- Blind mode tutorial
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[Event "Weekly Three-check Arena"] [Site "https://lichess.org/d1ZeLBm3"] [Date "2023.09.04"] [White "Troubadix_18"] [Black "JazminParedes_SECLIN"] [Result "0-1"] [GameId "d1ZeLBm3"] [UTCDate "2023.09.04"] [UTCTime "20:57:09"] [WhiteElo "2345"] [BlackElo "1792"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+11"] [Variant "Three-check"] [TimeControl "180+0"] [ECO "C00"] [Opening "French Defense: Queen's Knight"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 3.63] } 1... e6 { [%eval 2.58] } 2. Nc3 { [%eval 3.12] } { C00 French Defense: Queen's Knight } 2... Qf6?! { (3.12 → 4.51) Inaccuracy. Bb4 was best. } { [%eval 4.51] } (2... Bb4 3. Nf3 Nc6 4. e5 d5 5. a3 Bxc3 6. dxc3 Nge7 7. Bd3) 3. Nf3 { [%eval 4.5] } 3... Nc6 { [%eval 4.67] } 4. Nb5 { [%eval 4.16] } 4... Kd8 { [%eval 4.71] } 5. c3 { [%eval 3.82] } 5... Ne5 { [%eval 5.3] } 6. d4?? { (5.30 → 0.16) Blunder. Nxe5 was best. } { [%eval 0.16] } (6. Nxe5 Qxe5 7. Be2 Nf6 8. d4 Qxe4 9. O-O c6 10. Bd3 Qh4) 6... Nxf3+ { [%eval 0.84] } 7. Qxf3 { [%eval 0.91] } 7... Qxf3 { [%eval 0.98] } 8. Bg5+ { [%eval 1.15] } 8... f6 { [%eval 2.07] } 9. gxf3 { [%eval 0.51] } 9... Be7?? { (0.51 → 15.96) Blunder. fxg5 was best. } { [%eval 15.96] } (9... fxg5 10. d5) 10. Bf4 { [%eval 14.57] } 10... d6 { [%eval 15.68] } 11. O-O-O?! { (15.68 → 6.70) Inaccuracy. e5 was best. } { [%eval 6.7] } (11. e5) 11... Nh6?! { (6.70 → 16.11) Inaccuracy. Bd7 was best. } { [%eval 16.11] } (11... Bd7 12. Nxc7) 12. h4?? { (16.11 → 2.64) Blunder. e5 was best. } { [%eval 2.64] } (12. e5) 12... Bd7?? { (2.64 → 6.39) Blunder. a6 was best. } { [%eval 6.39] } (12... a6 13. Nxc7) 13. Rg1 { [%eval 6.38] } 13... Rg8 { [%eval 8.8] } 14. Bxh6 { [%eval 6.39] } 14... g6?! { (6.39 → 10.10) Inaccuracy. a6 was best. } { [%eval 10.1] } (14... a6 15. Na3) 15. e5 { [%eval 12.28] } 15... f5 { [%eval 23.38] } 16. Kb1 { [%eval 10.22] } 16... a6 { [%eval 19.49] } 17. Na3?! { (19.49 → 7.21) Inaccuracy. Nxc7 was best. } { [%eval 7.21] } (17. Nxc7) 17... d5 { [%eval 7.21] } 18. Bg5 { [%eval 7.23] } 18... Bxg5 { [%eval 7.5] } 19. hxg5 { [%eval 7.4] } 19... b6 { [%eval 8.0] } 20. Rh1 { [%eval 8.34] } 20... Rh8 { [%eval 8.62] } 21. Bd3 { [%eval 8.83] } 21... c5 { [%eval 13.32] } 22. Rh4 { [%eval 9.87] } 22... Ra7 { [%eval 11.35] } 23. Rdh1 { [%eval 9.09] } 23... Bc6 { [%eval 10.71] } 24. Be2 { [%eval 7.23] } 24... c4 { [%eval 7.23] } 25. Rh6 { [%eval 7.94] } 25... Rg7 { [%eval 8.14] } 26. f4 { [%eval 7.25] } 26... b5 { [%eval 6.46] } 27. R1h3 { [%eval 6.05] } 27... a5?! { (6.05 → 10.90) Inaccuracy. Kc8 was best. } { [%eval 10.9] } (27... Kc8 28. Nc2 a5 29. b4 a4 30. Kc1 Kb8 31. Rh1 Ka7 32. Kd2 Ka6 33. Ke1 Kb7 34. Kf1) 28. Nc2?! { (10.90 → 6.09) Inaccuracy. b4 was best. } { [%eval 6.09] } (28. b4) 28... Ke7 { [%eval 6.26] } 29. Bd1 { [%eval 6.13] } 29... b4?! { (6.13 → 13.19) Inaccuracy. Kd8 was best. } { [%eval 13.19] } (29... Kd8 30. Bh5) 30. Ne3 { [%eval 9.96] } 30... bxc3? { (9.96 → Mate in 6) Checkmate is now unavoidable. Kd8 was best. } { [%eval #6] } (30... Kd8 31. cxb4) 31. Bc2?! { (Mate in 6 → 12.22) Lost forced checkmate sequence. Nxf5+ was best. } { [%eval 12.22] } (31. Nxf5+ Kd8 32. Nd6 c2+ 33. Bxc2 Kd7 34. Rxg6 Rf7 35. f5 hxg6 36. fxe6#) 31... a4?! { (12.22 → Mate in 4) Checkmate is now unavoidable. Rb8 was best. } { [%eval #4] } (31... Rb8 32. Nxf5+) 32. Bxf5?? { (Mate in 4 → 5.21) Lost forced checkmate sequence. Nxf5+ was best. } { [%eval 5.21] } (32. Nxf5+ Kd8 33. Rxg6 Rxg6 34. Nd6 Kd7 35. Rxh7#) 32... c2+ { [%eval 6.85] } 33. Bxc2?? { (6.85 → -13.70) Blunder. Kc1 was best. } { [%eval -13.7] } (33. Kc1) 33... Rb8 { [%eval -13.17] } 34. Kc1?! { (-13.17 → Mate in 3) Checkmate is now unavoidable. Bb3 was best. } { [%eval #-3] } (34. Bb3 cxb3) 34... a3?? { (Mate in 3 → Mate in 7) Lost forced checkmate sequence. Rxb2 was best. } { [%eval #7] } (34... Rxb2 35. Nxd5+ exd5 36. Kxb2 a3#) 35. b3?? { (Mate in 7 → -32.32) Lost forced checkmate sequence. Nf5+ was best. } { [%eval -32.32] } (35. Nf5+ exf5 36. Rxa3 Bb7 37. Rah3 Rf8 38. Rxh7 Rff7 39. Rxg7 Rxg7 40. Rh8 Bc8 41. Re8#) 35... cxb3 { [%eval -26.12] } 36. Bxb3 { [%eval -33.87] } 36... Rb4?? { (-33.87 → Mate in 9) Checkmate is now unavoidable. Rc8 was best. } { [%eval #9] } (36... Rc8) 37. Rxh7?? { (Mate in 9 → Mate in 1) Lost forced checkmate sequence. Nc2 was best. } { [%eval #-1] } (37. Nc2 Kf8 38. Rxh7 Rxh7 39. Rxh7 Kg8 40. Rh6 Be8 41. Nxb4 Kg7 42. Nc6 Bf7 43. Bc2 Kg8) 37... Rc4# { Game ends by variant rule. } 0-1