FEN
[Event "rated King of the Hill game"]
[Site "https://lichess.org/caLZJ4bn"]
[Date "2021.02.22"]
[White "arvo13"]
[Black "Limix1510"]
[Result "0-1"]
[GameId "caLZJ4bn"]
[UTCDate "2021.02.22"]
[UTCTime "14:55:30"]
[WhiteElo "1227"]
[BlackElo "1500"]
[WhiteRatingDiff "-71"]
[BlackRatingDiff "+140"]
[Variant "King of the Hill"]
[TimeControl "300+3"]
[ECO "C44"]
[Opening "Scotch Game: Lolli Variation"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.59] } 1... e5 { [%eval 0.81] } 2. Nf3 { [%eval 0.91] } 2... Nc6 { [%eval 0.71] } 3. d4 { [%eval 0.65] } 3... exd4 { [%eval 0.56] } 4. Nxd4 { [%eval 0.67] } 4... Nxd4? { (0.67 → 2.05) Mistake. Nf6 was best. } { [%eval 2.05] } (4... Nf6 5. Nc3 Bb4 6. Bg5 h6 7. Bh4 Qe7 8. f3 Bxc3+ 9. bxc3) 5. Qxd4 { [%eval 1.86] } { C44 Scotch Game: Lolli Variation } 5... d6?! { (1.86 → 3.04) Inaccuracy. c5 was best. } { [%eval 3.04] } (5... c5) 6. Kd2?! { (3.04 → 1.82) Inaccuracy. Bf4 was best. } { [%eval 1.82] } (6. Bf4 Nf6) 6... Nf6?! { (1.82 → 2.53) Inaccuracy. c5 was best. } { [%eval 2.53] } (6... c5 7. Bb5+) 7. Kd3?! { (2.53 → 1.47) Inaccuracy. Nc3 was best. } { [%eval 1.47] } (7. Nc3 Bd7) 7... Qe7?? { (1.47 → Mate in 2) Checkmate is now unavoidable. c5 was best. } { [%eval #2] } (7... c5 8. Nc3) 8. Qd5?? { (Mate in 2 → -4.89) Lost forced checkmate sequence. Qa4+ was best. } { [%eval -4.89] } (8. Qa4+ Bd7 9. Kd4#) 8... Qe5?? { (-4.89 → 2.54) Blunder. c5 was best. } { [%eval 2.54] } (8... c5) 9. Qxe5+?? { (2.54 → -0.11) Blunder. f4 was best. } { [%eval -0.11] } (9. f4) 9... dxe5 { [%eval -0.46] } 10. Bf4?? { (-0.46 → -3.93) Blunder. Be3 was best. } { [%eval -3.93] } (10. Be3 Ng4) 10... Bd6?? { (-3.93 → -1.11) Blunder. Bg4 was best. } { [%eval -1.11] } (10... Bg4 11. Nc3) 11. Nc3 { [%eval -1.42] } 11... c5?? { (-1.42 → 1.09) Blunder. Ke7 was best. } { [%eval 1.09] } (11... Ke7 12. Be3) 12. Be3? { (1.09 → -0.16) Mistake. Bg5 was best. } { [%eval -0.16] } (12. Bg5 c4+ 13. Ke2 Bg4+ 14. f3 Be6 15. g3 Ke7 16. Bg2 Rhd8 17. Rad1 Bc5 18. Nb5 Bb6) 12... b6?! { (-0.16 → 0.70) Inaccuracy. Ke7 was best. } { [%eval 0.7] } (12... Ke7 13. g3 h6 14. Rd1 b6 15. f3 Be6 16. Ke2 Rad8 17. Bg2 Bc4+ 18. Kf2 Bc7 19. b3) 13. Nd5?? { (0.70 → -2.48) Blunder. Rd1 was best. } { [%eval -2.48] } (13. Rd1 h6) 13... Be6?? { (-2.48 → 0.47) Blunder. Nxd5 was best. } { [%eval 0.47] } (13... Nxd5) 14. c4 { [%eval 0.08] } 14... Bxd5?! { (0.08 → 0.92) Inaccuracy. Nxd5 was best. } { [%eval 0.92] } (14... Nxd5 15. cxd5) 15. cxd5 { [%eval 1.18] } 15... Kd7 { [%eval 1.62] } 16. f4?? { (1.62 → -7.51) Blunder. g3 was best. } { [%eval -7.51] } (16. g3 c4+) 16... exf4 { [%eval -7.75] } 17. Bd2 { [%eval -9.37] } 17... Rae8 { [%eval -8.98] } 18. Re1 { [%eval -9.46] } 18... g6? { (-9.46 → -4.98) Mistake. Be5 was best. } { [%eval -4.98] } (18... Be5 19. Be2) 19. b4?! { (-4.98 → -7.55) Inaccuracy. g3 was best. } { [%eval -7.55] } (19. g3 Be5) 19... Ke7?? { (-7.55 → 0.00) Blunder. Be5 was best. } { [%eval 0.0] } (19... Be5 20. bxc5 bxc5 21. Be2 Kd6 22. Bf3 g5 23. g3 g4 24. Rc1 Rc8 25. Rhf1 gxf3 26. Rxf3) 20. bxc5 { [%eval 0.29] } 20... bxc5 { [%eval 0.0] } 21. Bb4?? { (0.00 → -3.10) Blunder. Bc3 was best. } { [%eval -3.1] } (21. Bc3 Kd7 22. Bd4 Nxe4 23. Rxe4 c4+ 24. Kc3 Rxe4 25. Bxh8 Bc5 26. Bxc4 Re3+ 27. Kc2 Kd6) 21... Kf8?? { (-3.10 → 18.63) Blunder. Ng4 was best. } { [%eval 18.63] } (21... Ng4) 22. Bc3?? { (18.63 → -2.36) Blunder. e5 was best. } { [%eval -2.36] } (22. e5 Kg7 23. exf6+ Kxf6 24. Bc3+ Kg5 25. Re6 f5 26. Bf6+ Kh6 27. Rxd6 Re1 28. Bxh8 f3) 22... Be5 { [%eval -2.52] } 23. g3?? { (-2.52 → -5.33) Blunder. d6 was best. } { [%eval -5.33] } (23. d6 Bxc3) 23... fxg3?? { (-5.33 → -0.08) Blunder. Bxc3 was best. } { [%eval -0.08] } (23... Bxc3 24. gxf4 Nxd5 25. exd5 Rxe1 26. d6 Re6 27. Bg2 f5 28. Kxc3 Rxd6 29. Kc4 Rd2 30. Re1) 24. Bxe5 { [%eval -0.32] } 24... Rxe5 { [%eval -0.76] } 25. hxg3?? { (-0.76 → Mate in 6) Checkmate is now unavoidable. d6 was best. } { [%eval #-6] } (25. d6 Ng4) 25... Ke7 { [%eval #-5] } 26. Kc4 { [%eval #-5] } 26... Kd6 { [%eval #-4] } 27. Bg2 { [%eval #-4] } 27... Rhe8 { [%eval #-4] } 28. Rh4 { [%eval #-4] } 28... g5 { [%eval #-4] } 29. Rh6 { [%eval #-3] } 29... Rxe4+ { [%eval #-2] } 30. Bxe4 { [%eval #-1] } 30... Ke5# { Game ends by variant rule. } 0-1