- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated blitz game"] [Site "https://lichess.org/cYQnWOhk"] [Date "2025.10.15"] [Round "-"] [White "MantriNotQueen"] [Black "leng_100"] [Result "1/2-1/2"] [GameId "cYQnWOhk"] [UTCDate "2025.10.15"] [UTCTime "11:05:33"] [WhiteElo "1941"] [BlackElo "1969"] [WhiteRatingDiff "+0"] [BlackRatingDiff "-1"] [Variant "Standard"] [TimeControl "180+0"] [ECO "D30"] [Opening "Queen's Gambit Declined"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.17] } 1... d5 { [%eval 0.18] } 2. c4 { [%eval 0.18] } 2... e6 { [%eval 0.17] } { D30 Queen's Gambit Declined } 3. e3 { [%eval 0.02] } 3... Nf6 { [%eval 0.04] } 4. Nf3 { [%eval 0.0] } 4... Bd6 { [%eval 0.32] } 5. Nc3 { [%eval 0.0] } 5... O-O { [%eval 0.26] } 6. c5 { [%eval 0.26] } 6... Be7 { [%eval 0.12] } 7. h3 { [%eval -0.31] } 7... Nc6?! { (-0.31 → 0.44) Inaccuracy. b6 was best. } { [%eval 0.44] } (7... b6 8. cxb6 axb6 9. b3 Ne4 10. Bb2 c5 11. Be2 Ba6 12. O-O) 8. Bd3?! { (0.44 → -0.23) Inaccuracy. a3 was best. } { [%eval -0.23] } (8. a3 a5 9. Bd3 b6 10. cxb6 cxb6 11. Qe2 Bb7 12. O-O Bd6) 8... Re8?! { (-0.23 → 0.43) Inaccuracy. b6 was best. } { [%eval 0.43] } (8... b6) 9. O-O { [%eval 0.48] } 9... Bf8 { [%eval 0.44] } 10. Bb5 { [%eval 0.44] } 10... Bd7 { [%eval 0.44] } 11. a3 { [%eval 0.45] } 11... e5?! { (0.45 → 1.25) Inaccuracy. a6 was best. } { [%eval 1.25] } (11... a6) 12. Bxc6 { [%eval 1.3] } 12... Bxc6 { [%eval 1.38] } 13. Nxe5 { [%eval 1.41] } 13... Nd7?! { (1.41 → 2.20) Inaccuracy. Bd7 was best. } { [%eval 2.2] } (13... Bd7 14. Nxd7 Qxd7 15. b4 h5 16. Qd3 h4 17. a4 a6 18. Bd2 c6 19. Rfb1) 14. f4 { [%eval 1.64] } 14... Nxe5 { [%eval 1.48] } 15. fxe5 { [%eval 1.48] } 15... g6?! { (1.48 → 2.26) Inaccuracy. b6 was best. } { [%eval 2.26] } (15... b6 16. b4 bxc5 17. bxc5 Be7 18. Ra2 Rb8 19. Raf2 Rf8 20. Kh2 Qd7 21. e4) 16. Qf3 { [%eval 2.3] } 16... Qd7 { [%eval 2.28] } 17. b4 { [%eval 2.05] } 17... Bg7?! { (2.05 → 2.88) Inaccuracy. a6 was best. } { [%eval 2.88] } (17... a6 18. Ra2 Bg7 19. Raf2 Rf8 20. a4 b5 21. axb5 axb5 22. Qd1 Qe6 23. Qb3) 18. Bb2?! { (2.88 → 1.78) Inaccuracy. b5 was best. } { [%eval 1.78] } (18. b5 Bxb5 19. Nxb5 Qxb5 20. Qxf7+ Kh8 21. Qxd5 Rf8 22. Re1 Qd3 23. Qa2 Rf5) 18... Rf8 { [%eval 1.82] } 19. Rae1?! { (1.82 → 1.18) Inaccuracy. a4 was best. } { [%eval 1.18] } (19. a4 a6 20. Ba3 Bxa4 21. Nxa4 Qxa4 22. Qxd5 Bh6 23. Kh2 c6 24. Qc4 Qb5) 19... a5 { [%eval 1.68] } 20. Kh1 { [%eval 1.12] } 20... axb4 { [%eval 1.01] } 21. axb4 { [%eval 1.0] } 21... Qe6?? { (1.00 → 3.58) Blunder. b6 was best. } { [%eval 3.58] } (21... b6 22. cxb6 cxb6 23. Qe2 Ba4 24. e4 Bb3 25. Nxd5 Bxd5 26. exd5 Qxd5 27. Qf3) 22. b5 { [%eval 3.42] } 22... Bd7 { [%eval 3.36] } 23. Nxd5 { [%eval 3.34] } 23... Ra2 { [%eval 3.75] } 24. Nxc7 { [%eval 3.98] } 24... Qb3 { [%eval 4.06] } 25. Bc1 { [%eval 3.79] } 25... Bxb5 { [%eval 3.7] } 26. Nxb5 { [%eval 3.72] } 26... Qxb5 { [%eval 3.68] } 27. e4 { [%eval 3.46] } 27... Rc2?! { (3.46 → 4.81) Inaccuracy. h5 was best. } { [%eval 4.81] } (27... h5 28. Bg5 Qc4 29. Rb1 Kh7 30. Rfd1 Rfa8 31. Rxb7 Ra1 32. Be3 R8a3 33. Rxa1) 28. Bg5 { [%eval 4.47] } 28... Qc4 { [%eval 4.63] } 29. Rd1?! { (4.63 → 3.53) Inaccuracy. Be7 was best. } { [%eval 3.53] } (29. Be7 Re8 30. Bd6 h5 31. d5 Kh7 32. Qxf7 Qc3 33. e6 Ra8 34. Qf3 Raa2) 29... h6 { [%eval 3.59] } 30. Bf6 { [%eval 3.01] } 30... Ra8? { (3.01 → 5.62) Mistake. Bxf6 was best. } { [%eval 5.62] } (30... Bxf6 31. Qxf6 Qe2 32. Qf3 Qxf3 33. Rxf3 Ra8 34. e6 fxe6 35. Rf6 Kg7 36. Rxe6) 31. Bxg7 { [%eval 5.48] } 31... Kxg7 { [%eval 5.68] } 32. Qf6+ { [%eval 4.81] } 32... Kg8 { [%eval 5.07] } 33. d5 { [%eval 4.32] } 33... Raa2?? { (4.32 → Mate in 3) Checkmate is now unavoidable. Rf8 was best. } { [%eval #3] } (33... Rf8 34. e6 Qxe4 35. Rf3 Re2 36. exf7+ Kh7 37. Rf2 Rxf2 38. Qxf2 Qa4 39. Rf1) 34. Rg1?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Qxf7+ was best. } { [%eval 0.0] } (34. Qxf7+ Kh8 35. Qf8+ Kh7 36. Rf7#) 34... Qxe4 { [%eval 0.0] } 35. Qd8+ { [%eval 0.0] } 35... Kg7 { [%eval 0.0] } 36. Qf6+ { [%eval 0.0] } 36... Kg8 { [%eval 0.0] } 37. Qd8+ { [%eval 0.0] } 37... Kg7 { [%eval 0.02] } 38. Qf6+ { [%eval 0.0] } 38... Kg8 { [%eval 0.0] } { The game is a draw. } 1/2-1/2