FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/cmmdlsAA"]
[Date "2024.02.28"]
[Round "-"]
[White "intrinsicmotivation"]
[Black "AndroidPC"]
[Result "0-1"]
[GameId "cmmdlsAA"]
[UTCDate "2024.02.28"]
[UTCTime "04:23:21"]
[WhiteElo "1158"]
[BlackElo "1189"]
[WhiteRatingDiff "-5"]
[BlackRatingDiff "+29"]
[Variant "Antichess"]
[TimeControl "300+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.24] } 1... Na6?? { (0.24 → 7.24) Blunder. e6 was best. } { [%eval 7.24] } (1... e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5 6. Bxc5) 2. Bxa6 { [%eval 6.96] } 2... bxa6 { [%eval 3.06] } 3. Qh5 { [%eval 3.36] } 3... Rb8 { [%eval 3.09] } 4. Qxf7? { (3.09 → 1.61) Mistake. Qxh7 was best. } { [%eval 1.61] } (4. Qxh7 Rxb2) 4... Rxb2? { (1.61 → 2.92) Mistake. Kxf7 was best. } { [%eval 2.92] } (4... Kxf7) 5. Bxb2?! { (2.92 → 2.23) Inaccuracy. Qxg7 was best. } { [%eval 2.23] } (5. Qxg7 Rxc2 6. Qxf8 Rxc1 7. Qxe8 Qxe8 8. Na3 Rxe1 9. Rxe1 Nh6 10. Nc2 Qd8 11. a4 d6) 5... Kxf7 { [%eval 2.31] } 6. Bxg7 { [%eval 2.43] } 6... Kxg7 { [%eval 2.37] } 7. h4 { [%eval 1.82] } 7... e6?! { (1.82 → 2.98) Inaccuracy. c5 was best. } { [%eval 2.98] } (7... c5 8. Nc3 a5 9. Nce2 Kf6 10. g3 e5 11. f4 exf4 12. exf4 Qc7 13. Nf3 Qxf4 14. gxf4) 8. Nh3?! { (2.98 → 1.97) Inaccuracy. g3 was best. } { [%eval 1.97] } (8. g3 Qxh4 9. Rxh4 Bc5 10. Rxh7 Kxh7 11. a4 Bxe3 12. dxe3 a5 13. Nh3 Ne7 14. Nc3 Nc6) 8... Qxh4 { [%eval 2.46] } 9. g4?? { (2.46 → 0.16) Blunder. Ng1 was best. } { [%eval 0.16] } (9. Ng1 Qxf2 10. Kxf2 Ne7 11. Rxh7 Kxh7 12. Ne2 a5 13. Ng3 e5 14. Na3 e4 15. Nxe4 c5) 9... Qxf2?? { (0.16 → 2.30) Blunder. Qxh3 was best. } { [%eval 2.3] } (9... Qxh3 10. Rxh3) 10. Kxf2 { [%eval 2.42] } 10... Ba3 { [%eval 2.79] } 11. Nxa3 { [%eval 2.82] } 11... a5 { [%eval 2.71] } 12. Nf4?? { (2.71 → Mate in 11) Checkmate is now unavoidable. Ng5 was best. } { [%eval #-11] } (12. Ng5 h5) 12... h5?? { (Mate in 11 → 2.51) Lost forced checkmate sequence. Nf6 was best. } { [%eval 2.51] } (12... Nf6 13. Rxh7 Kxh7 14. Nxe6 Nxg4 15. Nxc7 Nxe3 16. dxe3 Re8 17. Nxe8 d6 18. Nxd6 Kg6 19. Nxc8) 13. Nxe6?? { (2.51 → Mate in 9) Checkmate is now unavoidable. Rxh5 was best. } { [%eval #-9] } (13. Rxh5 Rxh5 14. Nxe6 dxe6 15. gxh5 a4 16. c4 Bd7 17. Rb1 Bb5 18. cxb5 Ne7 19. Kf3 Kf7) 13... dxe6?? { (Mate in 9 → 2.76) Lost forced checkmate sequence. hxg4 was best. } { [%eval 2.76] } (13... hxg4 14. Nxg7 Rxh1 15. Rxh1 g3 16. Kxg3 Nh6 17. Rxh6 Ba6 18. Rxa6 c5 19. Rxa5 a6 20. Rxc5) 14. Rxh5 { [%eval 2.77] } 14... Rxh5 { [%eval 2.36] } 15. gxh5 { [%eval 2.81] } 15... Kg6?? { (2.81 → 8.86) Blunder. Ne7 was best. } { [%eval 8.86] } (15... Ne7) 16. hxg6 { [%eval 7.69] } 16... Nh6 { [%eval 12.66] } 17. d3 { [%eval 9.08] } 17... Nf7 { [%eval 9.28] } 18. gxf7 { [%eval 9.13] } 18... Bd7? { (9.13 → Mate in 8) Checkmate is now unavoidable. e5 was best. } { [%eval #8] } (18... e5) 19. Nb5 { [%eval #8] } 19... Bxb5 { [%eval #7] } 20. c3 { [%eval #7] } 20... Bxd3 { [%eval #6] } 21. Ke2 { [%eval #6] } 21... Bxe2 { [%eval #5] } 22. Rd1?? { (Mate in 5 → 0.73) Lost forced checkmate sequence. Rf1 was best. } { [%eval 0.73] } (22. Rf1 Bxf1 23. c4 Bxc4 24. f8=Q Bxa2 25. Qf5 exf5 26. e4 fxe4#) 22... Bxd1 { [%eval 0.82] } 23. a4 { [%eval 0.33] } 23... Bxa4 { [%eval 0.84] } 24. f8=R?? { (0.84 → Mate in 4) Checkmate is now unavoidable. e4 was best. } { [%eval #-4] } (24. e4 e5) 24... Be8 { [%eval #-4] } 25. Rxe8 { [%eval #-3] } 25... a4 { [%eval #-4] } 26. Rxe6 { [%eval #-3] } 26... c6 { [%eval #-3] } 27. Rxc6 { [%eval #-2] } 27... a6 { [%eval #-2] } 28. Rxa6 { [%eval #-1] } 28... a3 { [%eval #-1] } 29. Rxa3# { Game ends by variant rule. } 0-1
