FEN
[Event "rated bullet game"]
[Site "https://lichess.org/dj4dokxL"]
[Date "2026.05.16"]
[Round "-"]
[White "Star125"]
[Black "Mgg3v"]
[Result "1/2-1/2"]
[GameId "dj4dokxL"]
[UTCDate "2026.05.16"]
[UTCTime "00:15:26"]
[WhiteElo "1159"]
[BlackElo "1160"]
[WhiteRatingDiff "+0"]
[BlackRatingDiff "+0"]
[Variant "Standard"]
[TimeControl "60+0"]
[ECO "C57"]
[Opening "Italian Game: Two Knights Defense, Knight Attack"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Nf3 { [%eval 0.18] } 2... Nc6 { [%eval 0.22] } 3. Bc4 { [%eval 0.07] } 3... Nf6 { [%eval 0.22] } 4. Ng5 { [%eval 0.0] } { C57 Italian Game: Two Knights Defense, Knight Attack } 4... h6?? { (0.00 → 5.30) Blunder. d5 was best. } { [%eval 5.3] } (4... d5 5. exd5 Na5 6. Bb5+ c6 7. dxc6 bxc6 8. Bd3 Nd5 9. h4) 5. Nxf7 { [%eval 4.67] } 5... Rh7 { [%eval 5.69] } 6. Nxd8 { [%eval 5.42] } 6... Nxd8 { [%eval 6.7] } 7. Nc3 { [%eval 6.65] } 7... Ne6 { [%eval 6.61] } 8. Bxe6 { [%eval 6.6] } 8... dxe6 { [%eval 6.47] } 9. Qf3 { [%eval 6.03] } 9... Nh5 { [%eval 7.88] } 10. Qxh5+ { [%eval 7.8] } 10... Ke7 { [%eval 8.37] } 11. Qxe5 { [%eval 8.1] } 11... b5 { [%eval 8.55] } 12. Qxc7+ { [%eval 8.29] } 12... Bd7 { [%eval 8.21] } 13. Qb7 { [%eval 8.21] } 13... Re8 { [%eval 8.61] } 14. Nxb5 { [%eval 8.44] } 14... g5 { [%eval 8.35] } 15. Nxa7 { [%eval 8.48] } 15... Bg7 { [%eval 9.73] } 16. Qb4+ { [%eval 8.29] } 16... Kf7 { [%eval 8.31] } 17. Qb7 { [%eval 8.6] } 17... Re7 { [%eval 8.39] } 18. Nc8 { [%eval 8.19] } 18... Re8 { [%eval 11.42] } 19. Nd6+ { [%eval 9.11] } 19... Kf6 { [%eval 10.86] } 20. Nxe8+ { [%eval 9.86] } 20... Kg6? { (9.86 → Mate in 10) Checkmate is now unavoidable. Bxe8 was best. } { [%eval #10] } (20... Bxe8 21. e5+ Kg6 22. Qe4+ Kf7 23. Qxh7 Bc6 24. Rg1 Ba4 25. Qe4 Be8 26. a4) 21. Qxd7 { [%eval #12] } 21... Kh5 { [%eval #5] } 22. Qxe6 { [%eval #4] } 22... Bf6 { [%eval #4] } 23. Qxf6 { [%eval #4] } 23... Rg7 { [%eval #3] } 24. Qxg7 { [%eval #3] } 24... g4 { [%eval #2] } 25. h3 { [%eval #1] } 25... g3 { [%eval #1] } 26. fxg3?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Qg4# was best. } { [%eval 0.0] } { Draw by stalemate. } (26. Qg4#) 1/2-1/2