- Blind mode tutorial
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[Event "Classical"] [Site "https://lichess.org/dt16laHe"] [Date "2023.06.21"] [White "f7er6h"] [Black "jrcrawford512"] [Result "0-1"] [GameId "dt16laHe"] [UTCDate "2023.06.21"] [UTCTime "19:02:15"] [WhiteElo "2025"] [BlackElo "1917"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+13"] [Variant "Standard"] [TimeControl "1800+0"] [ECO "C89"] [Opening "Ruy Lopez: Marshall Attack, Original Marshall Attack"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.36] } 1... e5 { [%eval 0.35] } 2. Nf3 { [%eval 0.29] } 2... Nc6 { [%eval 0.32] } 3. Bb5 { [%eval 0.34] } 3... a6 { [%eval 0.37] } 4. Ba4 { [%eval 0.31] } 4... Nf6 { [%eval 0.37] } 5. O-O { [%eval 0.29] } 5... Be7 { [%eval 0.36] } 6. Re1 { [%eval 0.46] } 6... b5 { [%eval 0.33] } 7. Bb3 { [%eval 0.36] } 7... O-O { [%eval 0.41] } 8. c3 { [%eval 0.33] } 8... d5 { [%eval 0.39] } 9. exd5 { [%eval 0.46] } 9... Nxd5 { [%eval 0.6] } 10. Nxe5 { [%eval 0.39] } 10... Nxe5 { [%eval 0.49] } 11. Rxe5 { [%eval 0.46] } 11... Nf6 { [%eval 0.63] } { C89 Ruy Lopez: Marshall Attack, Original Marshall Attack } 12. d4 { [%eval 0.77] } 12... Bd6 { [%eval 0.64] } 13. Re1 { [%eval 0.5] } 13... Ng4 { [%eval 0.97] } 14. h3 { [%eval 0.81] } 14... Qh4 { [%eval 0.93] } 15. Qf3 { [%eval 0.88] } 15... Nxf2 { [%eval 1.44] } 16. Qxf2 { [%eval 1.24] } 16... Bh2+ { [%eval 1.16] } 17. Kf1 { [%eval 1.31] } 17... Bg3 { [%eval 1.11] } 18. Qxf7+?? { (1.11 → -5.89) Blunder. Qd2 was best. } { [%eval -5.89] } (18. Qd2) 18... Rxf7+ { [%eval -5.97] } 19. Bxf7+ { [%eval -5.88] } 19... Kxf7 { [%eval -5.83] } 20. Re2 { [%eval -7.08] } 20... Bxh3 { [%eval -9.52] } 21. gxh3? { (-9.52 → Mate in 11) Checkmate is now unavoidable. Bg5 was best. } { [%eval #-11] } (21. Bg5 Qh5 22. Nd2 Bg4 23. Rf2+ Kg6 24. Nf3 Qh1+ 25. Ke2 Qxa1 26. Ke3 Re8+ 27. Ne5+ Kxg5) 21... Qxh3+ { [%eval #-10] } 22. Rg2 { [%eval -9.78] } 22... Qh1+ { [%eval -11.52] } 23. Rg1?! { (-11.52 → Mate in 1) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-1] } (23. Ke2 Re8+ 24. Kd3 Qxg2 25. Nd2 Bf4 26. Kc2 Re1 27. Kb3 Qe2 28. a4 Bxd2 29. axb5 axb5) 23... Qf3# { Black wins by checkmate. } 0-1