FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/cssCcaLM"]
[Date "2023.02.23"]
[Round "-"]
[White "ms0718"]
[Black "jaiminyaar"]
[Result "0-1"]
[GameId "cssCcaLM"]
[UTCDate "2023.02.23"]
[UTCTime "09:46:18"]
[WhiteElo "1214"]
[BlackElo "1510"]
[WhiteRatingDiff "-14"]
[BlackRatingDiff "+2"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. b3?! { (0.15 → -0.68) Inaccuracy. e3 was best. } { [%eval -0.68] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... e6 { [%eval -0.2] } 2. d3?? { (-0.20 → Mate in 16) Checkmate is now unavoidable. Ba3 was best. } { [%eval #-16] } (2. Ba3 Bxa3 3. Nxa3 Qh4 4. Nb5 Qxf2 5. Nxa7 Rxa7 6. Kxf2 Rxa2) 2... Qg5 { [%eval #-14] } 3. Bxg5 { [%eval #-13] } 3... Kd8 { [%eval #-13] } 4. Bxd8 { [%eval #-12] } 4... Nc6 { [%eval #-12] } 5. Bxc7 { [%eval #-11] } 5... Ba3 { [%eval #-11] } 6. Nxa3 { [%eval #-10] } 6... Ne5 { [%eval #-10] } 7. Bxe5 { [%eval #-9] } 7... a5 { [%eval #-9] } 8. Bxg7 { [%eval #-8] } 8... d6 { [%eval #-8] } 9. Bxh8 { [%eval #-7] } 9... Nf6 { [%eval #-8] } 10. Bxf6 { [%eval #-7] } 10... b5 { [%eval #-7] } 11. Nxb5 { [%eval #-6] } 11... Ra7 { [%eval #-7] } 12. Nxd6 { [%eval #-5] } 12... h6?? { (Mate in 5 → Mate in 16) Lost forced checkmate sequence. Bd7 was best. } { [%eval #16] } (12... Bd7 13. Nxf7 h6 14. Nxh6 e5 15. Bxe5 Ba4 16. bxa4 Rg7 17. Bxg7#) 13. Nxf7 { [%eval #16] } 13... Rxf7 { [%eval 9.25] } 14. f4 { [%eval 8.88] } 14... Rxf6 { [%eval 9.76] } 15. Kf2?! { (9.76 → 6.09) Inaccuracy. Kd2 was best. } { [%eval 6.09] } (15. Kd2 Rxf4 16. Nh3 Rxf1 17. Rxf1 a4 18. bxa4 Bd7 19. Rb1 Bxa4 20. c4 Bxd1 21. Rfxd1 e5) 15... Rxf4 { [%eval 7.84] } 16. b4?? { (7.84 → 1.43) Blunder. Ke3 was best. } { [%eval 1.43] } (16. Ke3 Rxf1) 16... Rxf2 { [%eval 0.6] } 17. bxa5 { [%eval 1.62] } 17... Rxg2 { [%eval 0.61] } 18. Bxg2 { [%eval 0.45] } 18... Bb7 { [%eval 1.5] } 19. Bxb7 { [%eval 1.42] } 19... e5 { [%eval 0.8] } 20. Be4 { [%eval 1.05] } 20... h5 { [%eval 1.59] } 21. d4?? { (1.59 → Mate in 3) Checkmate is now unavoidable. Qf1 was best. } { [%eval #-3] } (21. Qf1 h4 22. Qf4 exf4 23. Nf3 h3 24. e3 fxe3 25. Rag1 e2 26. Rg2 hxg2 27. Nd2 gxh1=K) 21... exd4 { [%eval #-3] } 22. Qxd4 { [%eval #-2] } 22... h4 { [%eval #-2] } 23. Qg7 { [%eval #-1] } 23... h3 { [%eval #-1] } 24. Nxh3# { Game ends by variant rule. } 0-1