- Blind mode tutorial
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[Event "Hourly Atomic Arena"] [Site "https://lichess.org/dg6F2Q2i"] [Date "2026.01.07"] [Round "-"] [White "Airwaterfire"] [Black "parthrupapara"] [Result "1-0"] [GameId "dg6F2Q2i"] [UTCDate "2026.01.07"] [UTCTime "14:54:35"] [WhiteElo "1415"] [BlackElo "1684"] [WhiteRatingDiff "+39"] [BlackRatingDiff "-9"] [Variant "Atomic"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 3.16] } 1... Nf6? { (3.16 → 6.20) Mistake. e6 was best. } { [%eval 6.2] } (1... e6 2. Nf3 Qf6 3. c3 Bc5 4. Bb5 Kf8 5. d4 Nh6 6. Qa4) 2. Qf3 { [%eval 6.75] } 2... e6?! { (6.75 → 10.48) Inaccuracy. c6 was best. } { [%eval 10.48] } (2... c6 3. Nc3 Qb6 4. Ba6 Qxe3 5. Bxb7 Ng4 6. f3 Nxh2 7. Ne4) 3. Nh3 { [%eval 10.46] } 3... g5 { [%eval 10.63] } 4. Nxg5?? { (10.63 → 4.15) Blunder. Na3 was best. } { [%eval 4.15] } (4. Na3 c6 5. Nxg5 Qf6 6. Bd3 Qf4 7. Bxh7 d5 8. Qxf4 Nd7) 4... Qf6 { [%eval 3.85] } 5. Bc4?? { (3.85 → 0.00) Blunder. Qf5 was best. } { [%eval 0.0] } (5. Qf5 d5 6. d4 b5 7. Be2 h5 8. Nd2 Rg8 9. g3 Qxf5) 5... Qxf3?? { (0.00 → 2.87) Blunder. d5 was best. } { [%eval 2.87] } (5... d5 6. Bb5+ c6 7. Nc3 d4 8. Qf5 Qxf5 9. b3 Ba3 10. O-O f5 11. Nd5) 6. f4?? { (2.87 → 0.75) Blunder. Nc3 was best. } { [%eval 0.75] } (6. Nc3 b5) 6... Bd6?? { (0.75 → 3.95) Blunder. Na6 was best. } { [%eval 3.95] } (6... Na6 7. a3 Bg7 8. d4 Bxd4 9. b4 b6 10. Nd2 Bb7 11. Ne4 f6 12. b5) 7. f5?? { (3.95 → -0.55) Blunder. Bb5 was best. } { [%eval -0.55] } (7. Bb5 c6) 7... Bxh2 { [%eval -0.77] } 8. fxe6?? { (-0.77 → -2.78) Blunder. f6 was best. } { [%eval -2.78] } (8. f6 Na6) 8... d5 { [%eval -3.01] } 9. Bb5+ { [%eval -3.14] } 9... c6 { [%eval -3.87] } 10. Bd3 { [%eval -3.95] } 10... f5 { [%eval -2.62] } 11. b3?! { (-2.62 → -3.89) Inaccuracy. a4 was best. } { [%eval -3.89] } (11. a4 Na6) 11... h5 { [%eval -4.36] } 12. Ba3 { [%eval -4.84] } 12... h4?? { (-4.84 → -1.11) Blunder. Na6 was best. } { [%eval -1.11] } (12... Na6) 13. g3?? { (-1.11 → -10.00) Blunder. Be2 was best. } { [%eval -10.0] } (13. Be2) 13... hxg3 { [%eval -8.03] } 14. Nc3 { [%eval -11.84] } 14... Rh1+ { [%eval -13.68] } 15. Kf2 { [%eval -14.09] } 15... Rf1+?! { (-14.09 → -6.56) Inaccuracy. d4 was best. } { [%eval -6.56] } (15... d4) 16. Kg2 { [%eval -6.62] } 16... f4?? { (-6.62 → Mate in 5) Checkmate is now unavoidable. Rf2+ was best. } { [%eval #5] } (16... Rf2+) 17. exf4?? { (Mate in 5 → -3.69) Lost forced checkmate sequence. Bg6+ was best. } { [%eval -3.69] } (17. Bg6+ Kd8 18. Be7+ Kc7 19. Be8 c5 20. Bd7 Rxa1 21. Bxc8#) 17... Bh3+ { [%eval -3.07] } 18. Kg3 { [%eval -2.79] } 18... Rf3+ { [%eval -2.34] } 19. Kh4 { [%eval -2.68] } 19... Nd7?? { (-2.68 → Mate in 7) Checkmate is now unavoidable. Rf4+ was best. } { [%eval #7] } (19... Rf4+ 20. Kg3 Rg4+ 21. Kf3 Rg3+ 22. Kf4 Bf5 23. Re1+ Re3 24. Rh1 Rf3+ 25. Kg5) 20. Bg6+ { [%eval #6] } 20... Kd8 { [%eval #6] } 21. Be7+ { [%eval #5] } 21... Kc8 { [%eval #4] } 22. Bf5?? { (Mate in 4 → -3.26) Lost forced checkmate sequence. Be8 was best. } { [%eval -3.26] } (22. Be8 Nc5 23. Bd7+ Kb8 24. Bc8 Nxb3 25. Bxb7#) 22... Kb8?? { (-3.26 → Mate in 2) Checkmate is now unavoidable. Bxf5 was best. } { [%eval #2] } (22... Bxf5) 23. Bd6+ { [%eval #1] } 23... Kc8 { [%eval #1] } 24. Bxd7# { Game ends by variant rule. } 1-0