- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/ceMSD1ql"] [Date "2022.09.09"] [White "ggdil"] [Black "arda-isgor"] [Result "1-0"] [GameId "ceMSD1ql"] [UTCDate "2022.09.09"] [UTCTime "19:18:29"] [WhiteElo "1712"] [BlackElo "2105"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "180+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nh3 { [%eval 0.0] } 1... b5?? { (0.00 → 3.51) Blunder. e6 was best. } { [%eval 3.51] } (1... e6 2. b4 Bxb4 3. d4 Bxe1 4. Qxe1 c5 5. dxc5 Qa5 6. Qxa5) 2. c4?? { (3.51 → 0.42) Blunder. Rg1 was best. } { [%eval 0.42] } (2. Rg1 b4 3. b3 g5 4. Nxg5 Bb7 5. Nxf7 Bxg2 6. Rxg2 Kxf7) 2... bxc4 { [%eval 0.05] } 3. b3?! { (0.05 → -0.76) Inaccuracy. Rg1 was best. } { [%eval -0.76] } (3. Rg1 c3) 3... cxb3 { [%eval -0.38] } 4. axb3 { [%eval -0.77] } 4... Na6?? { (-0.77 → 1.46) Blunder. c5 was best. } { [%eval 1.46] } (4... c5 5. Rxa7 Rxa7 6. Ng1 c4 7. bxc4 Ra3 8. Nxa3 Qc7 9. Qb3 Qxh2 10. Qxb8 Qxg1 11. Qxc8) 5. Rxa6 { [%eval 1.35] } 5... Bxa6 { [%eval 1.61] } 6. Ng5?! { (1.61 → 1.00) Inaccuracy. e3 was best. } { [%eval 1.0] } (6. e3 Bxf1) 6... Bxe2 { [%eval 0.96] } 7. Nxh7 { [%eval 0.81] } 7... Rxh7 { [%eval 0.91] } 8. Kxe2 { [%eval 0.84] } 8... Rxh2 { [%eval 1.23] } 9. Rxh2 { [%eval 0.92] } 9... Qb8?? { (0.92 → Mate in 10) Checkmate is now unavoidable. Nh6 was best. } { [%eval #10] } (9... Nh6 10. Rxh6) 10. Rh6?? { (Mate in 10 → -0.94) Lost forced checkmate sequence. Qe1 was best. } { [%eval -0.94] } (10. Qe1 Qxb3 11. Rh4 Qxb1 12. Kf3 Qxc1 13. Qxe7 Bxe7 14. Rh3 Qxd2 15. Ke4 Qxf2 16. Be2 Qxe2) 10... Nxh6?? { (-0.94 → Mate in 9) Checkmate is now unavoidable. Qxb3 was best. } { [%eval #9] } (10... Qxb3) 11. b4?? { (Mate in 9 → -0.23) Lost forced checkmate sequence. Qe1 was best. } { [%eval -0.23] } (11. Qe1 Qxb3 12. g4 Nxg4 13. d4 Qxb1 14. Kf3 Nxf2 15. Qxf2 Qxc1 16. Bc4 Qxc4 17. d5 Qxd5) 11... Qxb4 { [%eval -0.05] } 12. d4?? { (-0.05 → Mate in 11) Checkmate is now unavoidable. g4 was best. } { [%eval #-11] } (12. g4 Qxg4) 12... Qxd4?? { (Mate in 11 → -0.62) Lost forced checkmate sequence. Qxb1 was best. } { [%eval -0.62] } (12... Qxb1 13. Bxh6 gxh6 14. Qxb1 e5 15. dxe5 Bb4 16. Qxb4 Ke7 17. Qxe7 a5 18. Qxd7 c5 19. Qxf7) 13. Bxh6 { [%eval -0.84] } 13... gxh6?! { (-0.84 → -0.07) Inaccuracy. Qxd1 was best. } { [%eval -0.07] } (13... Qxd1 14. Kxd1) 14. Qxd4 { [%eval -0.04] } 14... Rb8?? { (-0.04 → Mate in 6) Checkmate is now unavoidable. a5 was best. } { [%eval #6] } (14... a5 15. Qxd7) 15. Qxd7 { [%eval #6] } 15... Rxb1 { [%eval #5] } 16. Qxe8 { [%eval #5] } 16... Rxf1 { [%eval #4] } 17. Qxf7 { [%eval #11] } 17... Rxf2 { [%eval #10] } 18. Qxf8 { [%eval #10] } 18... Rxe2 { [%eval #2] } 19. Qxh6 { [%eval #2] } 19... Rxg2 { [%eval #1] } 20. Qd6 { [%eval #1] } 20... cxd6# { Game ends by variant rule. } 1-0