FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/dfvGTRer"]
[Date "2025.09.01"]
[Round "-"]
[White "SherlockV2"]
[Black "toprengo"]
[Result "1-0"]
[GameId "dfvGTRer"]
[UTCDate "2025.09.01"]
[UTCTime "11:42:19"]
[WhiteElo "1356"]
[BlackElo "1688"]
[WhiteRatingDiff "+169"]
[BlackRatingDiff "-8"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... c5 { [%eval #-21] } 2. dxc5 { [%eval #-22] } 2... d6?? { (Mate in 22 → 0.35) Lost forced checkmate sequence. g5 was best. } { [%eval 0.35] } (2... g5 3. Bxg5 Qa5 4. Bxe7 Nxe7 5. Qxd7 Kxd7 6. Nc3 Qxc3 7. bxc3) 3. Qxd6 { [%eval 0.52] } 3... Qxd6 { [%eval 0.66] } 4. cxd6 { [%eval 1.08] } 4... exd6 { [%eval 1.85] } 5. Bh6?? { (1.85 → -0.17) Blunder. g4 was best. } { [%eval -0.17] } (5. g4 Bxg4 6. Bh6 Nxh6 7. Nd2 Bxe2 8. Nxe2 Nd7 9. Rc1 Rd8) 5... gxh6?? { (-0.17 → Mate in 16) Checkmate is now unavoidable. Nxh6 was best. } { [%eval #16] } (5... Nxh6 6. g4 Nxg4 7. Bh3 Nxh2 8. Rxh2 Bxh3 9. Rxh3 Nd7 10. Rxh7) 6. Nf3 { [%eval #17] } 6... Bh3 { [%eval 8.44] } 7. gxh3 { [%eval 5.05] } 7... h5?? { (5.05 → Mate in 10) Checkmate is now unavoidable. f6 was best. } { [%eval #10] } (7... f6 8. Na3) 8. Ne5 { [%eval #10] } 8... dxe5 { [%eval #9] } 9. f4 { [%eval #10] } 9... exf4 { [%eval #9] } 10. e3 { [%eval #9] } 10... fxe3 { [%eval #8] } 11. Kf2 { [%eval #9] } 11... exf2 { [%eval #8] } 12. Rg1 { [%eval #9] } 12... fxg1=N { [%eval #7] } 13. Ba6?? { (Mate in 7 → Mate in 10) Lost forced checkmate sequence. Bc4 was best. } { [%eval #-10] } (13. Bc4 Nxh3 14. Bxf7 Kxf7 15. b4 Bxb4 16. Nc3 Bxc3 17. a4 Bxa1 18. c3 Bxc3) 13... bxa6?? { (Mate in 10 → Mate in 6) Lost forced checkmate sequence. Nxh3 was best. } { [%eval #6] } (13... Nxh3 14. Bxb7 h4 15. Bxa8 Nc6 16. Bxc6 Nh6 17. Bxe8 Nf5 18. Bxf7 Rg8 19. Bxg8) 14. Nc3 { [%eval #6] } 14... Nxh3 { [%eval #5] } 15. Nb5 { [%eval #5] } 15... axb5 { [%eval #4] } 16. c4?? { (Mate in 4 → -4.81) Lost forced checkmate sequence. b4 was best. } { [%eval -4.81] } (16. b4 Bxb4 17. c3 Bxc3 18. Re1 Bxe1 19. a4 bxa4#) 16... bxc4 { [%eval -4.68] } 17. Rg1 { [%eval -4.06] } 17... Nxg1 { [%eval -4.73] } 18. h3 { [%eval -4.46] } 18... Nxh3 { [%eval -7.47] } 19. b4 { [%eval -3.57] } 19... cxb3 { [%eval -3.61] } 20. axb3 { [%eval -1.65] } 20... Nf6?? { (-1.65 → Mate in 1) Checkmate is now unavoidable. Ne7 was best. } { [%eval #1] } (20... Ne7 21. b4 Na6 22. b5 Rb8 23. bxa6 Rb7 24. axb7 Nc8 25. bxc8=K Kd7 26. Kxd7) 21. b4 { [%eval #1] } 21... Bxb4# { Game ends by variant rule. } 1-0