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[Event "AntiChess Team Battle"] [Site "https://lichess.org/cPNZDfyP"] [Date "2020.07.04"] [White "GMisBORN"] [Black "itxSMG"] [Result "1-0"] [GameId "cPNZDfyP"] [UTCDate "2020.07.04"] [UTCTime "14:52:17"] [WhiteElo "1291"] [BlackElo "1145"] [WhiteRatingDiff "+43"] [BlackRatingDiff "-17"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5) 1... a6?? { (Mate in 15 → 5.42) Lost forced checkmate sequence. b5 was best. } { [%eval 5.42] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Kxd2 Nxd2 6. Bxf7 Nxb1 7. Rxb1 Rg8 8. Bxg8) 2. Bxa6 { [%eval 5.23] } 2... bxa6 { [%eval 5.01] } 3. e5 { [%eval 5.06] } 3... d6?? { (5.06 → Mate in 14) Checkmate is now unavoidable. c6 was best. } { [%eval #14] } (3... c6 4. e6 fxe6 5. Ne2 Nf6 6. b3 Qa5 7. a3 Qxd2 8. Kxd2 Ng8 9. a4 Bb7 10. Qf1) 4. exd6 { [%eval #15] } 4... Qxd6 { [%eval #14] } 5. Qh5?? { (Mate in 14 → -0.98) Lost forced checkmate sequence. Qg4 was best. } { [%eval -0.98] } (5. Qg4 Bxg4 6. Kd1 Bxd1 7. h4 Bxc2 8. d3 Bxd3 9. Rh2 Qxh2 10. Na3 Qxg1 11. Bd2 Qxg2) 5... Qxd2?? { (-0.98 → 3.85) Blunder. Qxh2 was best. } { [%eval 3.85] } (5... Qxh2 6. Rxh2) 6. Qxh7?? { (3.85 → -1.63) Blunder. Bxd2 was best. } { [%eval -1.63] } (6. Bxd2 Bf5) 6... Rxh7?? { (-1.63 → 3.89) Blunder. Qxe1 was best. } { [%eval 3.89] } (6... Qxe1) 7. Kxd2 { [%eval 3.86] } 7... Rxh2 { [%eval 4.14] } 8. Rxh2 { [%eval 4.35] } 8... g6?? { (4.35 → Mate in 10) Checkmate is now unavoidable. Bh3 was best. } { [%eval #10] } (8... Bh3 9. Rxh3) 9. Rh6 { [%eval #11] } 9... Nxh6 { [%eval #10] } 10. Ke2?? { (Mate in 10 → 0.90) Lost forced checkmate sequence. g4 was best. } { [%eval 0.9] } (10. g4 Bxg4 11. Nf3 Bxf3 12. Ke2 Bxe2 13. Bxh6 Bxh6 14. f4 Bxf4 15. c4 Bxc4 16. Nd2 Bxd2) 10... Nd7?? { (0.90 → Mate in 10) Checkmate is now unavoidable. Bf5 was best. } { [%eval #10] } (10... Bf5 11. Bxh6) 11. Bxh6 { [%eval #10] } 11... Bxh6 { [%eval #9] } 12. f4 { [%eval #9] } 12... Bxf4 { [%eval #8] } 13. Ke3 { [%eval #8] } 13... Bxe3 { [%eval #7] } 14. b3?? { (Mate in 7 → -2.66) Lost forced checkmate sequence. b4 was best. } { [%eval -2.66] } (14. b4 Bxg1 15. b5 axb5 16. Na3 Rxa3 17. Rxg1 Rxa2 18. g4 Rxc2 19. Rg2 Rxg2 20. g5 Rxg5#) 14... Bxg1 { [%eval -2.3] } 15. g3?? { (-2.30 → -6.27) Blunder. c4 was best. } { [%eval -6.27] } (15. c4 c5 16. a4 e5 17. Ra3 Be3 18. Ra1 Bd2 19. Nxd2 e4 20. Nxe4 Nf6 21. Nxc5 Ng4) 15... a5?? { (-6.27 → Mate in 6) Checkmate is now unavoidable. Bb7 was best. } { [%eval #6] } (15... Bb7) 16. g4?? { (Mate in 6 → -10.21) Lost forced checkmate sequence. b4 was best. } { [%eval -10.21] } (16. b4 axb4 17. Nc3 Rxa2 18. Rxg1 Rxc2 19. Rh1 Rxc3 20. Rh5 gxh5 21. g4 hxg4#) 16... a4?! { (-10.21 → -5.63) Inaccuracy. Ba6 was best. } { [%eval -5.63] } (16... Ba6 17. b4) 17. bxa4 { [%eval -5.82] } 17... Rxa4 { [%eval -5.13] } 18. Na3 { [%eval -4.77] } 18... Rxa3?? { (-4.77 → Mate in 3) Checkmate is now unavoidable. Rxg4 was best. } { [%eval #3] } (18... Rxg4) 19. Rxg1 { [%eval #3] } 19... Rxa2 { [%eval #2] } 20. Ra1?? { (Mate in 2 → Mate in 14) Lost forced checkmate sequence. g5 was best. } { [%eval #-14] } (20. g5 Rxc2 21. Rc1 Rxc1#) 20... Rxc2?? { (Mate in 14 → Mate in 3) Lost forced checkmate sequence. Rxa1 was best. } { [%eval #3] } (20... Rxa1 21. g5 Kd8 22. c3 Re1 23. c4 Ne5 24. c5 Nd3 25. c6 Bb7 26. cxb7 Rh1 27. b8=B) 21. Ra8?? { (Mate in 3 → Mate in 7) Lost forced checkmate sequence. Ra6 was best. } { [%eval #-7] } (21. Ra6 Bxa6 22. g5 f6 23. gxf6 exf6#) 21... Re2 { [%eval #-7] } 22. Rxc8 { [%eval #-6] } 22... g5?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Ra2 was best. } { [%eval 0.0] } (22... Ra2 23. Rxe8 Nc5 24. Rxe7 g5 25. Rxc7 Na6 26. Rxf7 Nc7 27. Rxc7 Ra7 28. Rxa7#) 23. Rxc7 { [%eval 0.0] } 23... Rc2?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Kf8 was best. } { [%eval #1] } (23... Kf8 24. Rxd7 f5 25. gxf5 Ke8 26. Rxe7 Rxe7 27. f6 Rg7 28. fxg7 Kd7 29. g8=K g4 30. Kf7) 24. Rxd7 { [%eval #1] } 24... Kxd7# { Game ends by variant rule. } 1-0