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[Event "casual variant:antichess game"] [Site "https://lichess.org/d2OM4qfv"] [Date "2025.05.10"] [Round "-"] [White "santiagodelatorre"] [Black "lichess AI level 4"] [Result "0-1"] [GameId "d2OM4qfv"] [UTCDate "2025.05.10"] [UTCTime "12:58:37"] [WhiteElo "1500"] [BlackElo "?"] [Variant "Antichess"] [TimeControl "300+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.25] } 1... e6 { [%eval -1.61] } 2. b4 { [%eval -1.93] } 2... Bxb4 { [%eval -1.22] } 3. e3 { [%eval -0.79] } 3... Bxd2 { [%eval -0.48] } 4. Bxd2 { [%eval -3.9] } 4... b5?? { (-3.90 → 0.09) Blunder. Nh6 was best. } { [%eval 0.09] } (4... Nh6 5. Nh3 Ng4 6. Qxg4 Rf8 7. Qxe6 fxe6 8. Ba6 Rxf2 9. Kxf2) 5. Bxb5 { [%eval -0.24] } 5... a5 { [%eval -1.39] } 6. Bxd7 { [%eval -1.3] } 6... Bxd7 { [%eval -0.46] } 7. Bxa5 { [%eval -1.25] } 7... Rxa5 { [%eval -1.32] } 8. Qxd7 { [%eval -1.58] } 8... Qxd7?? { (-1.58 → Mate in 11) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #11] } (8... Rxa2) 9. a4 { [%eval #11] } 9... Rxa4 { [%eval #10] } 10. Rxa4 { [%eval #10] } 10... Qxa4 { [%eval #9] } 11. Ke2?? { (Mate in 9 → -1.44) Lost forced checkmate sequence. c4 was best. } { [%eval -1.44] } (11. c4 Qxc4 12. Nc3 Qxc3 13. e4 Qxe1 14. Ne2 Qxe2 15. Ra1 Qxe4 16. Rd1 Qxg2) 11... Qxc2 { [%eval -1.38] } 12. Kd3 { [%eval -1.42] } 12... Qxf2 { [%eval -1.07] } 13. Kc4?? { (-1.07 → Mate in 10) Checkmate is now unavoidable. Nh3 was best. } { [%eval #-10] } (13. Nh3 Qxe3 14. Kxe3 Ne7 15. Ng5 Rg8 16. Nxe6 fxe6 17. Nc3 Kf7 18. Rg1 Nd5) 13... Qxg1 { [%eval #-10] } 14. Rxg1 { [%eval #-9] } 14... e5?? { (Mate in 9 → -4.52) Lost forced checkmate sequence. c5 was best. } { [%eval -4.52] } (14... c5 15. Kxc5 Nc6 16. Kxc6 Kd7 17. Kxd7 f5 18. Kxe6 g5 19. Kxf5 Nh6 20. Kxg5) 15. Rf1?? { (-4.52 → Mate in 8) Checkmate is now unavoidable. Kb3 was best. } { [%eval #-8] } (15. Kb3 Kd7) 15... f5 { [%eval #-8] } 16. Rxf5 { [%eval #-7] } 16... h6 { [%eval #-7] } 17. Rxe5 { [%eval #-6] } 17... g6 { [%eval #-7] } 18. Rxe8 { [%eval #-6] } 18... Rh7 { [%eval #-6] } 19. Rxg8 { [%eval #-5] } 19... Nc6 { [%eval #-5] } 20. Rxg6 { [%eval #-4] } 20... Rd7 { [%eval #-5] } 21. Rxc6 { [%eval #-4] } 21... Rd8?? { (Mate in 4 → Mate in 10) Lost forced checkmate sequence. Rd5 was best. } { [%eval #10] } (21... Rd5 22. Kxd5 h5 23. Rxc7 h4 24. g4 hxg3 25. hxg3#) 22. Rxh6?? { (Mate in 10 → Mate in 2) Lost forced checkmate sequence. Rxc7 was best. } { [%eval #-2] } (22. Rxc7 Rd7 23. Rxd7 h5 24. g4 hxg4 25. h4 gxh3 26. Rg7 h2 27. Rg2 h1=K) 22... c5 { [%eval #-2] } 23. Kxc5 { [%eval #-1] } 23... Rd6 { [%eval #-1] } 24. Rxd6# { Game ends by variant rule. } 0-1