- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/ddb9E84R"] [Date "2025.09.23"] [White "olabilitesiolsabari1"] [Black "Switch2000"] [Result "1-0"] [GameId "ddb9E84R"] [UTCDate "2025.09.23"] [UTCTime "05:13:44"] [WhiteElo "1568"] [BlackElo "2096"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... g5?? { (2.49 → 6.81) Blunder. b5 was best. } { [%eval 6.81] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Qh5?? { (6.81 → 1.24) Blunder. Ba6 was best. } { [%eval 1.24] } (2. Ba6 Nxa6 3. b4 Nxb4 4. Qh5 Nxc2 5. Qxf7 Nxe3 6. dxe3 Kxf7) 2... b5? { (1.24 → 2.60) Mistake. Bg7 was best. } { [%eval 2.6] } (2... Bg7 3. Qxh7 Bxb2 4. Bxb2 Rxh7 5. Ba6 Nxa6 6. Bf6 exf6 7. h4) 3. Qxf7?? { (2.60 → Mate in 14) Checkmate is now unavoidable. Bxb5 was best. } { [%eval #-14] } (3. Bxb5 Bh6 4. Bxd7 Qxd7 5. Qxg5 Bxg5 6. c4 Bxe3 7. fxe3 Qxd2) 3... Kxf7 { [%eval #-14] } 4. Bxb5 { [%eval #-13] } 4... c6?? { (Mate in 13 → 1.78) Lost forced checkmate sequence. Bg7 was best. } { [%eval 1.78] } (4... Bg7 5. Bxd7 Bxb2 6. Bxb2 Bxd7 7. Bxh8 Kg7 8. Bxg7 Qf8 9. Bxf8 Nf6 10. Bxe7) 5. Bxc6 { [%eval 1.71] } 5... Nxc6 { [%eval 1.84] } 6. b4 { [%eval 2.21] } 6... Nxb4 { [%eval 2.03] } 7. Ba3?? { (2.03 → Mate in 13) Checkmate is now unavoidable. a4 was best. } { [%eval #-13] } (7. a4 Nxc2 8. Kd1 Nxe3 9. dxe3 Qa5 10. Nc3 Qxc3 11. Bb2 Qxe3 12. Bxh8 Qxf2) 7... Nxa2 { [%eval #-13] } 8. Bxe7 { [%eval #-12] } 8... Bxe7 { [%eval #-12] } 9. Rxa2 { [%eval #-11] } 9... Qa5?? { (Mate in 11 → 1.64) Lost forced checkmate sequence. Qc7 was best. } { [%eval 1.64] } (9... Qc7 10. Rxa7 Qxc2 11. Rxa8 Qxd2 12. Rxc8 Qxe1 13. Rxg8 Qxf2 14. Rxg5 Qxg2 15. Rxg2) 10. Rxa5 { [%eval 0.83] } 10... Ba6?? { (0.83 → Mate in 10) Checkmate is now unavoidable. Bd6 was best. } { [%eval #10] } (10... Bd6 11. Rxa7) 11. Rxg5 { [%eval #10] } 11... Bxg5 { [%eval #9] } 12. Kf1 { [%eval #9] } 12... Bxf1 { [%eval #8] } 13. e4 { [%eval #8] } 13... Bxg2 { [%eval #7] } 14. Na3 { [%eval #7] } 14... Bxe4 { [%eval #6] } 15. Nb1 { [%eval #7] } 15... Bxd2 { [%eval #6] } 16. Nxd2 { [%eval #6] } 16... Bxc2 { [%eval #5] } 17. Ne4 { [%eval #5] } 17... Bxe4 { [%eval #4] } 18. Nf3 { [%eval #4] } 18... Bxf3 { [%eval #3] } 19. h4 { [%eval #3] } 19... Bxh1 { [%eval #2] } 20. f3 { [%eval #2] } 20... Bxf3 { [%eval #1] } 21. h5 { [%eval #1] } 21... Bxh5# { Game ends by variant rule. } 1-0