FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/cYnTSOI3"]
[Date "2026.01.17"]
[Round "-"]
[White "Engel_White"]
[Black "Max_fearles"]
[Result "0-1"]
[GameId "cYnTSOI3"]
[UTCDate "2026.01.17"]
[UTCTime "06:29:39"]
[WhiteElo "1620"]
[BlackElo "1194"]
[WhiteRatingDiff "-12"]
[BlackRatingDiff "+19"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... d6?? { (0.00 → Mate in 16) Checkmate is now unavoidable. Nh6 was best. } { [%eval #16] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. g4 { [%eval #16] } 2... Bxg4 { [%eval #15] } 3. c3?? { (Mate in 15 → -1.68) Lost forced checkmate sequence. Bg2 was best. } { [%eval -1.68] } (3. Bg2 Bxe2 4. Bxb7 Bxd1 5. Bxa8 Bxc2 6. Bc6 Nxc6 7. d4 Nxd4) 3... Bxe2 { [%eval -1.3] } 4. Kxe2 { [%eval -1.46] } 4... Nd7?! { (-1.46 → -0.61) Inaccuracy. e6 was best. } { [%eval -0.61] } (4... e6 5. Kd3 c5 6. Ke2 Nf6 7. d4 cxd4 8. Qxd4 g5 9. Bxg5 d5 10. Qxa7) 5. Qa4?? { (-0.61 → -3.45) Blunder. Ke3 was best. } { [%eval -3.45] } (5. Ke3 e5 6. Ba6 bxa6 7. d4 exd4 8. Qxd4 Qg5 9. Qxa7 Rxa7 10. Ne2 Qxe3) 5... b5?? { (-3.45 → Mate in 14) Checkmate is now unavoidable. Ndf6 was best. } { [%eval #14] } (5... Ndf6 6. Qxe8) 6. Qxa7 { [%eval #14] } 6... Rxa7 { [%eval #13] } 7. a4?? { (Mate in 13 → -1.82) Lost forced checkmate sequence. c4 was best. } { [%eval -1.82] } (7. c4 bxc4 8. b3 Rxa2 9. Rxa2 cxb3 10. Nf3 bxa2 11. d4 axb1=B 12. Ne5 dxe5) 7... Rxa4 { [%eval -1.77] } 8. Rxa4 { [%eval -1.81] } 8... bxa4 { [%eval -1.94] } 9. b3 { [%eval -2.09] } 9... axb3 { [%eval -1.92] } 10. Bb2?? { (-1.92 → Mate in 14) Checkmate is now unavoidable. Na3 was best. } { [%eval #-14] } (10. Na3 Ngf6) 10... Nc5?? { (Mate in 14 → Mate in 11) Lost forced checkmate sequence. Qb8 was best. } { [%eval #11] } (10... Qb8 11. Ba3 Qa8 12. Bxd6 Qxh1 13. Bxe7 Qxg1 14. Bxf8 Qxh2 15. Bxg7 Qxf2 16. Kxf2) 11. d3 { [%eval #11] } 11... Nxd3 { [%eval #10] } 12. Kxd3 { [%eval #10] } 12... Qb8 { [%eval #8] } 13. Kc2 { [%eval #8] } 13... bxc2 { [%eval #8] } 14. Bb5?? { (Mate in 8 → Mate in 13) Lost forced checkmate sequence. Na3 was best. } { [%eval #-13] } (14. Na3 Qxb2 15. Nxc2 Qxc2 16. Bg2 Qxf2 17. Ne2 Qxg2 18. Rb1 Qxh2 19. Rb5 Qxe2) 14... cxb1=R { [%eval #-14] } 15. Bxe8 { [%eval #-13] } 15... Rxg1 { [%eval #-13] } 16. Bxf7 { [%eval #-12] } 16... Qxb2 { [%eval #-12] } 17. Bxg8 { [%eval #-11] } 17... Qxf2 { [%eval #-11] } 18. Rxg1 { [%eval #-10] } 18... Qxh2 { [%eval #-10] } 19. Bxh7 { [%eval #-9] } 19... Rxh7 { [%eval #-9] } 20. Rxg7 { [%eval #-8] } 20... Bxg7 { [%eval #-8] } 21. c4 { [%eval #-7] } 21... d5 { [%eval #-7] } 22. cxd5 { [%eval #-6] } 22... e6 { [%eval #-6] } 23. dxe6 { [%eval #-5] } 23... Qd2 { [%eval #-6] } 24. e7 { [%eval #-5] } 24... Qd8?? { (Mate in 5 → Mate in 5) Lost forced checkmate sequence. Bf8 was best. } { [%eval #5] } (24... Bf8 25. exf8=N Qf4 26. Nxh7 Qc4 27. Ng5 Qe4 28. Nxe4 c5 29. Nxc5#) 25. exd8=K?? { (Mate in 5 → Mate in 3) Lost forced checkmate sequence. exd8=R was best. } { [%eval #-3] } (25. exd8=R Bf8 26. Rxf8 Rf7 27. Rxf7 c5 28. Rb7 c4 29. Rb3 cxb3#) 25... Rh6 { [%eval #-3] } 26. Kxc7 { [%eval #-2] } 26... Rd6 { [%eval #-2] } 27. Kxd6 { [%eval #-1] } 27... Be5 { [%eval #-1] } 28. Kxe5# { Game ends by variant rule. } 0-1
