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[Event "rated Antichess game"] [Site "https://lichess.org/cTUaDjBt"] [Date "2025.08.29"] [White "sebastianromero19901"] [Black "vitin003"] [Result "1-0"] [GameId "cTUaDjBt"] [UTCDate "2025.08.29"] [UTCTime "20:21:29"] [WhiteElo "1718"] [BlackElo "2100"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Bxd7 { [%eval 0.49] } 4. b4 { [%eval 0.0] } 4... Bxb4 { [%eval 1.72] } 5. Qg4?? { (1.72 → -1.30) Blunder. c3 was best. } { [%eval -1.3] } (5. c3 Bxc3 6. Nxc3 Bb5 7. Nxb5 Qxd2 8. Bxd2 a6 9. Nxc7 Kd8) 5... Bxd2 { [%eval 0.0] } 6. Qxg7 { [%eval -0.32] } 6... Bxe3 { [%eval 0.0] } 7. Qxf7?? { (0.00 → Mate in 16) Checkmate is now unavoidable. Qxh8 was best. } { [%eval #-16] } (7. Qxh8 Bxf2 8. Qxg8 Bxg1 9. Qxh7 Bxh2 10. Qxh2 e5 11. Qxe5 Qg5) 7... Kxf7 { [%eval #-16] } 8. fxe3 { [%eval #-15] } 8... Nc6 { [%eval #-15] } 9. Nd2 { [%eval #-14] } 9... Nd4?? { (Mate in 14 → -0.53) Lost forced checkmate sequence. Qh4 was best. } { [%eval -0.53] } (9... Qh4 10. h3 Qxe1 11. Nf1 Qxe3 12. Nxe3 Nh6 13. c4 Ng4 14. Nxg4) 10. exd4 { [%eval -0.58] } 10... e5 { [%eval -1.44] } 11. dxe5 { [%eval -1.28] } 11... Bh3?? { (-1.28 → 5.32) Blunder. Qh4 was best. } { [%eval 5.32] } (11... Qh4 12. e6 Qxh2 13. Rxh2 Kxe6 14. Rxh7 Rxh7 15. Ne2 c5 16. Nd4 cxd4 17. c4) 12. Nxh3 { [%eval 5.63] } 12... Qxd2 { [%eval 5.62] } 13. Kxd2 { [%eval 6.08] } 13... Ke8?! { (6.08 → 12.23) Inaccuracy. Kf8 was best. } { [%eval 12.23] } (13... Kf8 14. Nf4) 14. a4?? { (12.23 → 4.03) Blunder. Nf4 was best. } { [%eval 4.03] } (14. Nf4) 14... Nf6?? { (4.03 → Mate in 14) Checkmate is now unavoidable. Ne7 was best. } { [%eval #14] } (14... Ne7 15. Ke3) 15. exf6 { [%eval 10.75] } 15... Rc8?! { (10.75 → Mate in 10) Checkmate is now unavoidable. Kd8 was best. } { [%eval #10] } (15... Kd8 16. Nf4) 16. f7 { [%eval #10] } 16... Kxf7 { [%eval #10] } 17. Nf2?? { (Mate in 10 → 6.16) Lost forced checkmate sequence. Rb1 was best. } { [%eval 6.16] } (17. Rb1 c5 18. Rb8 Rxb8 19. Bb2 Rxb2 20. Ke3 Rxc2 21. Rb1 Rxg2 22. Kd4 cxd4) 17... h6?? { (6.16 → Mate in 10) Checkmate is now unavoidable. Ke8 was best. } { [%eval #10] } (17... Ke8 18. Ba3) 18. Rd1 { [%eval #12] } 18... Ke6 { [%eval #10] } 19. a5?? { (Mate in 10 → 3.00) Lost forced checkmate sequence. Rb1 was best. } { [%eval 3.0] } (19. Rb1 Kd6 20. Rb8 Rxb8 21. Bb2 Rxb2 22. Ke2 Rxc2 23. Rxd6 Rxe2 24. Rxh6 Rxh6) 19... Rh7 { [%eval 2.46] } 20. a6?? { (2.46 → Mate in 7) Checkmate is now unavoidable. Nh3 was best. } { [%eval #-7] } (20. Nh3 Re7 21. c3 c6 22. Bb2 Rec7 23. Kd3 Kf6 24. Rdb1 c5 25. Ke3 a6) 20... Kd6?? { (Mate in 7 → Mate in 15) Lost forced checkmate sequence. c5 was best. } { [%eval #15] } (20... c5 21. g3 Rb7 22. axb7 a6 23. bxc8=Q Kf6 24. Qxa6 Kf5 25. Qxh6 Ke6 26. Qxe6) 21. Rb1?? { (Mate in 15 → Mate in 4) Lost forced checkmate sequence. g4 was best. } { [%eval #-4] } (21. g4 Rd7 22. g5 hxg5 23. h4 gxh4 24. Nd3 Ke5 25. Nxe5 Rxd2 26. Bxd2 Ra8) 21... Kc6?? { (Mate in 4 → Mate in 7) Lost forced checkmate sequence. Rb8 was best. } { [%eval #7] } (21... Rb8 22. Rxb8 Rh8 23. Rxh8 Kd7 24. Rxh6 Kc6 25. Rxc6#) 22. Rb8 { [%eval #7] } 22... Rxb8 { [%eval #6] } 23. Bb2 { [%eval #6] } 23... Rxb2 { [%eval #5] } 24. Ke2 { [%eval #5] } 24... Rxc2 { [%eval #4] } 25. Rd8 { [%eval #4] } 25... Rxe2 { [%eval #3] } 26. Rd1 { [%eval #4] } 26... Rxf2 { [%eval #3] } 27. Rd3 { [%eval #3] } 27... Rxg2 { [%eval #2] } 28. Rd1 { [%eval #2] } 28... Rxh2 { [%eval #1] } 29. Rd2 { [%eval #1] } 29... Rxd2# { Game ends by variant rule. } 1-0