FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/csRervUx"]
[Date "2025.05.22"]
[Round "-"]
[White "MertAliCinar"]
[Black "aachmanG"]
[Result "1-0"]
[GameId "csRervUx"]
[UTCDate "2025.05.22"]
[UTCTime "17:35:55"]
[WhiteElo "695"]
[BlackElo "914"]
[WhiteRatingDiff "+55"]
[BlackRatingDiff "-89"]
[Variant "Antichess"]
[TimeControl "300+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6?? { (Mate in 16 → Mate in 15) Lost forced checkmate sequence. b5 was best. } { [%eval #15] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Kxd2 h5 6. Bxg8) 2. Ba6?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. b4 was best. } { [%eval 0.0] } (2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe1 5. Qxf7 Bxf2 6. Qxh7 Rxh7) 2... bxa6?? { (0.00 → Mate in 14) Checkmate is now unavoidable. Nxa6 was best. } { [%eval #14] } (2... Nxa6 3. b4 Nxb4 4. Qh5 Nxa2 5. Rxa2 Qh4 6. Rxa7 Rxa7 7. Qxh7) 3. Nc3?? { (Mate in 14 → -1.69) Lost forced checkmate sequence. b4 was best. } { [%eval -1.69] } (3. b4 Bxb4 4. Qg4 Bxd2 5. Qxg7 Bxc1 6. Qxh7 Rxh7 7. f4 Bxf4) 3... Nc6?? { (-1.69 → 9.79) Blunder. Ba3 was best. } { [%eval 9.79] } (3... Ba3 4. bxa3 Qf6 5. Nce2 Qxf2 6. Kxf2 Ne7 7. Rb1 Bb7 8. Rxb7 Nbc6 9. Rxa7) 4. Nb5 { [%eval #14] } 4... axb5 { [%eval #14] } 5. c4 { [%eval #14] } 5... bxc4 { [%eval #13] } 6. b3?? { (Mate in 13 → -2.50) Lost forced checkmate sequence. e5 was best. } { [%eval -2.5] } (6. e5 Nxe5 7. d4 cxd3 8. Qxd3 Nxd3 9. b4 Nxf2 10. Kxf2 Bxb4 11. Bg5 Qxg5) 6... cxb3 { [%eval -2.87] } 7. Qxb3 { [%eval -2.39] } 7... d5?? { (-2.39 → Mate in 12) Checkmate is now unavoidable. Ba3 was best. } { [%eval #12] } (7... Ba3 8. Qxa3) 8. Qxd5 { [%eval #12] } 8... Qxd5 { [%eval #10] } 9. exd5 { [%eval #10] } 9... exd5 { [%eval #9] } 10. Ba3 { [%eval #9] } 10... Bxa3 { [%eval #8] } 11. Rc1 { [%eval #8] } 11... Bxc1 { [%eval #7] } 12. Kf1 { [%eval #7] } 12... Bxd2 { [%eval #6] } 13. Ke1 { [%eval #7] } 13... Bxe1 { [%eval #6] } 14. a4?? { (Mate in 6 → -12.72) Lost forced checkmate sequence. Ne2 was best. } { [%eval -12.72] } (14. Ne2 Bxf2 15. g4 Bxg4 16. a4 Bxe2 17. Rf1 Bxf1 18. a5 Nxa5 19. h3 Bxh3#) 14... Bxf2 { [%eval -8.71] } 15. a5? { (-8.71 → Mate in 15) Checkmate is now unavoidable. g3 was best. } { [%eval #-15] } (15. g3 Bxg3) 15... Nxa5 { [%eval #-16] } 16. g4 { [%eval #-12] } 16... Bxg1 { [%eval #-12] } 17. Rxg1 { [%eval #-11] } 17... Bxg4 { [%eval #-11] } 18. Rxg4 { [%eval #-10] } 18... d4?? { (Mate in 10 → -5.14) Lost forced checkmate sequence. g5 was best. } { [%eval -5.14] } (18... g5 19. Rxg5 Nh6 20. Rxd5 Rb8 21. Rxa5 Rg8 22. Rxa7 Rb4 23. Rxc7 Ke7 24. Rxe7) 19. Rxg7 { [%eval -4.17] } 19... Nb3?? { (-4.17 → Mate in 2) Checkmate is now unavoidable. Nf6 was best. } { [%eval #2] } (19... Nf6 20. Rxf7 Kxf7 21. h4 Ne4 22. h5 Rab8 23. h6 Kg7 24. hxg7 Rb1 25. gxh8=N) 20. Rxg8?? { (Mate in 2 → -6.23) Lost forced checkmate sequence. Rxh7 was best. } { [%eval -6.23] } (20. Rxh7 Rxh7 21. h4 Rxh4#) 20... Rxg8 { [%eval -7.07] } 21. h4 { [%eval -7.99] } 21... Kf8?? { (-7.99 → -3.12) Blunder. d3 was best. } { [%eval -3.12] } (21... d3 22. h5) 22. h5 { [%eval -3.95] } 22... Kg7?? { (-3.95 → Mate in 1) Checkmate is now unavoidable. Ke8 was best. } { [%eval #1] } (22... Ke8 23. h6) 23. h6 { [%eval #1] } 23... Kxh6# { Game ends by variant rule. } 1-0