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[Event "rated Antichess game"] [Site "https://lichess.org/clAvTRJL"] [Date "2025.01.24"] [White "DeathGun747"] [Black "GamerProGamerGreat"] [Result "1-0"] [GameId "clAvTRJL"] [UTCDate "2025.01.24"] [UTCTime "12:40:58"] [WhiteElo "1159"] [BlackElo "1098"] [WhiteRatingDiff "+21"] [BlackRatingDiff "-88"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 15 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Bxd2 Nxf2 6. Bxf7) 2. exd5 { [%eval 0.4] } 2... Qxd5 { [%eval 0.6] } 3. Qh5?? { (0.60 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-15] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxa8 Qxf2) 3... Qxh5?? { (Mate in 15 → Mate in 14) Lost forced checkmate sequence. Qxg2 was best. } { [%eval #14] } (3... Qxg2 4. Bxg2 Bg4 5. Bxb7 Bxh5 6. Bxa8 Nc6 7. Bxc6 Bg4 8. Bxe8) 4. Bb5?? { (Mate in 14 → Mate in 15) Lost forced checkmate sequence. Ba6 was best. } { [%eval #-15] } (4. Ba6 bxa6 5. g4 Bxg4 6. Nh3 Qxh3 7. f3 Qxf3 8. a4 Qxh1) 4... Qxb5?? { (Mate in 15 → Mate in 13) Lost forced checkmate sequence. Qxh2 was best. } { [%eval #13] } (4... Qxh2 5. Bxe8 Qxg2 6. Bxf7 Qxf2 7. Bxg8 Qxe1 8. Bxh7 Rxh7 9. Rxh7) 5. b4 { [%eval #14] } 5... Qxb4 { [%eval #14] } 6. c4?? { (Mate in 14 → -5.76) Lost forced checkmate sequence. g4 was best. } { [%eval -5.76] } (6. g4 Qxb1 7. Rxb1 Bxg4 8. Rxb7 Nd7 9. Rxa7 Rxa7 10. Ba3 Rxa3 11. Ke2 Bxe2) 6... Qxb1?? { (-5.76 → -0.46) Blunder. Qxd2 was best. } { [%eval -0.46] } (6... Qxd2 7. Kxd2 b5 8. cxb5 Nc6 9. bxc6 e6 10. Ba3 Bxa3 11. Nxa3 Bb7 12. cxb7) 7. Rxb1 { [%eval -0.44] } 7... b5 { [%eval -1.47] } 8. cxb5?? { (-1.47 → Mate in 12) Checkmate is now unavoidable. Rxb5 was best. } { [%eval #-12] } (8. Rxb5 Ba6) 8... Na6?? { (Mate in 12 → Mate in 9) Lost forced checkmate sequence. Bh3 was best. } { [%eval #9] } (8... Bh3 9. Nxh3 Na6 10. bxa6 Rb8 11. Rxb8 h6 12. Rxe8 e5 13. Rxf8 Ne7 14. Rxf7) 9. bxa6 { [%eval #9] } 9... Bxa6 { [%eval #8] } 10. Rb5 { [%eval #9] } 10... Bxb5 { [%eval #8] } 11. d3 { [%eval #8] } 11... Bxd3 { [%eval #7] } 12. Ne2?? { (Mate in 7 → -2.95) Lost forced checkmate sequence. Kf1 was best. } { [%eval -2.95] } (12. Kf1 Bxf1 13. Bf4 Bxg2 14. Bxc7 Bxh1 15. Nf3 Bxf3 16. Bb6 axb6 17. a4 Rxa4) 12... Bxe2 { [%eval -2.68] } 13. Kxe2 { [%eval -2.61] } 13... Rd8?? { (-2.61 → Mate in 6) Checkmate is now unavoidable. g5 was best. } { [%eval #6] } (13... g5 14. Bxg5 Bg7 15. Bxe7 Nxe7 16. Kd2 Ba1 17. Rxa1 Nc6 18. Kc2 Kd7 19. Kb2) 14. Bh6 { [%eval #6] } 14... gxh6 { [%eval #5] } 15. Kd2 { [%eval #5] } 15... Rxd2 { [%eval #4] } 16. Rd1?? { (Mate in 4 → -10.34) Lost forced checkmate sequence. h3 was best. } { [%eval -10.34] } (16. h3 Rxa2 17. h4 Rxf2 18. h5 Rxg2 19. Rh2 Rxh2#) 16... Rxf2?? { (-10.34 → Mate in 3) Checkmate is now unavoidable. Rxd1 was best. } { [%eval #3] } (16... Rxd1 17. h4) 17. Rd3 { [%eval #4] } 17... Rxg2 { [%eval #3] } 18. Rd1 { [%eval #3] } 18... Rxh2 { [%eval #2] } 19. Rd3 { [%eval #2] } 19... Rxa2 { [%eval #1] } 20. Rd2 { [%eval #1] } 20... Rxd2# { Game ends by variant rule. } 1-0