FEN
[Event "rated blitz game"]
[Site "https://lichess.org/cX9qfy3c"]
[Date "2026.04.24"]
[Round "-"]
[White "Emmanuel42"]
[Black "tiburonconmetralleta"]
[Result "1/2-1/2"]
[GameId "cX9qfy3c"]
[UTCDate "2026.04.24"]
[UTCTime "10:19:11"]
[WhiteElo "1254"]
[BlackElo "1324"]
[WhiteRatingDiff "+1"]
[BlackRatingDiff "-2"]
[Variant "Standard"]
[TimeControl "300+0"]
[ECO "C45"]
[Opening "Scotch Game: Classical Variation"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Nf3 { [%eval 0.18] } 2... Nc6 { [%eval 0.22] } 3. d4 { [%eval 0.07] } 3... exd4 { [%eval 0.04] } 4. Nxd4 { [%eval 0.06] } 4... Bc5 { [%eval 0.22] } { C45 Scotch Game: Classical Variation } 5. Nxc6 { [%eval 0.0] } 5... bxc6 { [%eval 0.22] } 6. Bd3 { [%eval 0.24] } 6... Nf6 { [%eval 0.7] } 7. O-O { [%eval 0.37] } 7... O-O { [%eval 0.71] } 8. h3?! { (0.71 → 0.09) Inaccuracy. e5 was best. } { [%eval 0.09] } (8. e5 Nd5 9. Nd2 Re8 10. Nf3 h6 11. c4 Nb6 12. Bc2 Bf8) 8... Qe7 { [%eval 0.37] } 9. Bg5?! { (0.37 → -0.43) Inaccuracy. Nc3 was best. } { [%eval -0.43] } (9. Nc3 a5 10. Re1 d6 11. Be3 Bxe3 12. Rxe3 Qe5 13. Qd2 a4 14. Rae1 Nh5) 9... Bd4?? { (-0.43 → 1.28) Blunder. Qe5 was best. } { [%eval 1.28] } (9... Qe5 10. Bxf6 Qxf6 11. Nc3 Rb8 12. Kh1 Qf4 13. Qc1 Qxc1 14. Raxc1 Re8 15. b3) 10. Re1? { (1.28 → -0.26) Mistake. c3 was best. } { [%eval -0.26] } (10. c3 Bb6 11. Nd2 Qe6 12. a4 a5 13. Re1 d6 14. Nc4 Nd7 15. Nxb6 Nxb6) 10... Be5? { (-0.26 → 1.06) Mistake. Bxb2 was best. } { [%eval 1.06] } (10... Bxb2 11. Nd2 h6 12. Rb1 hxg5 13. Rxb2 d6 14. e5 dxe5 15. Qf3 g4 16. Qxc6) 11. Nd2 { [%eval 0.9] } 11... a5?? { (0.90 → 2.89) Blunder. h6 was best. } { [%eval 2.89] } (11... h6 12. Bh4 Bxb2 13. Rb1 Be5 14. Nc4 d6 15. Qd2 Qe6 16. Nxe5 dxe5 17. Qa5) 12. Nf3? { (2.89 → 1.20) Mistake. f4 was best. } { [%eval 1.2] } (12. f4 Bd4+ 13. Kh1 Qe8 14. e5 Nd5 15. c4 Nb4 16. Bxh7+ Kxh7 17. Ne4 f5) 12... d6 { [%eval 1.32] } 13. c3 { [%eval 0.82] } 13... Ba6?! { (0.82 → 1.52) Inaccuracy. h6 was best. } { [%eval 1.52] } (13... h6 14. Be3 a4 15. Bc2 a3 16. Nxe5 dxe5 17. b3 c5 18. Qd3 Ba6 19. c4) 14. c4?! { (1.52 → 0.51) Inaccuracy. Bc2 was best. } { [%eval 0.51] } (14. Bc2 h6 15. Bd2 Rfe8 16. Nd4 Qd7 17. f4 Bxd4+ 18. cxd4 a4 19. e5 dxe5) 14... c5 { [%eval 0.48] } 15. b3? { (0.48 → -1.14) Mistake. Nxe5 was best. } { [%eval -1.14] } (15. Nxe5 dxe5 16. f4 h6 17. Bh4 Rfe8 18. Qf3 Bb7 19. Bc2 Rad8 20. Re2 Rd4) 15... Bb7? { (-1.14 → 0.26) Mistake. Bxa1 was best. } { [%eval 0.26] } (15... Bxa1 16. Qxa1 h6 17. Bd2 Bb7 18. Nh4 Bc8 19. Bc3 Re8 20. Bc2 Nh5 21. Nf3) 16. a4?? { (0.26 → -1.67) Blunder. Nxe5 was best. } { [%eval -1.67] } (16. Nxe5 dxe5 17. Qf3 h6 18. Bd2 Rfd8 19. a4 Ra6 20. Bc3 Nd7 21. Qg3 Rg6) 16... Rae8?? { (-1.67 → 0.71) Blunder. Bxa1 was best. } { [%eval 0.71] } (16... Bxa1 17. Qxa1 Rfe8 18. Bd2 Qd7 19. Bc3 Bxe4 20. Bxf6 Bxd3 21. Bxg7 Qf5 22. Bh8) 17. Nxe5 { [%eval 0.71] } 17... dxe5 { [%eval 0.69] } 18. Qf3 { [%eval 0.7] } 18... Qd6 { [%eval 1.12] } 19. Rad1 { [%eval 1.06] } 19... Re6 { [%eval 1.19] } 20. Bb1 { [%eval 0.92] } 20... Qb6 { [%eval 0.88] } 21. Qg3 { [%eval 0.84] } 21... Nh5 { [%eval 0.86] } 22. Qf3 { [%eval 0.82] } 22... f6 { [%eval 0.96] } 23. Qxh5 { [%eval 0.81] } 23... fxg5 { [%eval 0.76] } 24. Qxg5 { [%eval 0.71] } 24... Rg6?! { (0.71 → 1.69) Inaccuracy. Qxb3 was best. } { [%eval 1.69] } (24... Qxb3 25. Rd8 Bc6 26. Rxf8+ Kxf8 27. Qf5+ Ke7 28. Qxh7 Kf7 29. Kh2 Bxa4 30. Qf5+) 25. Qxe5 { [%eval 1.67] } 25... Qxb3 { [%eval 1.69] } 26. Qxc5?? { (1.69 → -6.38) Blunder. Rd3 was best. } { [%eval -6.38] } (26. Rd3 Qxa4 27. Qxc5 Qa1 28. Qe3 Qe5 29. c5 Rgf6 30. Ba2+ Kh8 31. Bd5 Ba6) 26... Qxh3 { [%eval -5.88] } 27. g3?? { (-5.88 → Mate in 8) Checkmate is now unavoidable. Kf1 was best. } { [%eval #-8] } (27. Kf1 Rxg2 28. Qxf8+ Kxf8 29. Ke2 Bc8 30. Rd3 Bg4+ 31. Kd2 Qh2 32. e5 Rxf2+) 27... Rxg3+?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Rh6 was best. } { [%eval 0.0] } (27... Rh6 28. Qxf8+ Kxf8 29. Rd8+ Ke7 30. Rd7+ Ke6 31. Re7+ Kxe7 32. f4 Qxg3+ 33. Kf1) 28. fxg3 { [%eval 0.0] } 28... Qxg3+ { [%eval 0.0] } 29. Kh1 { [%eval 0.0] } 29... Qf3+ { [%eval 0.0] } 30. Kg1 { [%eval 0.0] } 30... Qg3+ { [%eval 0.0] } 31. Kh1 { [%eval 0.0] } 31... Qf3+ { [%eval 0.0] } 32. Kh2 { [%eval 0.0] } 32... Qf4+ { [%eval 0.0] } 33. Kh1 { [%eval 0.0] } 33... Qf3+ { [%eval 0.0] } { The game is a draw. } 1/2-1/2