [%eval #-2] } 32. Kg1 { [%eval #-2] } 32... Qh2+ { [%eval #-1] } 33. Kf1 { [%eval #-1] } 33... Qxf2# { Black wins by checkmate. } 0-1