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[Event "rated variant:antichess game"] [Site "https://lichess.org/d6TToJzo"] [Date "2024.03.17"] [Round "-"] [White "adiosko67"] [Black "Adel_hani25"] [Result "0-1"] [GameId "d6TToJzo"] [UTCDate "2024.03.17"] [UTCTime "14:40:43"] [WhiteElo "2460"] [BlackElo "2019"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.24] } 1... b5 { [%eval 0.54] } 2. Bxb5 { [%eval 0.39] } 2... e5 { [%eval 0.79] } 3. Bxd7 { [%eval 0.87] } 3... Kxd7 { [%eval 0.92] } 4. b4?! { (0.92 → 0.27) Inaccuracy. Qh5 was best. } { [%eval 0.27] } (4. Qh5 Ba3 5. Qxf7 Bxb2 6. Qxg7 Bxc1 7. Qxd7 Bxd7 8. f4 exf4) 4... Bxb4 { [%eval 0.6] } 5. Qh5 { [%eval 0.82] } 5... Bxd2 { [%eval -0.02] } 6. Qxe5 { [%eval 0.08] } 6... Bxe3?? { (0.08 → Mate in 12) Checkmate is now unavoidable. Bxc1 was best. } { [%eval #12] } (6... Bxc1 7. Qxg7) 7. Bxe3?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. Qxg7 was best. } { [%eval #-13] } (7. Qxg7 Bxf2 8. Qxf7 Bxg1 9. Qxh7 Bxh2 10. Qxd7 Nxd7 11. Rxh2 Rxh2 12. Ke2 Rxg2 13. Ba3 Rxe2) 7... c5 { [%eval #-13] } 8. Bxc5 { [%eval #-12] } 8... Qg5?? { (Mate in 12 → 1.44) Lost forced checkmate sequence. Nc6 was best. } { [%eval 1.44] } (8... Nc6 9. Qxg7 Qa5 10. Qxf7 Qxe1 11. Qxg8 Rxg8 12. Bxa7 Rxg2 13. Nd2 Rxh2 14. Rxe1 Rxa7 15. Rxh2) 9. Qxg5 { [%eval 0.9] } 9... a5?? { (0.90 → 4.50) Blunder. Nc6 was best. } { [%eval 4.5] } (9... Nc6 10. Bxa7) 10. Qxg7 { [%eval 3.0] } 10... Ra7?? { (3.00 → Mate in 12) Checkmate is now unavoidable. Na6 was best. } { [%eval #12] } (10... Na6 11. Qxf7 Nxc5 12. Qxd7 Nxd7 13. Nd2 Nh6 14. g3 Nb8 15. Kd1 Bh3 16. Nxh3 Rf8 17. f4) 11. Bxa7?? { (Mate in 12 → Mate in 8) Lost forced checkmate sequence. Qxh7 was best. } { [%eval #-8] } (11. Qxh7 Rxh7 12. Bxa7 Rxh2 13. Bxb8 Rxg2 14. Rh5 Rxf2 15. Rxa5 Rxc2 16. Bc7 Kxc7 17. Rg5 Rxa2) 11... Kd6?? { (Mate in 8 → Mate in 11) Lost forced checkmate sequence. Ne7 was best. } { [%eval #11] } (11... Ne7 12. Qxf7 Kc6 13. Qxh7 Rxh7 14. Bxb8 Rxh2 15. Rxh2 Kc7 16. Bxc7 Ng8 17. Bxa5 Nh6 18. Rxh6) 12. Bxb8?? { (Mate in 11 → 2.50) Lost forced checkmate sequence. Qxh7 was best. } { [%eval 2.5] } (12. Qxh7 Rxh7 13. Bxb8 Rxh2 14. Bxd6 Rxg2 15. Rh6 Nxh6 16. Kd1 Rxg1 17. a4 Rxd1 18. Nd2 Rxa1) 12... h5?? { (2.50 → Mate in 16) Checkmate is now unavoidable. Nf6 was best. } { [%eval #16] } (12... Nf6 13. Qxh7 Nxh7 14. Bxd6 Bh3 15. gxh3 Nf8 16. Bxf8 Rxh3 17. Nxh3 a4 18. a3 f5 19. Ng5) 13. Qxf7?? { (Mate in 16 → Mate in 6) Lost forced checkmate sequence. Qxg8 was best. } { [%eval #-6] } (13. Qxg8 Rxg8 14. Bxd6 Rxg2 15. h3 Rxf2 16. Kxf2 Bxh3 17. Nxh3 a4 18. Ba3 f5 19. Kf3 f4) 13... h4?? { (Mate in 6 → 4.57) Lost forced checkmate sequence. Kc7 was best. } { [%eval 4.57] } (13... Kc7 14. Bxc7 Nf6 15. Qxh5 Rxh5 16. Bxa5 Rxh2 17. Rxh2 Nh5 18. Rxh5 Bh3 19. Nxh3#) 14. Bxd6?? { (4.57 → Mate in 4) Checkmate is now unavoidable. Qxg8 was best. } { [%eval #-4] } (14. Qxg8 Rxg8) 14... Ne7 { [%eval #-6] } 15. Bxe7 { [%eval #-4] } 15... Bh3 { [%eval #-5] } 16. Bxh4 { [%eval #-4] } 16... Rxh4 { [%eval #-4] } 17. Nxh3 { [%eval #-3] } 17... Rxh3 { [%eval #-3] } 18. gxh3 { [%eval #-2] } 18... a4 { [%eval #-2] } 19. Nd2 { [%eval #-1] } 19... a3 { [%eval #-1] } 20. Rb1# { Game ends by variant rule. } 0-1