- Blind mode tutorial
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[Event "≤2000 Bullet Arena"] [Site "https://lichess.org/dRFaH8zp"] [Date "2025.08.03"] [White "Dragonball2012"] [Black "ChessIsHeaven"] [Result "0-1"] [GameId "dRFaH8zp"] [UTCDate "2025.08.03"] [UTCTime "11:17:23"] [WhiteElo "1898"] [BlackElo "1442"] [WhiteRatingDiff "-14"] [BlackRatingDiff "+16"] [Variant "Standard"] [TimeControl "60+0"] [ECO "A00"] [Opening "Van't Kruijs Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.0] } { A00 Van't Kruijs Opening } 1... e5 { [%eval 0.17] } 2. Nf3 { [%eval -0.35] } 2... Nc6 { [%eval 0.13] } 3. Be2 { [%eval -0.24] } 3... e4 { [%eval -0.12] } 4. d3?? { (-0.12 → -3.86) Blunder. Nd4 was best. } { [%eval -3.86] } (4. Nd4 Nf6 5. d3 exd3 6. Bxd3 Ne5 7. O-O d5 8. Be2 Bd6) 4... exf3 { [%eval -3.89] } 5. Bxf3 { [%eval -3.88] } 5... Nf6 { [%eval -3.74] } 6. O-O { [%eval -3.66] } 6... Bc5 { [%eval -3.35] } 7. h3 { [%eval -3.91] } 7... O-O { [%eval -3.48] } 8. d4 { [%eval -3.52] } 8... d6?? { (-3.52 → 1.23) Blunder. Be7 was best. } { [%eval 1.23] } (8... Be7 9. e4 d5 10. e5 Nd7 11. a4 a5 12. Nc3 Nb6 13. Nb5 Be6 14. Be2) 9. dxc5 { [%eval 1.36] } 9... dxc5 { [%eval 1.3] } 10. Qxd8 { [%eval 0.99] } 10... Rxd8 { [%eval 1.02] } 11. Nc3? { (1.02 → -0.08) Mistake. Bxc6 was best. } { [%eval -0.08] } (11. Bxc6 bxc6) 11... Ne5?! { (-0.08 → 0.59) Inaccuracy. Nb4 was best. } { [%eval 0.59] } (11... Nb4 12. Rb1) 12. Be2 { [%eval 0.48] } 12... Bf5 { [%eval 0.4] } 13. f4 { [%eval -0.1] } 13... Nc6 { [%eval -0.12] } 14. Bf3 { [%eval -0.05] } 14... Bxc2 { [%eval -0.09] } 15. Bxc6 { [%eval -0.56] } 15... bxc6 { [%eval -0.62] } 16. e4?! { (-0.62 → -1.51) Inaccuracy. Rf2 was best. } { [%eval -1.51] } (16. Rf2) 16... Nxe4?! { (-1.51 → -0.89) Inaccuracy. Bxe4 was best. } { [%eval -0.89] } (16... Bxe4 17. f5) 17. Nxe4 { [%eval -0.88] } 17... Bxe4 { [%eval -0.78] } 18. Be3 { [%eval -0.85] } 18... Rd3 { [%eval -0.36] } 19. Bxc5 { [%eval -0.36] } 19... Rb8 { [%eval -0.31] } 20. Rae1 { [%eval -0.53] } 20... Bd5 { [%eval -0.11] } 21. Ba3?! { (-0.11 → -0.90) Inaccuracy. Bxa7 was best. } { [%eval -0.9] } (21. Bxa7 Rd2) 21... h5 { [%eval -0.88] } 22. b3 { [%eval -1.05] } 22... Rd2 { [%eval -0.6] } 23. Re7?? { (-0.60 → -9.37) Blunder. Rf2 was best. } { [%eval -9.37] } (23. Rf2) 23... Rxg2+ { [%eval -8.92] } 24. Kh1 { [%eval -10.22] } 24... Re2+ { [%eval -8.16] } 25. Kg1 { [%eval -10.08] } 25... Rg2+ { [%eval -9.5] } 26. Kh1 { [%eval -9.32] } 26... Rxa2+ { [%eval #-9] } 27. Kg1 { [%eval #-9] } 27... Rg2+ { [%eval #-8] } 28. Kh1 { [%eval #-8] } 28... Re2+? { (Mate in 8 → -8.10) Lost forced checkmate sequence. Rxb3 was best. } { [%eval -8.1] } (28... Rxb3 29. Rf3 Bxf3 30. Re8+ Kh7 31. Bc1 Rc3 32. Re1 Rg6+ 33. Kh2 Rc2+ 34. Bd2) 29. Kg1? { (-8.10 → Mate in 10) Checkmate is now unavoidable. Rf3 was best. } { [%eval #-10] } (29. Rf3 Bxf3+ 30. Kg1 Rg2+ 31. Kf1 Rxb3 32. Bc5 Rc2 33. Re1 Kh7 34. Bxa7 Ra2) 29... Rg2+ { [%eval -9.37] } 30. Kh1 { [%eval -9.09] } 30... Ra2+ { [%eval -8.92] } 31. Kg1 { [%eval -8.75] } 31... Rxa3 { [%eval -6.61] } 32. Rxc7 { [%eval -7.35] } 32... Raxb3 { [%eval -6.75] } 33. Kh2 { [%eval -9.19] } 33... Rb2+ { [%eval -8.62] } 34. Kg3 { [%eval -8.68] } 34... Rg2+ { [%eval #-13] } 35. Kh4 { [%eval #-13] } 35... Rb3 { [%eval -12.14] } 36. Rc8+?! { (-12.14 → Mate in 7) Checkmate is now unavoidable. Re7 was best. } { [%eval #-7] } (36. Re7 Be6) 36... Kh7 { [%eval #-6] } 37. f5 { [%eval #-3] } 37... g5+? { (Mate in 3 → -7.55) Lost forced checkmate sequence. Rb4+ was best. } { [%eval -7.55] } (37... Rb4+ 38. Kxh5 g6+ 39. fxg6+ fxg6#) 38. Kxh5? { (-7.55 → Mate in 1) Checkmate is now unavoidable. fxg6+ was best. } { [%eval #-1] } (38. fxg6+ Rxg6 39. Rxc6 Rb4+ 40. Kxh5 Rxc6 41. Kg5 Be6 42. Rf5 Bxf5 43. Kxf5 Rc5+) 38... Rxh3# { Black wins by checkmate. } 0-1