- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated bullet game"] [Site "https://lichess.org/csdVtJsM"] [Date "2025.05.07"] [Round "-"] [White "Achiledennis6313"] [Black "furiant"] [Result "1-0"] [GameId "csdVtJsM"] [UTCDate "2025.05.07"] [UTCTime "21:05:51"] [WhiteElo "1244"] [BlackElo "1132"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-4"] [Variant "Standard"] [TimeControl "60+0"] [ECO "C20"] [Opening "King's Pawn Game: Leonardis Variation"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.21] } 2. d3 { [%eval 0.0] } { C20 King's Pawn Game: Leonardis Variation } 2... Nf6 { [%eval 0.01] } 3. Nc3 { [%eval -0.17] } 3... Nc6 { [%eval -0.01] } 4. Bd2 { [%eval -0.39] } 4... d5 { [%eval -0.31] } 5. Nf3 { [%eval -0.34] } 5... dxe4 { [%eval -0.09] } 6. dxe4 { [%eval -0.05] } 6... Bb4 { [%eval 0.1] } 7. Bb5 { [%eval 0.0] } 7... O-O { [%eval 0.15] } 8. Qe2?! { (0.15 → -0.45) Inaccuracy. Bxc6 was best. } { [%eval -0.45] } (8. Bxc6 bxc6 9. Nxe5 Bxc3 10. Bxc3 Nxe4 11. Qxd8 Rxd8 12. Nxc6 Re8 13. O-O Nxc3) 8... Re8?! { (-0.45 → 0.28) Inaccuracy. Nd4 was best. } { [%eval 0.28] } (8... Nd4 9. Nxd4) 9. O-O-O { [%eval 0.32] } 9... a6 { [%eval 0.42] } 10. Bxc6 { [%eval 0.42] } 10... bxc6 { [%eval 0.46] } 11. Na4?! { (0.46 → -0.46) Inaccuracy. Bf4 was best. } { [%eval -0.46] } (11. Bf4 Qe7 12. Bxe5 Bg4 13. Bxf6 Qxf6 14. Rd3 Rad8 15. Rxd8 Rxd8 16. Rd1 Rxd1+) 11... Bxd2+? { (-0.46 → 0.86) Mistake. Qe7 was best. } { [%eval 0.86] } (11... Qe7 12. Bc3) 12. Rxd2 { [%eval 0.76] } 12... Qe7 { [%eval 0.87] } 13. h4?? { (0.87 → -1.16) Blunder. a3 was best. } { [%eval -1.16] } (13. a3 Rb8) 13... Bg4?? { (-1.16 → 0.49) Blunder. Qb4 was best. } { [%eval 0.49] } (13... Qb4 14. Nc3 Rb8 15. Nd1 Nxe4 16. Rd3 Nd6 17. Rb3 Qf4+ 18. Qd2 Rxb3 19. Qxf4) 14. h5?? { (0.49 → -2.15) Blunder. Qc4 was best. } { [%eval -2.15] } (14. Qc4 Rab8) 14... Nxh5? { (-2.15 → -0.66) Mistake. Qb4 was best. } { [%eval -0.66] } (14... Qb4 15. Nc3 Rab8 16. Nd1 Nxe4 17. Rd3 Nf6 18. Qe3 Nd5 19. Qd2 Nf4 20. Ra3) 15. Qe3 { [%eval -0.67] } 15... Nf6?! { (-0.67 → 0.16) Inaccuracy. Rad8 was best. } { [%eval 0.16] } (15... Rad8 16. Rxd8 Rxd8 17. Nd2 Nf4 18. f3 Bc8 19. g3 Ne6 20. Nb3 h6 21. Nac5) 16. Ng5? { (0.16 → -1.09) Mistake. Ne1 was best. } { [%eval -1.09] } (16. Ne1 Be6) 16... Rab8 { [%eval -0.82] } 17. f3 { [%eval -0.76] } 17... Bd7?! { (-0.76 → -0.06) Inaccuracy. h6 was best. } { [%eval -0.06] } (17... h6 18. a3) 18. g4 { [%eval -0.49] } 18... h6 { [%eval -0.5] } 19. Nh3 { [%eval -0.49] } 19... Qb4 { [%eval -0.47] } 20. b3 { [%eval -0.58] } 20... c5?? { (-0.58 → 2.23) Blunder. Qa3+ was best. } { [%eval 2.23] } (20... Qa3+ 21. Kd1 Nxg4 22. Qc5 Rb4 23. Rxd7 Nf6 24. Rxc7 Rxa4 25. Qxa3 Rxa3 26. Kc1) 21. g5?? { (2.23 → 0.40) Blunder. Nxc5 was best. } { [%eval 0.4] } (21. Nxc5 Bc8 22. g5 hxg5 23. Nxg5 Rb5 24. Nd3 Qd4 25. Qxd4 exd4 26. Rdh2 g6) 21... Bxa4 { [%eval 0.41] } 22. gxf6 { [%eval 0.26] } 22... g6?? { (0.26 → Mate in 5) Checkmate is now unavoidable. Re6 was best. } { [%eval #5] } (22... Re6 23. fxg7) 23. f4?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Qxh6 was best. } { [%eval 0.0] } (23. Qxh6 Qxd2+ 24. Kxd2 Red8+ 25. Kc1 Rd1+ 26. Rxd1 Rxb3 27. Qg7#) 23... h5?? { (0.00 → 3.17) Blunder. Bxb3 was best. } { [%eval 3.17] } (23... Bxb3 24. cxb3 exf4 25. Qxf4 Rxe4 26. Qxh6 Qc3+ 27. Kb1 Rxb3+ 28. axb3 Qxb3+ 29. Rb2) 24. fxe5? { (3.17 → 1.61) Mistake. f5 was best. } { [%eval 1.61] } (24. f5 Rb6 25. fxg6 Rxf6 26. gxf7+ Kxf7 27. bxa4 Rb8 28. Qb3+ c4 29. Qxb4 Rxb4) 24... Bxb3?? { (1.61 → Mate in 8) Checkmate is now unavoidable. Qa3+ was best. } { [%eval #8] } (24... Qa3+ 25. Kd1) 25. axb3?? { (Mate in 8 → 3.76) Lost forced checkmate sequence. Qh6 was best. } { [%eval 3.76] } (25. Qh6 Qa3+ 26. Kd1 Bxc2+ 27. Ke2 Bd1+ 28. Rhxd1 Qd3+ 29. Rxd3 Rb2+ 30. Ke3 Re2+) 25... Qa3+ { [%eval 3.36] } 26. Kd1?! { (3.36 → 2.16) Inaccuracy. Kb1 was best. } { [%eval 2.16] } (26. Kb1 c4 27. Qh6 Qf8 28. Qxf8+ Kxf8 29. Rd5 Rb5 30. e6 Rxe6 31. Ng5 Rd6) 26... Rxb3?? { (2.16 → 6.09) Blunder. Qa1+ was best. } { [%eval 6.09] } (26... Qa1+) 27. Ke2?? { (6.09 → -8.23) Blunder. cxb3 was best. } { [%eval -8.23] } (27. cxb3 Qa1+ 28. Ke2 Qxe5 29. Ng5 c4 30. bxc4 a5 31. Rf1 Qh2+ 32. Rf2 Qe5) 27... Qa1?? { (-8.23 → 8.56) Blunder. Rxe3+ was best. } { [%eval 8.56] } (27... Rxe3+ 28. Kf2 Rf3+ 29. Ke2 Rxh3 30. Rxh3 Qxh3 31. Rd5 Kh7 32. Kf2 Qh4+ 33. Kg1) 28. Rxa1 { [%eval 8.08] } 28... Rd3? { (8.08 → Mate in 4) Checkmate is now unavoidable. Rxe3+ was best. } { [%eval #4] } (28... Rxe3+ 29. Kxe3 Rxe5 30. Rd8+ Kh7 31. Rg1 a5 32. Ng5+ Rxg5 33. Rxg5 Kh6 34. Rxc5) 29. cxd3?! { (Mate in 4 → 11.87) Lost forced checkmate sequence. Qh6 was best. } { [%eval 11.87] } { White wins on time. } (29. Qh6 Rxd2+ 30. Ke1 Rd1+ 31. Rxd1 c4 32. Qg7#) 1-0