- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/cPpMQ4JC"] [Date "2025.04.30"] [White "Omar55k"] [Black "joer45"] [Result "0-1"] [GameId "cPpMQ4JC"] [UTCDate "2025.04.30"] [UTCTime "23:25:29"] [WhiteElo "1612"] [BlackElo "2269"] [WhiteRatingDiff "-1"] [BlackRatingDiff "+0"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... c5? { (2.49 → 4.24) Mistake. b5 was best. } { [%eval 4.24] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6?! { (4.24 → 3.12) Inaccuracy. b4 was best. } { [%eval 3.12] } (2. b4 cxb4 3. Ba6 Nxa6 4. g3 Nb8 5. d3 b3 6. cxb3 g5) 2... Nxa6 { [%eval 3.7] } 3. b4 { [%eval 4.13] } 3... cxb4 { [%eval 4.28] } 4. c3?? { (4.28 → Mate in 17) Checkmate is now unavoidable. Na3 was best. } { [%eval #-17] } (4. Na3 bxa3 5. Bxa3 Nb4 6. Bxb4 e6 7. Bxf8 Kxf8 8. Qc1 Ne7) 4... bxc3 { [%eval #-18] } 5. dxc3 { [%eval #-16] } 5... Nh6 { [%eval #-20] } 6. Qxd7 { [%eval -8.53] } 6... Bxd7 { [%eval #-22] } 7. Ba3 { [%eval #-13] } 7... Bh3 { [%eval #-13] } 8. Nxh3 { [%eval #-12] } 8... g5 { [%eval #-13] } 9. Nxg5 { [%eval #-11] } 9... Qd4?? { (Mate in 11 → Mate in 17) Lost forced checkmate sequence. Qd5 was best. } { [%eval #17] } (9... Qd5 10. Nxf7 Kxf7 11. Bxe7 Qxg2 12. Bxf8 Qxh2 13. Rxh2 Rhxf8 14. Rxh6 b5 15. Rxa6) 10. Nxf7?? { (Mate in 17 → Mate in 11) Lost forced checkmate sequence. Bxe7 was best. } { [%eval #-11] } (10. Bxe7) 10... Kxf7 { [%eval #-11] } 11. Bxe7 { [%eval #-9] } 11... Bxe7 { [%eval #-9] } 12. cxd4 { [%eval #-8] } 12... Ba3 { [%eval #-8] } 13. Nxa3 { [%eval #-7] } 13... b5 { [%eval #-7] } 14. Nxb5 { [%eval #-6] } 14... Rab8 { [%eval #-6] } 15. Nxa7 { [%eval #-5] } 15... Rb1 { [%eval #-6] } 16. Rxb1 { [%eval #-5] } 16... Nb4 { [%eval #-5] } 17. Rxb4 { [%eval #-4] } 17... Rb8 { [%eval #-4] } 18. Rxb8 { [%eval #-3] } 18... Kf8 { [%eval #-3] } 19. Rxf8 { [%eval #-2] } 19... Nf5 { [%eval #-2] } 20. Rxf5 { [%eval #-1] } 20... h5 { [%eval #-1] } 21. Rxh5# { Game ends by variant rule. } 0-1