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[Event "MasterChess2011 Arena"] [Site "https://lichess.org/dk6yhctJ"] [Date "2025.05.20"] [White "SuryaMadamsetty12"] [Black "MasterChess2011"] [Result "0-1"] [GameId "dk6yhctJ"] [UTCDate "2025.05.20"] [UTCTime "01:16:26"] [WhiteElo "1246"] [BlackElo "1356"] [WhiteRatingDiff "-40"] [BlackRatingDiff "+49"] [Variant "Atomic"] [TimeControl "420+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 3.16] } 1... e5?? { (3.16 → 9.11) Blunder. e6 was best. } { [%eval 9.11] } (1... e6 2. Nf3 Qf6 3. c3 Bc5 4. Bb5 Kf8 5. d4 Nh6 6. Qa4) 2. Nf3? { (9.11 → 4.84) Mistake. Qf3 was best. } { [%eval 4.84] } (2. Qf3 Qf6 3. Nh3 Qf5 4. Ng5 f6 5. Bb5 c6 6. Nxh7 Na6) 2... Bb4 { [%eval 4.7] } 3. c3 { [%eval 4.36] } 3... e4?? { (4.36 → Mate in 2) Checkmate is now unavoidable. f5 was best. } { [%eval #2] } (3... f5 4. Ng5 Nf6 5. Nf7 O-O 6. f4 exf4 7. Nxd8 Ne4 8. d4) 4. Ng5? { (Mate in 2 → 7.94) Lost forced checkmate sequence. Ne5 was best. } { [%eval 7.94] } (4. Ne5 Ba3 5. Nxf7#) 4... Qxg5? { (7.94 → Mate in 3) Checkmate is now unavoidable. f5 was best. } { [%eval #3] } (4... f5 5. cxb4) 5. Qg4? { (Mate in 3 → 8.84) Lost forced checkmate sequence. Qh5 was best. } { [%eval 8.84] } (5. Qh5 Kd8 6. Qf5 g5 7. Qxd7#) 5... f5 { [%eval 8.76] } 6. Bb5?! { (8.76 → 6.30) Inaccuracy. Qh5+ was best. } { [%eval 6.3] } (6. Qh5+) 6... c6 { [%eval 6.61] } 7. Bxc6?? { (6.61 → -2.61) Blunder. Qg3 was best. } { [%eval -2.61] } (7. Qg3 d6) 7... fxg4 { [%eval -2.64] } 8. cxb4 { [%eval -2.71] } 8... Nf6 { [%eval -2.81] } 9. Nc3 { [%eval -2.69] } 9... Ng4 { [%eval -2.07] } 10. f3 { [%eval -1.76] } 10... Nf2? { (-1.76 → -0.20) Mistake. Nc6 was best. } { [%eval -0.2] } (10... Nc6 11. b4 Nxb4 12. h3 Nh2 13. Bb2 g5 14. d3 Kf7 15. Rc1 Nf1 16. Rc7) 11. fxe4?? { (-0.20 → Mate in 4) Checkmate is now unavoidable. O-O was best. } { [%eval #-4] } (11. O-O) 11... Ne4?? { (Mate in 4 → 0.07) Lost forced checkmate sequence. Nd3+ was best. } { [%eval 0.07] } (11... Nd3+ 12. Ke2 O-O 13. b3 Rf2+ 14. Kd1 Rxd2#) 12. Nxe4?? { (0.07 → Mate in 5) Checkmate is now unavoidable. O-O was best. } { [%eval #-5] } (12. O-O Nf2) 12... Nc6?? { (Mate in 5 → Mate in 7) Lost forced checkmate sequence. O-O was best. } { [%eval #7] } (12... O-O 13. Kd1 Rf2 14. d3 Re2 15. h3 Re1+ 16. Kc2 Rxc1#) 13. Rf1 { [%eval #6] } 13... Nb4 { [%eval #3] } 14. Rf7 { [%eval #3] } 14... d5 { [%eval #3] } 15. a3?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Re7+ was best. } { [%eval 0.0] } (15. Re7+ Kd8 16. Re8+ Kd7 17. Rxc8#) 15... Nc2+ { [%eval 0.0] } 16. Kd1?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Kf1 was best. } { [%eval #-5] } (16. Kf1 Bg4 17. Re7+ Kd8 18. Rd7+ Ke8 19. Re7+ Kd8) 16... Nxa1?? { (Mate in 5 → Mate in 3) Lost forced checkmate sequence. Bg4+ was best. } { [%eval #3] } (16... Bg4+ 17. Rf3 Ne1 18. b4 Rc8 19. Bb2 Rc1+ 20. Ke2 Nxf3#) 17. b3?? { (Mate in 3 → 0.81) Lost forced checkmate sequence. Re7+ was best. } { [%eval 0.81] } (17. Re7+ Kd8 18. Re8+ Kc7 19. Rxc8#) 17... Bg4+ { [%eval 1.06] } 18. Ke1 { [%eval 0.7] } 18... Rc8?? { (0.70 → Mate in 3) Checkmate is now unavoidable. b5 was best. } { [%eval #3] } (18... b5 19. Bb2) 19. Bb2?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Re7+ was best. } { [%eval 0.0] } (19. Re7+ Kd8 20. Re8+ Kc7 21. Rxc8#) 19... Rc2 { [%eval 0.0] } 20. Kf2 { [%eval 0.0] } 20... Kd8?? { (0.00 → Mate in 4) Checkmate is now unavoidable. d4 was best. } { [%eval #4] } (20... d4 21. Kg1 Rc1+ 22. Bxc1 h5 23. Re7+ Kd8 24. Rd7+ Ke8 25. Re7+ Kd8) 21. Rd7+ { [%eval #3] } 21... Ke8 { [%eval #3] } 22. a4?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Rd8+ was best. } { [%eval 0.0] } (22. Rd8+ Ke7 23. Bf6+ Kf7 24. Bxg7#) 22... Rc6?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Rc3 was best. } { [%eval #3] } (22... Rc3 23. Kg1 Rxb3 24. Re7+ Kd8 25. Rd7+ Ke8) 23. h3?? { (Mate in 3 → -2.58) Lost forced checkmate sequence. Rd8+ was best. } { [%eval -2.58] } (23. Rd8+ Ke7 24. Bf6+ Kf7 25. Bxg7#) 23... Bf3?? { (-2.58 → 0.54) Blunder. Rf8+ was best. } { [%eval 0.54] } (23... Rf8+ 24. Rf7) 24. Kg1?? { (0.54 → Mate in 1) Checkmate is now unavoidable. g4 was best. } { [%eval #-1] } (24. g4) 24... Bxg2# { Game ends by variant rule. } 0-1