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[Event "Incremental Antichess Arena"] [Site "https://lichess.org/dL0Z9PLh"] [Date "2024.05.24"] [White "VashchenkoRoma"] [Black "AlwaysPlayTooSlow"] [Result "1-0"] [GameId "dL0Z9PLh"] [UTCDate "2024.05.24"] [UTCTime "16:02:29"] [WhiteElo "1593"] [BlackElo "2066"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "60+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.27] } 1... b5 { [%eval 0.37] } 2. Bxb5 { [%eval 0.48] } 2... e6 { [%eval 0.54] } 3. Bxd7 { [%eval 0.42] } 3... Bxd7 { [%eval 0.37] } 4. b4 { [%eval -0.04] } 4... Bxb4 { [%eval 0.02] } 5. Ba3?? { (0.02 → Mate in 14) Checkmate is now unavoidable. Qg4 was best. } { [%eval #-14] } (5. Qg4 Bxd2 6. Qxg7 Bxe3 7. Bxe3 c5 8. Bxc5 Qa5 9. Qxh8 Qxa2) 5... Bxd2 { [%eval #-14] } 6. Kxd2 { [%eval #-12] } 6... Qe7?? { (Mate in 12 → 0.59) Lost forced checkmate sequence. c5 was best. } { [%eval 0.59] } (6... c5 7. Bxc5 Qh4 8. Bxa7 Qxf2 9. Bxb8 Rxa2 10. Rxa2 Qxe3 11. Kxe3 Ba4 12. Rxa4) 7. Bxe7 { [%eval 0.0] } 7... Nxe7 { [%eval -0.23] } 8. a4 { [%eval -0.16] } 8... Bxa4 { [%eval -0.43] } 9. Rxa4 { [%eval -0.74] } 9... Na6?? { (-0.74 → 1.15) Blunder. Nbc6 was best. } { [%eval 1.15] } (9... Nbc6 10. Rxa7) 10. Rxa6 { [%eval 1.16] } 10... Rc8 { [%eval 1.69] } 11. Rxe6 { [%eval 1.68] } 11... fxe6 { [%eval 2.15] } 12. c4 { [%eval 1.69] } 12... e5? { (1.69 → 3.00) Mistake. Nc6 was best. } { [%eval 3.0] } (12... Nc6 13. Qc1) 13. c5?? { (3.00 → 0.83) Blunder. e4 was best. } { [%eval 0.83] } (13. e4 Ra8 14. c5 Nd5 15. exd5 c6 16. dxc6 e4 17. Ne2 e3 18. Kxe3 a6) 13... Nd5?? { (0.83 → Mate in 8) Checkmate is now unavoidable. Kd7 was best. } { [%eval #8] } (13... Kd7 14. Na3) 14. Qa4 { [%eval #9] } 14... Nxe3 { [%eval #8] } 15. Qxa7 { [%eval #8] } 15... Nxg2 { [%eval #7] } 16. Qxc7 { [%eval #7] } 16... Rxc7 { [%eval #6] } 17. c6 { [%eval #7] } 17... Rxc6 { [%eval #6] } 18. Ke1 { [%eval #6] } 18... Nxe1 { [%eval #5] } 19. Nc3 { [%eval #5] } 19... Rxc3 { [%eval #4] } 20. Nf3 { [%eval #4] } 20... Rxf3 { [%eval #3] } 21. Rxe1 { [%eval #3] } 21... Rxf2 { [%eval #2] } 22. Rxe5 { [%eval #2] } 22... Rxh2 { [%eval #1] } 23. Rxe8 { [%eval #1] } 23... Rxe8# { Game ends by variant rule. } 1-0