FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/d9d2nUIi"]
[Date "2024.10.18"]
[Round "-"]
[White "Java_Way_80"]
[Black "MaratAbay"]
[Result "1-0"]
[GameId "d9d2nUIi"]
[UTCDate "2024.10.18"]
[UTCTime "13:15:17"]
[WhiteElo "1500"]
[BlackElo "1455"]
[WhiteRatingDiff "+216"]
[BlackRatingDiff "-17"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c4 { [%eval -0.11] } 1... b6? { (-0.11 → 1.41) Mistake. c6 was best. } { [%eval 1.41] } (1... c6 2. a4 b5 3. axb5 cxb5 4. Rxa7 Rxa7 5. cxb5 Ra3 6. Nxa3) 2. c5 { [%eval 1.98] } 2... bxc5 { [%eval 2.09] } 3. b4? { (2.09 → 0.82) Mistake. Qa4 was best. } { [%eval 0.82] } (3. Qa4 Bb7) 3... cxb4 { [%eval 0.5] } 4. Na3?? { (0.50 → Mate in 18) Checkmate is now unavoidable. e3 was best. } { [%eval #-18] } (4. e3 c5 5. Ba6 Bxa6 6. Qg4 Bd3 7. Qxd7 Bxb1 8. Rxb1 Kxd7) 4... bxa3 { [%eval #-18] } 5. Bxa3 { [%eval -1.66] } 5... c5?! { (-1.66 → -0.83) Inaccuracy. Bb7 was best. } { [%eval -0.83] } (5... Bb7 6. Bxe7) 6. Bxc5 { [%eval -0.83] } 6... Qb6?? { (-0.83 → Mate in 15) Checkmate is now unavoidable. a6 was best. } { [%eval #15] } (6... a6 7. Bxe7) 7. Bxb6 { [%eval #15] } 7... axb6 { [%eval #14] } 8. Rb1?? { (Mate in 14 → -4.62) Lost forced checkmate sequence. Qa4 was best. } { [%eval -4.62] } (8. Qa4 Rxa4 9. Rd1 Rxa2 10. Rc1 Rxd2 11. Rxc8 Rxe2 12. Rxe8 Rxf2 13. Rxf8 Rxf1) 8... Rxa2 { [%eval -3.9] } 9. Rxb6 { [%eval -4.27] } 9... Rxd2 { [%eval -4.23] } 10. Qxd2?? { (-4.23 → Mate in 11) Checkmate is now unavoidable. Rxb8 was best. } { [%eval #-11] } (10. Rxb8 Rxd1 11. Rxc8 Rxe1 12. Rxe8 Rxf1 13. Rxf8 Rxg1 14. Rxg1 Nh6 15. Rxf7 Nxf7) 10... d5 { [%eval #-11] } 11. Qxd5 { [%eval #-10] } 11... Bb7?? { (Mate in 10 → -1.65) Lost forced checkmate sequence. Bd7 was best. } { [%eval -1.65] } (11... Bd7 12. Rxb8 Bc8 13. Rxc8 e6 14. Rxe8 exd5 15. Rxf8 Ne7 16. Rxh8 d4 17. Rxh7) 12. Qxf7?? { (-1.65 → Mate in 9) Checkmate is now unavoidable. Rxb7 was best. } { [%eval #-9] } (12. Rxb7 g6) 12... Kxf7 { [%eval #-9] } 13. Rxb7 { [%eval #-8] } 13... Nd7 { [%eval #-8] } 14. Rxd7 { [%eval #-7] } 14... Ke8?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. e5 was best. } { [%eval 0.0] } (14... e5 15. Rxf7 Bd6 16. Rxg7 e4 17. Rxh7 Bxh2 18. Rxh8 Bxg1 19. Rxg1 e3 20. Rxg8) 15. Rxe7 { [%eval -0.07] } 15... Kxe7 { [%eval 0.07] } 16. e3 { [%eval 0.16] } 16... h6?? { (0.16 → Mate in 10) Checkmate is now unavoidable. Kd7 was best. } { [%eval #10] } (16... Kd7 17. Kd2) 17. Ne2?? { (Mate in 10 → 1.89) Lost forced checkmate sequence. Nf3 was best. } { [%eval 1.89] } (17. Nf3 Kf7 18. Ba6 Be7 19. Ng5 Bxg5 20. f3 Bxe3 21. Kd2 Bxd2 22. Rc1 Bxc1) 17... Ke8 { [%eval 2.21] } 18. f3?? { (2.21 → 0.00) Blunder. Nc3 was best. } { [%eval 0.0] } (18. Nc3) 18... Bd6?? { (0.00 → Mate in 8) Checkmate is now unavoidable. Ne7 was best. } { [%eval #8] } (18... Ne7 19. Kd2) 19. Rg1 { [%eval #8] } 19... Bxh2 { [%eval #7] } 20. Nd4 { [%eval #7] } 20... Bxg1 { [%eval #6] } 21. Bc4 { [%eval #6] } 21... Bxe3 { [%eval #5] } 22. Bxg8 { [%eval #5] } 22... Bxd4 { [%eval #4] } 23. Kf2 { [%eval #4] } 23... Bxf2 { [%eval #3] } 24. g3 { [%eval #4] } 24... Rxg8 { [%eval #3] } 25. f4 { [%eval #3] } 25... Bxg3 { [%eval #2] } 26. f5 { [%eval #2] } 26... Rh8 { [%eval #1] } 27. f6 { [%eval #1] } 27... gxf6# { Game ends by variant rule. } 1-0
