- Blind mode tutorial
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[Event "rated bullet game"] [Site "https://lichess.org/dZYiWupw"] [Date "2024.08.12"] [White "SDK_Chess"] [Black "chessbyron"] [Result "1-0"] [GameId "dZYiWupw"] [UTCDate "2024.08.12"] [UTCTime "03:30:26"] [WhiteElo "2001"] [BlackElo "2359"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-10"] [Variant "Standard"] [TimeControl "30+0"] [ECO "B20"] [Opening "Sicilian Defense: Bowdler Attack"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. e4 { [%eval 0.15] } 1... c5 { [%eval 0.25] } 2. Bc4 { [%eval 0.0] } { B20 Sicilian Defense: Bowdler Attack } 2... e6 { [%eval -0.02] } 3. Nc3 { [%eval -0.2] } 3... Nc6 { [%eval 0.0] } 4. Nf3 { [%eval 0.0] } 4... Nf6 { [%eval 0.0] } 5. d4 { [%eval 0.0] } 5... cxd4 { [%eval 0.18] } 6. Nxd4 { [%eval 0.03] } 6... Qc7 { [%eval 0.13] } 7. Nxc6 { [%eval -0.03] } 7... bxc6 { [%eval 0.0] } 8. e5?? { (0.00 → -2.28) Blunder. Qe2 was best. } { [%eval -2.28] } (8. Qe2 d5 9. exd5 cxd5 10. Bxd5 Nxd5 11. Nxd5 Qa5+ 12. Nc3 Ba6) 8... Qxe5+ { [%eval -2.22] } 9. Qe2 { [%eval -2.19] } 9... Qxe2+ { [%eval -1.88] } 10. Kxe2?! { (-1.88 → -2.59) Inaccuracy. Bxe2 was best. } { [%eval -2.59] } (10. Bxe2 d5 11. Be3 Bd6 12. f4 a5 13. Na4 Ba6 14. Nb6 Bxe2 15. Nxa8) 10... Bb4 { [%eval -2.11] } 11. Re1 { [%eval -2.31] } 11... d5 { [%eval -2.25] } 12. Bb3?! { (-2.25 → -3.67) Inaccuracy. Bd3 was best. } { [%eval -3.67] } (12. Bd3 a5 13. Bd2 Ke7 14. a3 Bd6 15. b4 axb4 16. axb4 Rxa1 17. Rxa1 Bxb4) 12... O-O { [%eval -3.02] } 13. Bd2 { [%eval -3.06] } 13... a5 { [%eval -3.15] } 14. a3 { [%eval -2.93] } 14... Bd6 { [%eval -2.92] } 15. Rad1 { [%eval -3.45] } 15... Ba6+ { [%eval -3.23] } 16. Ke3?! { (-3.23 → -4.97) Inaccuracy. Kf3 was best. } { [%eval -4.97] } (16. Kf3 Nd7 17. g3 Rfb8 18. Bf4 Bxf4 19. Kxf4 Ra7 20. h4 h5 21. Ba4 Rxb2) 16... e5?! { (-4.97 → -3.71) Inaccuracy. Ng4+ was best. } { [%eval -3.71] } (16... Ng4+ 17. Kf3 Nxh2+ 18. Ke3 Bc5+ 19. Kf4 Bxf2 20. Re5 h6 21. Ne4 dxe4 22. Bc3) 17. f4 { [%eval -4.27] } 17... d4+ { [%eval -4.12] } 18. Kf3 { [%eval -4.18] } 18... dxc3 { [%eval -4.14] } 19. Bxc3 { [%eval -4.07] } 19... e4+ { [%eval -4.08] } 20. Ke3 { [%eval -4.74] } 20... Bc5+ { [%eval -4.6] } 21. Kd2 { [%eval -4.94] } 21... Bd4?? { (-4.94 → 2.07) Blunder. e3+ was best. } { [%eval 2.07] } (21... e3+ 22. Kc1 e2 23. Rd3 Bxd3 24. cxd3 Be3+ 25. Kc2 Bxf4 26. Rxe2 a4 27. Bc4) 22. Bxd4 { [%eval 2.06] } 22... Rac8?! { (2.06 → 2.97) Inaccuracy. Rfe8 was best. } { [%eval 2.97] } (22... Rfe8 23. Bxf6 gxf6 24. Kc1 f5 25. Rd7 Rf8 26. Re3 Kg7 27. Rg3+ Kf6 28. Rd6+) 23. Bxf6 { [%eval 3.07] } 23... gxf6 { [%eval 3.03] } 24. Rxe4 { [%eval 2.9] } 24... c5 { [%eval 3.35] } 25. Re3 { [%eval 2.72] } 25... c4 { [%eval 3.13] } 26. Rg3+ { [%eval 2.91] } 26... Kh8 { [%eval 2.81] } 27. Ba4 { [%eval 2.74] } 27... Rfd8+ { [%eval 2.76] } 28. Kc1 { [%eval 2.8] } 28... Rxd1+ { [%eval 2.82] } 29. Kxd1 { [%eval 2.82] } 29... Rd8+ { [%eval 2.77] } 30. Kc1 { [%eval 2.58] } 30... Rd4?! { (2.58 → 3.33) Inaccuracy. Bb7 was best. } { [%eval 3.33] } (30... Bb7 31. Rc3 Rd4 32. g3 Re4 33. Bd7 Bd5 34. Kd2 Rd4+ 35. Ke2 Kg7 36. Re3) 31. Bc6 { [%eval 2.64] } 31... Rxf4 { [%eval 3.0] } 32. Bf3? { (3.00 → 1.55) Mistake. Rf3 was best. } { [%eval 1.55] } (32. Rf3 Rh4 33. Rxf6 c3 34. Rxf7 cxb2+ 35. Kxb2 Rxh2 36. Bd5 Rh4 37. Ra7 Bc4) 32... c3 { [%eval 2.05] } 33. b3? { (2.05 → 0.84) Mistake. bxc3 was best. } { [%eval 0.84] } (33. bxc3 f5 34. Kd2 Bc4 35. Ke3 Rh4 36. Rh3 Rxh3 37. gxh3 Kg7 38. Kd4 Be6) 33... Rf5?! { (0.84 → 1.95) Inaccuracy. h5 was best. } { [%eval 1.95] } (33... h5) 34. Kd1 { [%eval 2.05] } 34... Re5 { [%eval 1.29] } 35. Be2?? { (1.29 → -4.50) Blunder. Rg4 was best. } { [%eval -4.5] } (35. Rg4 Bf1 36. Rd4 Rg5 37. h4 Re5 38. h5 h6) 35... Bxe2+ { [%eval -4.66] } 36. Ke1 { [%eval -4.48] } 36... Bh5+ { [%eval -4.5] } 37. Kf2 { [%eval -5.53] } 37... Re2+ { [%eval -5.37] } 38. Kf1 { [%eval -5.56] } 38... Rd2?! { (-5.56 → -4.16) Inaccuracy. Rxc2 was best. } { [%eval -4.16] } (38... Rxc2 39. h4 Rc1+ 40. Kf2 Bd1 41. h5 h6 42. b4 axb4 43. axb4 c2 44. Ra3) 39. Kg1?! { (-4.16 → -5.42) Inaccuracy. Rxc3 was best. } { [%eval -5.42] } (39. Rxc3 Bg6 40. b4 axb4 41. axb4 Bxc2 42. Rf3 f5 43. Rf2 Rxf2+ 44. Kxf2 Be4) 39... Be2?! { (-5.42 → -4.08) Inaccuracy. Rxc2 was best. } { [%eval -4.08] } (39... Rxc2 40. h4 Rc1+ 41. Kf2 Bd1 42. h5 h6 43. b4 axb4 44. axb4 c2 45. b5) 40. Rf3?? { (-4.08 → Mate in 6) Checkmate is now unavoidable. Rxc3 was best. } { [%eval #-6] } (40. Rxc3 Bd1 41. b4 axb4 42. axb4 Bxc2 43. b5 Be4 44. Rb3 Rxg2+ 45. Kf1 Bb7) 40... Rd1+?? { (Mate in 6 → -5.29) Lost forced checkmate sequence. Bxf3 was best. } { [%eval -5.29] } (40... Bxf3 41. h4 Rxc2 42. Kh2 Rxg2+ 43. Kh3 c2 44. a4 c1=Q 45. b4 Qh1#) 41. Kf2 { [%eval -5.23] } 41... Bxf3 { [%eval -5.18] } 42. Kg3?! { (-5.18 → -7.43) Inaccuracy. gxf3 was best. } { [%eval -7.43] } (42. gxf3 Rd2+ 43. Ke3 Rxc2 44. Kd3 Rxh2 45. Kxc3 Ra2 46. a4 h5 47. f4 Kg8) 42... Rd2 { [%eval -6.8] } 43. Kxf3 { [%eval -7.79] } 43... Rxg2?? { (-7.79 → 3.10) Blunder. Rxc2 was best. } { [%eval 3.1] } (43... Rxc2 44. b4 Rd2 45. b5 c2 46. b6 Rd8) 44. h3?? { (3.10 → Mate in 10) Checkmate is now unavoidable. Kxg2 was best. } { [%eval #-10] } (44. Kxg2 Kg8 45. b4 axb4 46. axb4 Kf8 47. Kf3 Ke7 48. Ke4 Ke6 49. Kd4 h5) 44... Rg3+?? { (Mate in 10 → 3.01) Lost forced checkmate sequence. Rxc2 was best. } { [%eval 3.01] } (44... Rxc2 45. Ke4 Rd2 46. Kf5 c2 47. Kxf6 c1=Q 48. b4 Rd8 49. Kf5 Qe3 50. Kg4) 45. Kxg3 { [%eval 2.65] } { White wins on time. } 1-0