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[Event "casual variant:antichess game"] [Site "https://lichess.org/dCcbUdeX"] [Date "2026.03.19"] [Round "-"] [White "nileshtn"] [Black "luanaarcangeli"] [Result "0-1"] [GameId "dCcbUdeX"] [UTCDate "2026.03.19"] [UTCTime "19:50:59"] [WhiteElo "1500"] [BlackElo "1532"] [Variant "Antichess"] [TimeControl "1500+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. f3?? { (0.00 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-14] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7) 3... Qxa2 { [%eval #-14] } 4. Rxa2 { [%eval #-14] } 4... Na6?? { (Mate in 14 → 1.29) Lost forced checkmate sequence. b5 was best. } { [%eval 1.29] } (4... b5 5. Bxb5 h6 6. Bxe8 Nf6 7. Bxf7 g6 8. Bxg6 Ng4 9. fxg4 Bxg4 10. Qxg4) 5. Rxa6 { [%eval 1.12] } 5... bxa6 { [%eval 1.23] } 6. Bxa6 { [%eval 1.36] } 6... Bxa6 { [%eval 2.23] } 7. Nc3?? { (2.23 → Mate in 13) Checkmate is now unavoidable. d3 was best. } { [%eval #-13] } (7. d3 Bxd3 8. Qxd3 f5 9. Qxf5 h6 10. Bxh6 Nxh6 11. Qxf8 Kxf8 12. h3 Nf7) 7... Be2?? { (Mate in 13 → 2.37) Lost forced checkmate sequence. Bb5 was best. } { [%eval 2.37] } (7... Bb5 8. Nxb5 a5 9. Nxc7 Ra7 10. Nxe8 a4 11. Nxg7 Bxg7 12. Qe2 Bxb2 13. Qxe7) 8. Qxe2 { [%eval 2.22] } 8... Nf6?? { (2.22 → Mate in 11) Checkmate is now unavoidable. e5 was best. } { [%eval #11] } (8... e5 9. Qxe5 Ba3 10. bxa3 Kd7 11. Qxg7 Rc8 12. Qxg8 Rcxg8 13. a4 Rxg2 14. Nh3) 9. Qxe7 { [%eval #11] } 9... Kxe7 { [%eval #10] } 10. d4?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Nd5 was best. } { [%eval #-9] } (10. Nd5 Nxd5 11. f4 Nxf4 12. h4 Nxg2 13. h5 Nxe1 14. Rh4 Nxc2 15. Rd4 Nxd4) 10... Ng4 { [%eval #-9] } 11. fxg4 { [%eval #-8] } 11... f5 { [%eval #-9] } 12. gxf5 { [%eval #-8] } 12... Ke6 { [%eval #-8] } 13. fxe6 { [%eval #-7] } 13... c5?? { (Mate in 7 → Mate in 12) Lost forced checkmate sequence. g5 was best. } { [%eval #12] } (13... g5 14. Bxg5 Rd8 15. Bxd8 a5 16. Bxc7 h5 17. Bxa5 Ba3 18. bxa3 Rd8 19. Bxd8) 14. dxc5 { [%eval #12] } 14... Bxc5 { [%eval #11] } 15. Nf3?? { (Mate in 11 → Mate in 6) Lost forced checkmate sequence. Bg5 was best. } { [%eval #-6] } (15. Bg5 Bxg1 16. Rxg1 h6 17. Bxh6 gxh6 18. g4 Rh7 19. g5 hxg5 20. Rxg5 Rxh2) 15... Bg1?? { (Mate in 6 → Mate in 12) Lost forced checkmate sequence. Be3 was best. } { [%eval #12] } (15... Be3 16. Bxe3 Rad8 17. Bxa7 Rd5 18. Nxd5 g5 19. Nxg5 Rf8 20. Nxh7 Rf4 21. Nxf4#) 16. Rxg1 { [%eval #13] } 16... g5 { [%eval #11] } 17. Nxg5?? { (Mate in 11 → 1.75) Lost forced checkmate sequence. Bxg5 was best. } { [%eval 1.75] } (17. Bxg5 h6 18. Bxh6 Rxh6 19. Ne5 Rxe6 20. Rf1 Rxe5 21. Rf3 Rxe1 22. Ne4 Rxe4) 17... Rhf8 { [%eval 1.95] } 18. Nxh7 { [%eval 3.5] } 18... Rf7?? { (3.50 → Mate in 13) Checkmate is now unavoidable. Rf4 was best. } { [%eval #13] } (18... Rf4) 19. exf7 { [%eval #13] } 19... Re8 { [%eval #12] } 20. fxe8=Q { [%eval #12] } 20... a5 { [%eval #11] } 21. b3?? { (Mate in 11 → Mate in 1) Lost forced checkmate sequence. b4 was best. } { [%eval #-1] } (21. b4 axb4 22. Nf6 bxc3 23. Bb2 cxb2 24. Qd8 b1=K 25. h3 Kxc2 26. Qd3 Kxd3) 21... a4 { [%eval #-1] } 22. bxa4# { Game ends by variant rule. } 0-1