FEN
[Event "rated blitz game"]
[Site "https://lichess.org/csGHSTf2"]
[Date "2025.10.19"]
[Round "-"]
[White "Chess_Addict26"]
[Black "DylanJ_Al"]
[Result "1/2-1/2"]
[GameId "csGHSTf2"]
[UTCDate "2025.10.19"]
[UTCTime "08:46:21"]
[WhiteElo "2175"]
[BlackElo "2155"]
[WhiteRatingDiff "-1"]
[BlackRatingDiff "+0"]
[Variant "Standard"]
[TimeControl "180+0"]
[ECO "A04"]
[Opening "Zukertort Opening: Kingside Fianchetto"]
[Termination "Time forfeit"]
[Annotator "lichess.org"]
1. Nf3 { [%eval 0.1] } 1... g6 { [%eval 0.38] } { A04 Zukertort Opening: Kingside Fianchetto } 2. g3 { [%eval 0.16] } 2... Bg7 { [%eval 0.15] } 3. Bg2 { [%eval 0.07] } 3... Nf6 { [%eval 0.18] } 4. O-O { [%eval 0.16] } 4... d6 { [%eval 0.41] } 5. d4 { [%eval 0.31] } 5... O-O { [%eval 0.31] } 6. Re1 { [%eval 0.24] } 6... c6 { [%eval 0.46] } 7. e4 { [%eval 0.51] } 7... Nbd7 { [%eval 0.48] } 8. e5 { [%eval 0.61] } 8... dxe5 { [%eval 0.7] } 9. dxe5 { [%eval 0.65] } 9... Ng4 { [%eval 0.69] } 10. e6 { [%eval 0.63] } 10... fxe6 { [%eval 1.01] } 11. Rxe6?? { (1.01 → -3.60) Blunder. Nbd2 was best. } { [%eval -3.6] } (11. Nbd2) 11... Nde5 { [%eval -3.44] } 12. Qxd8 { [%eval -3.42] } 12... Rxd8 { [%eval -3.57] } 13. Rxe5 { [%eval -3.54] } 13... Nxe5 { [%eval -3.4] } 14. Nbd2 { [%eval -3.81] } 14... Nxf3+ { [%eval -3.89] } 15. Bxf3 { [%eval -3.93] } 15... Bh3?! { (-3.93 → -2.84) Inaccuracy. Bxb2 was best. } { [%eval -2.84] } (15... Bxb2 16. Bxb2 Rxd2 17. Ba3 Bf5 18. Re1 Rad8 19. Kg2 Bxc2 20. Rxe7 R2d7 21. Bg4) 16. Ne4 { [%eval -2.98] } 16... Rd7?! { (-2.98 → -1.89) Inaccuracy. Rf8 was best. } { [%eval -1.89] } (16... Rf8 17. Be2 Bf5 18. Ng5 h6 19. g4 hxg5 20. gxf5 gxf5 21. Bc4+ Kh8 22. Bxg5) 17. g4? { (-1.89 → -3.60) Mistake. c3 was best. } { [%eval -3.6] } (17. c3 Rf8 18. Be2 b6 19. Ng5 Bf5 20. Be3 e5 21. a4 h6 22. Bc4+ Kh8) 17... Rad8? { (-3.60 → -2.11) Mistake. Rf8 was best. } { [%eval -2.11] } (17... Rf8 18. Be2 Rd4 19. Bd3 Bxg4 20. Be3 Ra4 21. Nc5 Rb4 22. Re1 Bf5 23. b3) 18. Be3 { [%eval -1.8] } 18... Bxb2 { [%eval -2.24] } 19. Rb1 { [%eval -2.17] } 19... Bd4 { [%eval -2.02] } 20. Ng5 { [%eval -2.02] } 20... Bxe3 { [%eval -1.94] } 21. fxe3 { [%eval -1.82] } 21... Bxg4?? { (-1.82 → 0.05) Blunder. Rf8 was best. } { [%eval 0.05] } (21... Rf8 22. Be2 Rd2 23. Bc4+ Kh8 24. Nxh3 Rxc2 25. Be6 b5 26. Nf4 g5 27. Bb3) 22. Bxg4 { [%eval 0.07] } 22... Rd2 { [%eval 0.06] } 23. Rxb7 { [%eval 0.03] } 23... Rxc2 { [%eval 0.0] } 24. Rxe7 { [%eval -0.33] } 24... Rb8?? { (-0.33 → Mate in 6) Checkmate is now unavoidable. h6 was best. } { [%eval #6] } (24... h6 25. Ne4) 25. Be6+ { [%eval #5] } 25... Kf8 { [%eval #5] } 26. Rf7+ { [%eval #4] } 26... Ke8 { [%eval #2] } 27. Bb3?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Bd7+ was best. } { [%eval 0.0] } (27. Bd7+ Kd8 28. Ne6#) 27... Rxb3 { [%eval 0.06] } 28. axb3 { [%eval -0.04] } 28... h6 { [%eval 0.01] } 29. Rxa7 { [%eval 0.05] } 29... hxg5 { [%eval 0.16] } 30. Rg7 { [%eval -0.01] } 30... Rc3 { [%eval 0.21] } 31. Rxg6 { [%eval 0.0] } 31... Rxb3 { [%eval 0.01] } 32. e4 { [%eval -0.08] } 32... Re3 { [%eval 0.01] } 33. Rxc6 { [%eval -0.09] } 33... Rxe4 { [%eval 0.01] } 34. Rf6 { [%eval 0.05] } 34... Re5 { [%eval 0.03] } 35. Kg2 { [%eval 0.0] } 35... Ke7 { [%eval 0.03] } 36. Rf2 { [%eval 0.0] } 36... Ke6 { [%eval 0.0] } 37. Kg3 { [%eval 0.0] } 37... Re4 { [%eval 0.0] } 38. h3 { [%eval 0.0] } 38... Ke5 { [%eval 0.0] } 39. Kf3 { [%eval 0.0] } 39... Rf4+ { [%eval 0.0] } 40. Kg3 { [%eval 0.0] } 40... Ra4 { [%eval -0.03] } 41. Re2+ { [%eval 0.0] } 41... Kf5 { [%eval 0.0] } 42. Rf2+ { [%eval 0.0] } 42... Kg6 { [%eval 0.0] } 43. Re2 { [%eval 0.0] } 43... Kh5 { [%eval 0.0] } 44. Kg2 { [%eval 0.0] } 44... Ra3 { [%eval 0.0] } 45. Rf2 { [%eval -0.11] } 45... Rc3 { [%eval 0.0] } 46. Rd2 { [%eval 0.0] } 46... Kh4 { [%eval 0.0] } 47. Rd4+ { [%eval 0.0] } 47... Kh5 { [%eval 0.0] } 48. Rg4 { [%eval 0.0] } 48... Rc2+ { [%eval 0.0] } 49. Kg3 { [%eval 0.0] } 49... Rc5 { [%eval 0.0] } 50. Kg2 { [%eval 0.0] } 50... Ra5 { [%eval 0.0] } 51. Kg3 { [%eval 0.0] } 51... Ra3+ { [%eval 0.0] } 52. Kg2 { [%eval 0.0] } 52... Kg6 { [%eval 0.0] } 53. Rc4 { [%eval 0.0] } 53... Kh5 { [%eval 0.0] } 54. Rc2 { [%eval 0.0] } 54... Rb3 { [%eval 0.0] } 55. Rf2 { [%eval -0.02] } 55... Re3 { [%eval 0.0] } 56. Rd2 { [%eval 0.0] } 56... Rb3 { [%eval 0.0] } 57. Rf2 { [%eval 0.0] } 57... Rb4 { [%eval 0.0] } 58. Rd2 { [%eval 0.0] } 58... g4 { [%eval 0.0] } 59. Rf2 { [%eval 0.0] } 59... Kh4 { [%eval 0.0] } 60. hxg4 { [%eval 0.0] } 60... Kxg4 { [%eval 0.0] } 61. Kh2 { [%eval 0.0] } 61... Rb1 { [%eval 0.0] } 62. Rg2+ { [%eval 0.0] } 62... Kf4 { [%eval 0.0] } 63. Rf2+ { [%eval 0.0] } 63... Kg4 { [%eval 0.0] } 64. Rg2+ { [%eval 0.0] } 64... Kf3 { [%eval 0.0] } 65. Rg3+ { [%eval 0.0] } 65... Kf4 { [%eval 0.0] } 66. Rg2 { [%eval 0.0] } 66... Rb3 { [%eval 0.0] } 67. Rf2+ { [%eval 0.0] } 67... Kg4 { [%eval 0.0] } 68. Rg2+ { [%eval 0.0] } 68... Kh4 { [%eval 0.0] } 69. Rf2 { [%eval 0.0] } 69... Rh3+ { [%eval 0.0] } 70. Kg2 { [%eval 0.0] } 70... Rg3+ { [%eval 0.0] } 71. Kh2 { [%eval 0.0] } 71... Rd3 { [%eval 0.0] } 72. Kg2 { [%eval 0.0] } 72... Kg4 { [%eval 0.0] } 73. Rd2?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Rf8 was best. } { [%eval #-5] } (73. Rf8 Rd2+ 74. Kf1 Rb2 75. Ke1 Rh2 76. Rf7 Kg3 77. Rf5 Rb2 78. Rf6 Ra2) 73... Kg5?? { (Mate in 5 → Mate in 30) Lost forced checkmate sequence. Rxd2+ was best. } { [%eval #30] } (73... Rxd2+ 74. Kf1 Kf3 75. Kg1 Rb2 76. Kh1 Kg3 77. Kg1 Rb1#) 74. Rxd3 { [%eval 76.11] } 74... Kf5?! { (76.11 → Mate in 13) Checkmate is now unavoidable. Kf4 was best. } { [%eval #13] } (74... Kf4 75. Kf2 Ke4 76. Rd1 Kf4 77. Re1 Kg4 78. Re4+ Kg5 79. Re7 Kf4 80. Re2) 75. Rg3?? { (Mate in 13 → 4.64) Lost forced checkmate sequence. Kf3 was best. } { [%eval 4.64] } (75. Kf3 Ke5 76. Rd2 Kf5 77. Re2 Kg5 78. Re5+ Kf6 79. Kf4 Kg6 80. Kg4 Kf6) 75... Ke4 { [%eval 4.3] } { Draw by time and insufficient material. } 1/2-1/2