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[Event "Weekly Antichess Team Battle"] [Site "https://lichess.org/ceVvJBWY"] [Date "2025.07.19"] [Round "-"] [White "katylady"] [Black "LC-Racing"] [Result "0-1"] [GameId "ceVvJBWY"] [UTCDate "2025.07.19"] [UTCTime "16:30:32"] [WhiteElo "1804"] [BlackElo "1474"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+29"] [Variant "Antichess"] [TimeControl "90+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.19] } 1... e5?? { (-0.19 → Mate in 17) Checkmate is now unavoidable. c5 was best. } { [%eval #17] } (1... c5 2. b4 cxb4 3. d3 g5 4. Bxg5 Qc7 5. Bxe7 Nxe7 6. h4) 2. b4 { [%eval #15] } 2... Bxb4 { [%eval #14] } 3. h4?? { (Mate in 14 → -3.82) Lost forced checkmate sequence. Nf3 was best. } { [%eval -3.82] } (3. Nf3 Bxd2 4. Nxe5 Bxe1 5. Qxd7 Bxd7 6. Nxf7 Bxf2 7. Nxd8 Kxd8) 3... Bxd2 { [%eval -4.3] } 4. Kxd2 { [%eval -4.0] } 4... Qxh4 { [%eval -4.47] } 5. Rxh4 { [%eval -4.14] } 5... Nh6?? { (-4.14 → 1.30) Blunder. Nc6 was best. } { [%eval 1.3] } (5... Nc6 6. Rxh7) 6. Rxh6 { [%eval 1.23] } 6... gxh6 { [%eval 1.04] } 7. f4?! { (1.04 → 0.07) Inaccuracy. c3 was best. } { [%eval 0.07] } (7. c3 h5) 7... exf4 { [%eval 0.3] } 8. g3?? { (0.30 → -4.68) Blunder. c3 was best. } { [%eval -4.68] } (8. c3 h5 9. Qa4 f3 10. exf3 a6 11. Bxa6 bxa6 12. Qxd7 Kxd7 13. Nh3 Nc6) 8... fxg3 { [%eval -3.7] } 9. Kd3?? { (-3.70 → Mate in 12) Checkmate is now unavoidable. Nf3 was best. } { [%eval #-12] } (9. Nf3 h5) 9... g2 { [%eval #-13] } 10. Bxh6 { [%eval #-12] } 10... gxf1=Q { [%eval #-12] } 11. Qxf1 { [%eval #-11] } 11... f5?? { (Mate in 11 → 2.95) Lost forced checkmate sequence. f6 was best. } { [%eval 2.95] } (11... f6 12. Qxf6 a5 13. Qxh8 d6 14. Qxe8 Ra6 15. Qxc8 a4 16. Qxb7 Ra5 17. Qxc7) 12. Qxf5 { [%eval 1.6] } 12... d5?? { (1.60 → Mate in 8) Checkmate is now unavoidable. Rf8 was best. } { [%eval #8] } (12... Rf8 13. Qxf8) 13. Qxh7 { [%eval #8] } 13... Rxh7 { [%eval #7] } 14. Nh3 { [%eval #8] } 14... Rxh6 { [%eval #7] } 15. Na3 { [%eval #7] } 15... Bxh3 { [%eval #6] } 16. Nb1?? { (Mate in 6 → Mate in 10) Lost forced checkmate sequence. Ke4 was best. } { [%eval #-10] } (16. Ke4 dxe4 17. Rf1 Bxf1 18. Nb1 Bxe2 19. c4 Bxc4 20. Na3 Bxa2 21. Nb1 Bxb1#) 16... d4 { [%eval #-10] } 17. Kxd4 { [%eval #-9] } 17... c5 { [%eval #-9] } 18. Kxc5 { [%eval #-8] } 18... Rd6 { [%eval #-8] } 19. Kxd6 { [%eval #-7] } 19... Kd7?? { (Mate in 7 → 0.34) Lost forced checkmate sequence. Be6 was best. } { [%eval 0.34] } (19... Be6 20. Kxe6 Ke7 21. Kxe7 Nd7 22. Kxd7 Rc8 23. Kxc8 a5 24. Kxb7 a4 25. Nd2) 20. Kxd7 { [%eval -0.09] } 20... Bxd7 { [%eval 0.1] } 21. Nd2 { [%eval 0.0] } 21... Nc6? { (0.00 → 1.28) Mistake. a5 was best. } { [%eval 1.28] } (21... a5 22. e4 Na6 23. e5 Nc7 24. Re1 Bh3 25. Re4 Bf1 26. Nxf1 Na6 27. Re1) 22. Rd1?? { (1.28 → -1.31) Blunder. e4 was best. } { [%eval -1.31] } (22. e4) 22... Rd8?? { (-1.31 → 2.99) Blunder. a5 was best. } { [%eval 2.99] } (22... a5) 23. Re1?? { (2.99 → -0.40) Blunder. e4 was best. } { [%eval -0.4] } (23. e4 Bf5 24. exf5 Rxd2 25. Rxd2 Nb8 26. f6 Nd7 27. Rxd7 b5 28. Rxa7 b4) 23... Ne5?? { (-0.40 → Mate in 4) Checkmate is now unavoidable. Ra8 was best. } { [%eval #4] } (23... Ra8 24. Rc1) 24. c4?? { (Mate in 4 → Mate in 5) Lost forced checkmate sequence. a4 was best. } { [%eval #-5] } (24. a4 Bxa4 25. Ne4 Bxc2 26. e3 Bxe4 27. Rd1 Rxd1#) 24... Nxc4 { [%eval #-5] } 25. Nxc4 { [%eval #-4] } 25... a5 { [%eval #-4] } 26. Nxa5 { [%eval #-3] } 26... Rh8 { [%eval #-3] } 27. Nxb7 { [%eval #-2] } 27... Rd8 { [%eval #-2] } 28. Nxd8 { [%eval #-1] } 28... Be6 { [%eval #-1] } 29. Nxe6# { Game ends by variant rule. } 0-1