FEN
[Event "rated variant:kingOfTheHill game"]
[Site "https://lichess.org/cx2ezPfP"]
[Date "2026.04.25"]
[Round "-"]
[White "MrPawnWoodward"]
[Black "lalo-orozco"]
[Result "1-0"]
[GameId "cx2ezPfP"]
[UTCDate "2026.04.25"]
[UTCTime "13:35:42"]
[WhiteElo "1590"]
[BlackElo "1663"]
[WhiteRatingDiff "+58"]
[BlackRatingDiff "-11"]
[Variant "King of the Hill"]
[TimeControl "300+3"]
[ECO "A00"]
[Opening "Van't Kruijs Opening"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.24] } { A00 Van't Kruijs Opening } 1... d5 { [%eval 0.19] } 2. e4? { (0.19 → -1.01) Mistake. d4 was best. } { [%eval -1.01] } (2. d4 b6 3. Nd2 Bb7 4. b3 e6 5. Bb2 Nd7 6. a4 f5) 2... d4? { (-1.01 → 0.49) Mistake. dxe4 was best. } { [%eval 0.49] } (2... dxe4 3. d3 Nf6 4. dxe4 Qxd1+ 5. Kxd1 Nc6 6. Nc3 e5 7. Be3 Be6 8. Nf3) 3. Bc4 { [%eval 0.37] } 3... Nf6 { [%eval 0.67] } 4. e5?! { (0.67 → 0.07) Inaccuracy. d3 was best. } { [%eval 0.07] } (4. d3 c5 5. Nf3 Nc6 6. Bf4 Bg4 7. h3 Bxf3 8. Qxf3 e5 9. Bg5 Be7) 4... Nfd7?! { (0.07 → 0.75) Inaccuracy. Nd5 was best. } { [%eval 0.75] } (4... Nd5 5. d3 Bf5 6. Nf3 c5 7. Bxd5 Qxd5 8. c4 Qc6 9. a4 Nd7 10. O-O) 5. e6?! { (0.75 → -0.29) Inaccuracy. f4 was best. } { [%eval -0.29] } (5. f4 Nb6 6. d3 Nxc4 7. dxc4 Bf5 8. g4 Be4 9. Nf3 e6 10. Nbd2 Bg6) 5... fxe6 { [%eval -0.23] } 6. Bd3?? { (-0.23 → -1.98) Blunder. d3 was best. } { [%eval -1.98] } (6. d3 Nc6) 6... g6 { [%eval -2.26] } 7. Qg4? { (-2.26 → -3.99) Mistake. Nf3 was best. } { [%eval -3.99] } (7. Nf3 Bg7) 7... Bg7?! { (-3.99 → -3.15) Inaccuracy. Ne5 was best. } { [%eval -3.15] } (7... Ne5) 8. Qxe6? { (-3.15 → -5.98) Mistake. Nf3 was best. } { [%eval -5.98] } (8. Nf3 Nc6 9. Be4 Nc5 10. d3 e5 11. Qg3 O-O 12. O-O Nb4 13. Na3 Bf5) 8... Nf6? { (-5.98 → -3.53) Mistake. Ne5 was best. } { [%eval -3.53] } (8... Ne5) 9. Qc4? { (-3.53 → -5.60) Mistake. Qe2 was best. } { [%eval -5.6] } (9. Qe2 Nc6 10. Bb5 Qd6 11. b3 d3 12. cxd3 Nd5 13. Ba3 Qe6 14. Bxc6+ bxc6) 9... a6 { [%eval -4.64] } 10. Nf3 { [%eval -5.36] } 10... Bg4?? { (-5.36 → -2.60) Blunder. b5 was best. } { [%eval -2.6] } (10... b5) 11. Qxd4?? { (-2.60 → -11.45) Blunder. Ne5 was best. } { [%eval -11.45] } (11. Ne5 e6) 11... Bxf3 { [%eval -7.46] } 12. Qxd8+ { [%eval -7.87] } 12... Kxd8 { [%eval -8.0] } 13. gxf3 { [%eval -7.91] } 13... Kd7 { [%eval -7.23] } 14. Nc3? { (-7.23 → Mate in 3) Checkmate is now unavoidable. Bc4 was best. } { [%eval #-3] } (14. Bc4 Nc6 15. d3 b5 16. Bb3 Nd5 17. Nc3 Kd6 18. f4 Nxc3 19. bxc3 Na5) 14... Kd6 { [%eval #-2] } 15. f4 { [%eval #-2] } 15... Nc6?! { (Mate in 2 → -15.96) Lost forced checkmate sequence. Kc5 was best. } { [%eval -15.96] } (15... Kc5 16. b4+ Kd4#) 16. Ke2 { [%eval -22.26] } 16... Ne5?? { (-22.26 → -2.61) Blunder. e5 was best. } { [%eval -2.61] } (16... e5) 17. Ke3?? { (-2.61 → -7.13) Blunder. Rg1 was best. } { [%eval -7.13] } (17. Rg1 c5 18. Rg5 Nf7 19. Rxc5 Kxc5 20. Ke3 Rhd8 21. b4+ Kb6 22. Bb2 e5) 17... c5 { [%eval -5.65] } 18. Re1?! { (-5.65 → -8.47) Inaccuracy. Rg1 was best. } { [%eval -8.47] } (18. Rg1 Nxd3 19. Rg5 Nxf2 20. d4 N6g4+ 21. Kf3 Bxd4 22. Ne4+ Kc6 23. Nxf2 Nxf2) 18... Neg4+ { [%eval -7.23] } 19. Kf3 { [%eval -5.61] } 19... h5?? { (-5.61 → 0.00) Blunder. Nxh2+ was best. } { [%eval 0.0] } (19... Nxh2+ 20. Kg2 b5 21. b3 Nh5 22. Bc4 bxc4 23. bxc4 Nxf4+ 24. Kxh2 Raf8 25. Re4) 20. Bc4 { [%eval 0.0] } 20... b5?? { (0.00 → 8.14) Blunder. Nxh2+ was best. } { [%eval 8.14] } (20... Nxh2+ 21. Ke3 Rhe8 22. Kd3 e5 23. Ne4+ Kc6 24. Nxf6 e4+ 25. Rxe4 Rad8+ 26. Ke3) 21. Re6+? { (8.14 → 4.12) Mistake. Ne4+ was best. } { [%eval 4.12] } (21. Ne4+ Kd7 22. Nxf6+ Nxf6 23. Bb3 e6 24. Re5 Bf8 25. d3 Re8 26. Be3 Kc6) 21... Kd7 { [%eval 3.5] } 22. Bd5?? { (3.50 → 0.00) Blunder. Rxf6 was best. } { [%eval 0.0] } (22. Rxf6 Nxf6 23. Ne4 Rae8 24. Bd5 Rhf8 25. a4 g5 26. Bb7 Kc7 27. axb5 axb5) 22... Rac8?? { (0.00 → 9.68) Blunder. Nxh2+ was best. } { [%eval 9.68] } (22... Nxh2+ 23. Ke3 Nhg4+ 24. Kf3) 23. h3 { [%eval 7.84] } 23... c4? { (7.84 → Mate in 3) Checkmate is now unavoidable. Rce8 was best. } { [%eval #3] } (23... Rce8 24. Rxa6 e5 25. Bc6+ Ke7 26. Bxe8 Rxe8 27. hxg4 hxg4+ 28. Ke3 exf4+ 29. Kxf4) 24. hxg4 { [%eval #2] } 24... hxg4+ { [%eval #2] } 25. Ke3 { [%eval #1] } 25... Rc6 { [%eval #1] } 26. Kd4# { Game ends by variant rule. } 1-0
