FEN
[Event "rated rapid game"]
[Site "https://lichess.org/d5xZSYVZ"]
[Date "2025.11.15"]
[Round "-"]
[White "Nicolas6379"]
[Black "goe4e5"]
[Result "1/2-1/2"]
[GameId "d5xZSYVZ"]
[UTCDate "2025.11.15"]
[UTCTime "13:42:34"]
[WhiteElo "1020"]
[BlackElo "1007"]
[WhiteRatingDiff "-1"]
[BlackRatingDiff "+0"]
[Variant "Standard"]
[TimeControl "600+0"]
[ECO "D20"]
[Opening "Queen's Gambit Accepted: Central Variation, Alekhine System"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4 { [%eval 0.17] } 1... d5 { [%eval 0.18] } 2. c4 { [%eval 0.18] } 2... dxc4 { [%eval 0.28] } 3. e4 { [%eval 0.22] } 3... Nf6 { [%eval 0.26] } { D20 Queen's Gambit Accepted: Central Variation, Alekhine System } 4. Nc3 { [%eval -0.2] } 4... e6?! { (-0.20 → 0.43) Inaccuracy. e5 was best. } { [%eval 0.43] } (4... e5 5. Nf3 exd4 6. Qxd4 Qxd4 7. Nxd4 Bc5 8. Ndb5 Na6 9. Bf4) 5. Bxc4 { [%eval 0.4] } 5... Be7?! { (0.40 → 1.10) Inaccuracy. c5 was best. } { [%eval 1.1] } (5... c5 6. Nf3 cxd4 7. Qxd4 Qxd4 8. Nxd4 Bd7 9. O-O a6 10. e5) 6. e5 { [%eval 0.98] } 6... Nfd7 { [%eval 1.38] } 7. Nf3?! { (1.38 → 0.76) Inaccuracy. Qg4 was best. } { [%eval 0.76] } (7. Qg4 g6 8. Bh6 c5 9. Nf3 Nc6 10. dxc5 Ncxe5 11. Nxe5 Nxe5) 7... Nb6 { [%eval 0.92] } 8. Bb5+ { [%eval 0.88] } 8... Bd7 { [%eval 0.77] } 9. O-O?! { (0.77 → 0.18) Inaccuracy. Bd3 was best. } { [%eval 0.18] } (9. Bd3 c5) 9... O-O?! { (0.18 → 1.15) Inaccuracy. Bxb5 was best. } { [%eval 1.15] } (9... Bxb5) 10. Bxd7?! { (1.15 → 0.21) Inaccuracy. Bd3 was best. } { [%eval 0.21] } (10. Bd3 Bc6) 10... Qxd7 { [%eval 0.25] } 11. Re1 { [%eval -0.01] } 11... Nc6 { [%eval 0.38] } 12. Be3 { [%eval 0.32] } 12... Nc4 { [%eval 0.63] } 13. d5?! { (0.63 → -0.07) Inaccuracy. a3 was best. } { [%eval -0.07] } (13. a3 Bd8 14. Ne4 Nxe3 15. fxe3 Ne7 16. Rf1 Rc8 17. Rc1 c6 18. Qe2 Nd5) 13... N6xe5 { [%eval -0.11] } 14. b3? { (-0.11 → -1.48) Mistake. Bd4 was best. } { [%eval -1.48] } (14. Bd4 Nxf3+ 15. Qxf3 e5 16. Bxe5 Rae8 17. Bg3 Bf6 18. h4 h6 19. b3 Nd6) 14... Nxe3 { [%eval -1.47] } 15. Rxe3 { [%eval -1.46] } 15... Ng4 { [%eval -1.52] } 16. Rd3 { [%eval -1.65] } 16... exd5?? { (-1.65 → 0.10) Blunder. Rad8 was best. } { [%eval 0.1] } (16... Rad8 17. Qd2 Nf6 18. Ne5 Qc8 19. Re1 exd5 20. Nxd5 Nxd5 21. Rxd5 Bb4 22. Rxd8) 17. Nxd5 { [%eval 0.15] } 17... c6?? { (0.15 → 4.35) Blunder. Qd6 was best. } { [%eval 4.35] } (17... Qd6 18. Rc1) 18. Nxe7+?? { (4.35 → -0.67) Blunder. Nf6+ was best. } { [%eval -0.67] } (18. Nf6+ Nxf6 19. Rxd7 Nxd7 20. Qxd7 Bf6 21. Rf1 Rab8 22. Kh1 Rfe8 23. h4 Red8) 18... Qxe7 { [%eval -0.76] } 19. Nd4?? { (-0.76 → -3.34) Blunder. Rd7 was best. } { [%eval -3.34] } (19. Rd7 Qc5) 19... Qf6?? { (-3.34 → 4.40) Blunder. Qh4 was best. } { [%eval 4.4] } (19... Qh4 20. h3 Qxf2+ 21. Kh1 Ne3 22. Qe2 Qxe2 23. Nxe2 Nd5 24. Rad1 Rfe8 25. Nc3) 20. Qxg4 { [%eval 4.29] } 20... Rfe8 { [%eval 4.49] } 21. Nf5?? { (4.49 → Mate in 3) Checkmate is now unavoidable. Qf3 was best. } { [%eval #-3] } (21. Qf3 Qe5 22. h4 Rad8 23. Rad1 g6 24. Nc2 Rxd3 25. Qxd3 Qh5 26. g3 Qe2) 21... g6?? { (Mate in 3 → 0.24) Lost forced checkmate sequence. Qxa1+ was best. } { [%eval 0.24] } (21... Qxa1+ 22. Rd1 Re1+ 23. Rxe1 Qxe1#) 22. Nd6?? { (0.24 → Mate in 3) Checkmate is now unavoidable. Nh6+ was best. } { [%eval #-3] } (22. Nh6+) 22... Qxa1+ { [%eval #-2] } 23. Qd1 { [%eval #-2] } 23... Qxd1+?? { (Mate in 2 → -6.52) Lost forced checkmate sequence. Re1+ was best. } { [%eval -6.52] } (23... Re1+ 24. Qxe1 Qxe1#) 24. Rxd1 { [%eval -6.49] } 24... Re6?! { (-6.49 → -4.69) Inaccuracy. Rad8 was best. } { [%eval -4.69] } (24... Rad8 25. g3 Re6 26. Rd4 Rexd6 27. Ra4 a6 28. Kg2 Rd4 29. Ra5 f6 30. h4) 25. Nxb7 { [%eval -4.68] } 25... Rae8 { [%eval -4.54] } 26. h4 { [%eval -5.3] } 26... Re1+ { [%eval -5.44] } 27. Rxe1 { [%eval -5.27] } 27... Rxe1+ { [%eval -5.28] } 28. Kh2 { [%eval -5.17] } 28... Ra1 { [%eval -4.84] } 29. f4 { [%eval -5.74] } 29... f5 { [%eval -5.13] } 30. Nc5 { [%eval -5.42] } 30... Rxa2 { [%eval -5.43] } 31. Kh3 { [%eval -6.01] } 31... a5 { [%eval -5.26] } 32. g4 { [%eval -6.15] } 32... fxg4+ { [%eval -5.92] } 33. Kxg4 { [%eval -5.79] } 33... h5+ { [%eval -5.67] } 34. Kg5 { [%eval -5.86] } 34... Kg7 { [%eval -5.41] } 35. Ne6+ { [%eval -5.35] } 35... Kf7 { [%eval -5.06] } 36. Nd4 { [%eval -5.79] } 36... Rg2+ { [%eval -6.75] } 37. Kh6 { [%eval -6.72] } 37... Kf6 { [%eval -6.71] } 38. Nxc6 { [%eval -6.48] } 38... Rg4 { [%eval -5.99] } 39. Nxa5 { [%eval -7.76] } 39... Rxh4 { [%eval -7.09] } 40. b4? { (-7.09 → Mate in 10) Checkmate is now unavoidable. f5 was best. } { [%eval #-10] } (40. f5 Kxf5 41. Kg7 Rd4 42. Nc6 Rd7+ 43. Kf8 h4 44. Ke8 Rd3 45. Nb4 Rxb3) 40... Rxf4 { [%eval -64.18] } 41. b5?! { (-64.18 → Mate in 7) Checkmate is now unavoidable. Nb7 was best. } { [%eval #-7] } (41. Nb7) 41... h4 { [%eval #-6] } 42. b6 { [%eval #-3] } 42... h3 { [%eval #-3] } 43. b7 { [%eval #-1] } 43... Rb4 { [%eval #-4] } 44. Kh7 { [%eval #-4] } 44... h2 { [%eval #-3] } 45. Kg8 { [%eval #-3] } 45... h1=Q { [%eval #-2] } 46. Kf8 { [%eval #-1] } 46... Rxb7 { [%eval #-1] } 47. Nxb7 { [%eval #-1] } 47... g5 { [%eval #-3] } 48. Nd6 { [%eval #-1] } 48... Qb7?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Qh8# was best. } { [%eval 0.0] } (48... Qh8#) 49. Nxb7 { [%eval 0.0] } 49... g4 { [%eval 0.0] } 50. Nc5 { [%eval 0.0] } 50... Kf5 { [%eval 0.0] } 51. Nd3 { [%eval 0.0] } 51... g3 { [%eval 0.0] } 52. Ne1 { [%eval 0.0] } 52... Kf4 { [%eval 0.0] } 53. Kg7 { [%eval 0.0] } 53... Ke3 { [%eval 0.0] } 54. Kh6 { [%eval 0.0] } 54... Kf2 { [%eval 0.0] } 55. Nd3+ { [%eval 0.0] } 55... Kf3 { [%eval 0.0] } 56. Ne5+?? { (0.00 → -4.18) Blunder. Kg5 was best. } { [%eval -4.18] } (56. Kg5 g2 57. Ne1+ Kg3 58. Nxg2 Kxg2 59. Kg4 Kf2 60. Kf4 Ke2 61. Ke4 Kd2) 56... Kf2?? { (-4.18 → 0.00) Blunder. Ke3 was best. } { [%eval 0.0] } (56... Ke3 57. Kg7 g2 58. Kf6 g1=Q 59. Ke6 Ke4 60. Nd7 Qg8+ 61. Ke7 Qg5+ 62. Kd6) 57. Ng4+?? { (0.00 → -4.09) Blunder. Ng6 was best. } { [%eval -4.09] } (57. Ng6 g2 58. Nf4 g1=Q 59. Nh3+ Kg2 60. Nxg1 Kxg1 61. Kg6 Kf1 62. Kf6 Ke2) 57... Kg2?? { (-4.09 → 0.00) Blunder. Ke2 was best. } { [%eval 0.0] } (57... Ke2 58. Kg5 g2 59. Kf5 g1=Q 60. Nf6 Kf3 61. Ke6 Qe1+ 62. Kd6 Kf4 63. Nd5+) 58. Kh5 { [%eval 0.0] } 58... Kh3 { [%eval 0.0] } 59. Ne3 { [%eval 0.0] } 59... Kh2 { [%eval 0.0] } 60. Kg4 { [%eval 0.0] } 60... g2 { [%eval 0.0] } 61. Nxg2 { [%eval 0.0] } { The game is a draw. } 1/2-1/2
