FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/ci3k9pEi"]
[Date "2025.09.10"]
[White "hdrtrhrth"]
[Black "ahmed-eladawy"]
[Result "0-1"]
[GameId "ci3k9pEi"]
[UTCDate "2025.09.10"]
[UTCTime "13:46:21"]
[WhiteElo "993"]
[BlackElo "1177"]
[WhiteRatingDiff "-26"]
[BlackRatingDiff "+14"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. h3? { (0.15 → -1.29) Mistake. e3 was best. } { [%eval -1.29] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g6?! { (-1.29 → -0.21) Inaccuracy. Nh6 was best. } { [%eval -0.21] } (1... Nh6 2. f3 e6 3. b4 Bxb4 4. d3 Bxe1 5. Bxh6 gxh6 6. Qxe1) 2. e3?? { (-0.21 → Mate in 17) Checkmate is now unavoidable. g4 was best. } { [%eval #-17] } (2. g4 b6 3. c4 d5 4. cxd5 Bxg4 5. hxg4 Qxd5 6. Rxh7 Rxh7) 2... h5?? { (Mate in 17 → 2.53) Lost forced checkmate sequence. b5 was best. } { [%eval 2.53] } (2... b5 3. Bxb5 Bb7 4. Bxd7 Bxg2 5. Bxe8 Qxd2 6. Kxd2 Bxh3 7. Bxf7 g5 8. Nxh3) 3. Qxh5 { [%eval 2.08] } 3... Rxh5 { [%eval 1.59] } 4. h4?? { (1.59 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-14] } (4. Ba6 Nxa6 5. Ke2 Rxh3 6. Rxh3 Nb8 7. Kf3 Nh6 8. Rxh6 Bxh6 9. b3 Bxe3) 4... Rxh4 { [%eval #-14] } 5. Rxh4 { [%eval #-14] } 5... Bh6?? { (Mate in 14 → 2.00) Lost forced checkmate sequence. b5 was best. } { [%eval 2.0] } (5... b5 6. Bxb5 Bb7 7. Bxd7 Bxg2 8. Bxe8 Qxd2 9. Bxf7 Qxc2 10. Bxg6 Qxb2 11. Bxb2) 6. Rxh6 { [%eval 1.58] } 6... Nxh6 { [%eval 1.82] } 7. Ba6 { [%eval 2.05] } 7... bxa6 { [%eval 1.45] } 8. Ne2 { [%eval 1.08] } 8... c6?! { (1.08 → 2.21) Inaccuracy. d6 was best. } { [%eval 2.21] } (8... d6 9. g3) 9. Nec3? { (2.21 → 0.96) Mistake. Kd1 was best. } { [%eval 0.96] } (9. Kd1 Ng8) 9... Ng8?! { (0.96 → 1.62) Inaccuracy. d5 was best. } { [%eval 1.62] } (9... d5 10. Nxd5 Qxd5 11. g4 Bxg4 12. a4 Qxd2 13. Kxd2 Be2 14. Kxe2 Nd7 15. b3) 10. Nb5?? { (1.62 → -0.06) Blunder. e4 was best. } { [%eval -0.06] } (10. e4 Qb6) 10... axb5?? { (-0.06 → 1.98) Blunder. cxb5 was best. } { [%eval 1.98] } (10... cxb5 11. c4) 11. c4 { [%eval 3.13] } 11... bxc4 { [%eval 0.7] } 12. d3?! { (0.70 → -0.03) Inaccuracy. Nc3 was best. } { [%eval -0.03] } (12. Nc3 Qa5) 12... cxd3 { [%eval -0.12] } 13. Ke2?? { (-0.12 → -3.80) Blunder. Nc3 was best. } { [%eval -3.8] } (13. Nc3 Qc7) 13... dxe2 { [%eval -2.79] } 14. b4?? { (-2.79 → -6.53) Blunder. Nc3 was best. } { [%eval -6.53] } (14. Nc3 Qb6) 14... c5 { [%eval -7.24] } 15. bxc5 { [%eval -6.53] } 15... Qb6?? { (-6.53 → Mate in 8) Checkmate is now unavoidable. a6 was best. } { [%eval #8] } (15... a6 16. c6 Nxc6 17. Nd2 Qa5 18. Nc4 Qxa2 19. Rxa2 d6 20. Nxd6 exd6 21. Rxe2) 16. cxb6 { [%eval #8] } 16... axb6 { [%eval #7] } 17. Ba3?? { (Mate in 7 → Mate in 11) Lost forced checkmate sequence. Nc3 was best. } { [%eval #-11] } (17. Nc3 Rxa2 18. Nxe2 Rxe2 19. e4 Rxf2 20. Bb2 Rxg2 21. Bf6 exf6 22. e5 fxe5) 17... Rxa3 { [%eval #-11] } 18. Nxa3 { [%eval #-11] } 18... b5?? { (Mate in 11 → -2.21) Lost forced checkmate sequence. e1=K was best. } { [%eval -2.21] } (18... e1=K 19. Rxe1 Nc6 20. Nb1 Nd4 21. exd4 e5 22. dxe5 d6 23. exd6 Bg4 24. Rxe8) 19. Nxb5 { [%eval -3.1] } 19... e1=Q?! { (-3.10 → -2.22) Inaccuracy. e1=K was best. } { [%eval -2.22] } (19... e1=K) 20. Rxe1 { [%eval -3.78] } 20... d6 { [%eval -2.56] } 21. Nxd6 { [%eval -2.45] } 21... exd6 { [%eval -1.47] } 22. Rh1?? { (-1.47 → Mate in 6) Checkmate is now unavoidable. g4 was best. } { [%eval #-6] } (22. g4 Bxg4) 22... Bh3?? { (Mate in 6 → -4.43) Lost forced checkmate sequence. Nh6 was best. } { [%eval -4.43] } (22... Nh6 23. Rxh6 f6 24. Rxg6 d5 25. Rxf6 Kf8 26. Rxf8 Nc6 27. Rxc8 Nd4 28. exd4#) 23. gxh3 { [%eval -4.38] } 23... Ne7?! { (-4.38 → -3.42) Inaccuracy. d5 was best. } { [%eval -3.42] } (23... d5 24. a4 Ne7 25. e4 dxe4 26. Rh2 Na6 27. f3 exf3 28. Re2 fxe2 29. h4) 24. Rb1?? { (-3.42 → Mate in 6) Checkmate is now unavoidable. f4 was best. } { [%eval #-6] } (24. f4 f5) 24... f6 { [%eval #-6] } 25. Rxb8 { [%eval #-5] } 25... Nc8 { [%eval #-5] } 26. Rxc8 { [%eval #-4] } 26... Kf8 { [%eval #-14] } 27. Rxf8 { [%eval #-13] } 27... g5 { [%eval #-13] } 28. Rxf6 { [%eval #-12] } 28... g4 { [%eval #-12] } 29. hxg4 { [%eval #-3] } 29... d5 { [%eval #-3] } 30. e4 { [%eval #-2] } 30... dxe4 { [%eval #-2] } 31. f3 { [%eval #-1] } 31... exf3 { [%eval #-1] } 32. Rxf3# { Game ends by variant rule. } 0-1