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[Event "rated rapid game"] [Site "https://lichess.org/dmpP3PIH"] [Date "2020.04.13"] [Round "-"] [White "Safayat"] [Black "kenken43"] [Result "1/2-1/2"] [GameId "dmpP3PIH"] [UTCDate "2020.04.13"] [UTCTime "09:31:19"] [WhiteElo "1448"] [BlackElo "1469"] [WhiteRatingDiff "+1"] [BlackRatingDiff "-4"] [Variant "Standard"] [TimeControl "900+10"] [ECO "B07"] [Opening "King's Pawn Game: Maróczy Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.24] } 1... e5 { [%eval 0.37] } 2. d4 { [%eval -0.11] } 2... d6?! { (-0.11 → 0.64) Inaccuracy. exd4 was best. } { [%eval 0.64] } { B07 King's Pawn Game: Maróczy Defense } (2... exd4 3. Qxd4 Nc6 4. Qe3 Nf6 5. Bd2 Be7 6. Nc3 d5 7. Nxd5) 3. dxe5 { [%eval 0.56] } 3... dxe5 { [%eval 0.85] } 4. Qxd8+ { [%eval 0.26] } 4... Kxd8 { [%eval 0.47] } 5. Nf3 { [%eval 0.53] } 5... Bd6 { [%eval 0.53] } 6. Bc4 { [%eval 0.7] } 6... Be6 { [%eval 1.06] } 7. Bxe6 { [%eval 0.81] } 7... fxe6 { [%eval 0.82] } 8. O-O { [%eval 0.61] } 8... Nf6 { [%eval 0.76] } 9. Bg5 { [%eval 0.45] } 9... h6 { [%eval 0.38] } 10. Bxf6+ { [%eval -0.02] } 10... gxf6 { [%eval -0.18] } 11. Nc3 { [%eval -0.29] } 11... Nc6 { [%eval -0.37] } 12. Rad1 { [%eval -0.42] } 12... Nd4?? { (-0.42 → 1.58) Blunder. Ke7 was best. } { [%eval 1.58] } (12... Ke7 13. g3 Rhd8 14. a3 a6 15. Kg2 Bc5 16. Ne2 a5 17. Nc1 Bb6 18. Ne2 a4 19. Rfe1) 13. Nxd4 { [%eval 1.56] } 13... exd4 { [%eval 1.58] } 14. Rxd4 { [%eval 1.6] } 14... f5?? { (1.60 → 6.58) Blunder. Ke7 was best. } { [%eval 6.58] } (14... Ke7 15. Rfd1) 15. e5 { [%eval 6.33] } 15... Ke7 { [%eval 6.44] } 16. exd6+ { [%eval 6.15] } 16... cxd6 { [%eval 6.1] } 17. Nb5 { [%eval 6.0] } 17... e5 { [%eval 6.93] } 18. Rxd6? { (6.93 → 3.46) Mistake. Rd5 was best. } { [%eval 3.46] } (18. Rd5 Rhc8 19. Nxd6 Rxc2 20. Re1 Kf8 21. Rdxe5 Rxb2 22. Nxf5 Rxa2 23. Nxh6 Ra6 24. Ng4 Kg8) 18... Kf7?? { (3.46 → 7.73) Blunder. a6 was best. } { [%eval 7.73] } (18... a6) 19. Rd7+ { [%eval 7.61] } 19... Ke6 { [%eval 9.74] } 20. Rxb7 { [%eval 6.9] } 20... a6 { [%eval 10.03] } 21. Ra7?? { (10.03 → 2.26) Blunder. Nc7+ was best. } { [%eval 2.26] } (21. Nc7+ Kf6 22. Rb6+ Kg5 23. Nxa8 Rxa8 24. g3 f4 25. Re1 Re8 26. Rxa6 e4 27. Ra4 Kf5) 21... axb5 { [%eval 2.44] } 22. Rxa8 { [%eval 2.41] } 22... Rxa8 { [%eval 2.4] } 23. a3 { [%eval 2.39] } 23... Rd8 { [%eval 2.3] } 24. f3?! { (2.30 → 1.38) Inaccuracy. g3 was best. } { [%eval 1.38] } (24. g3 e4 25. Ra1 Ke5 26. b3 Rc8 27. a4 bxa4 28. bxa4 Rxc2 29. a5 Rc7 30. a6 Ra7) 24... f4?! { (1.38 → 2.12) Inaccuracy. Rd2 was best. } { [%eval 2.12] } (24... Rd2 25. Rc1 e4 26. b3 e3 27. a4 bxa4 28. bxa4 f4 29. g3 Rf2 30. Re1 Rxf3 31. a5) 25. b4?! { (2.12 → 1.01) Inaccuracy. b3 was best. } { [%eval 1.01] } (25. b3) 25... Rd2 { [%eval 1.38] } 26. c3? { (1.38 → 0.21) Mistake. Rc1 was best. } { [%eval 0.21] } (26. Rc1 Kd5) 26... Rc2 { [%eval 0.13] } 27. Rd1 { [%eval 0.0] } 27... Rxc3 { [%eval 0.0] } 28. Rd8 { [%eval 0.0] } 28... Rxa3 { [%eval 0.0] } 29. Rh8 { [%eval 0.0] } 29... e4 { [%eval 0.21] } 30. Rxh6+ { [%eval 0.0] } 30... Kd5 { [%eval 0.0] } 31. fxe4+ { [%eval 0.0] } 31... Kc4?! { (0.00 → 1.00) Inaccuracy. Kxe4 was best. } { [%eval 1.0] } (31... Kxe4 32. h4 Ra1+ 33. Kh2 Kf5 34. Rh8 Ra4 35. Rf8+ Kg4 36. h5 Ra6 37. Kg1 Rh6 38. Rg8+) 32. e5 { [%eval 0.86] } 32... Re3 { [%eval 0.87] } 33. Rc6+?! { (0.87 → 0.00) Inaccuracy. Re6 was best. } { [%eval 0.0] } (33. Re6 Kxb4 34. Kf2 Kc5 35. g4 Kd4 36. Rb6 Kc5 37. Rb8 Rxe5 38. Kf3 Re3+ 39. Kxf4 Rh3) 33... Kxb4 { [%eval 0.0] } 34. e6 { [%eval 0.0] } 34... Ka5 { [%eval 0.0] } 35. Kf2 { [%eval 0.0] } 35... b4 { [%eval 0.23] } 36. h4 { [%eval 0.0] } 36... Kb5 { [%eval 0.0] } 37. Rc2 { [%eval 0.0] } 37... Rxe6 { [%eval 0.0] } 38. h5 { [%eval 0.0] } 38... Rh6 { [%eval 0.0] } 39. Kf3 { [%eval 0.0] } 39... Rf6 { [%eval 0.0] } 40. g4 { [%eval 0.0] } 40... fxg3+ { [%eval 0.0] } 41. Kxg3 { [%eval 0.0] } 41... Rh6 { [%eval 0.0] } 42. Kg4 { [%eval 0.0] } 42... b3 { [%eval 0.0] } 43. Rb2 { [%eval 0.0] } 43... Ka4 { [%eval 0.0] } 44. Kg5 { [%eval 0.0] } 44... Ka3?? { (0.00 → Mate in 16) Checkmate is now unavoidable. Rh8 was best. } { [%eval #16] } (44... Rh8 45. h6 Ka3 46. Rb1 Ka2 47. Re1 b2 48. Kg6 Re8 49. Rh1 Ra8 50. Rf1 Ra6+ 51. Kg7) 45. Kxh6?? { (Mate in 16 → 0.00) Lost forced checkmate sequence. Rxb3+ was best. } { [%eval 0.0] } (45. Rxb3+ Kxb3 46. Kxh6 Kc4 47. Kg5 Kd4 48. h6 Kc4 49. h7 Kb4 50. h8=Q Kc4 51. Qh3 Kd4) 45... Kxb2 { [%eval 0.0] } 46. Kg6 { [%eval 0.0] } 46... Kc1 { [%eval 0.0] } 47. h6 { [%eval 0.0] } 47... b2 { [%eval 0.0] } 48. h7 { [%eval 0.0] } 48... b1=Q+ { [%eval 0.0] } 49. Kg7 { [%eval 0.0] } 49... Qb2+ { [%eval 0.0] } 50. Kg8 { [%eval 0.0] } 50... Qb8+ { [%eval 0.0] } 51. Kg7 { [%eval 0.0] } 51... Qe5+ { [%eval 0.0] } 52. Kg6?? { (0.00 → Mate in 11) Checkmate is now unavoidable. Kg8 was best. } { [%eval #-11] } (52. Kg8 Qg3+ 53. Kh8 Qc3+ 54. Kg8) 52... Qe8+?? { (Mate in 11 → 0.00) Lost forced checkmate sequence. Qh8 was best. } { [%eval 0.0] } (52... Qh8 53. Kf7 Qxh7+ 54. Ke6 Kd2 55. Kd6 Qf7 56. Ke5 Qe7+ 57. Kf4 Ke2 58. Kg4 Ke3 59. Kf5) 53. Kg7 { [%eval 0.0] } 53... Qe7+ { [%eval 0.0] } 54. Kg8 { [%eval 0.0] } 54... Qe8+ { [%eval 0.0] } 55. Kg7 { [%eval 0.0] } 55... Qe7+ { [%eval 0.0] } 56. Kg6?? { (0.00 → Mate in 10) Checkmate is now unavoidable. Kg8 was best. } { [%eval #-10] } (56. Kg8 Qe6+ 57. Kg7) 56... Qxh7+?? { (Mate in 10 → 0.00) Lost forced checkmate sequence. Qf8 was best. } { [%eval 0.0] } (56... Qf8 57. Kg5 Kd2 58. Kg6 Ke3 59. h8=Q Qxh8 60. Kf7 Qe5 61. Kg8 Kf4 62. Kf8 Kg5 63. Kg8) 57. Kxh7 { [%eval 0.0] } { The game is a draw. } 1/2-1/2