FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/cLPZdqd6"]
[Date "2026.03.20"]
[Round "-"]
[White "DanielTseng"]
[Black "nechitart"]
[Result "0-1"]
[GameId "cLPZdqd6"]
[UTCDate "2026.03.20"]
[UTCTime "14:02:50"]
[WhiteElo "1542"]
[BlackElo "1591"]
[WhiteRatingDiff "-21"]
[BlackRatingDiff "+5"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Bxg8?? { (5.49 → Mate in 11) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-11] } (6. Kxd2 Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qe1 Ra3) 6... Rxg8 { [%eval #-11] } 7. Bxd2 { [%eval #-9] } 7... Bf3?? { (Mate in 9 → 4.98) Lost forced checkmate sequence. h5 was best. } { [%eval 4.98] } (7... h5 8. Qxh5 a5 9. Qxa5 Rxa5 10. Bxa5 e5 11. Bxc7 e4 12. Bxb8) 8. Qxf3 { [%eval 2.98] } 8... Nd7 { [%eval 3.42] } 9. Qxf8 { [%eval 2.92] } 9... Nxf8 { [%eval 2.68] } 10. Nc3?? { (2.68 → Mate in 12) Checkmate is now unavoidable. c4 was best. } { [%eval #-12] } (10. c4 Rh8) 10... Ne6 { [%eval #-23] } 11. Ne4 { [%eval #-8] } 11... Nf4 { [%eval #-8] } 12. exf4 { [%eval #-7] } 12... c5 { [%eval #-7] } 13. Nxc5 { [%eval #-6] } 13... e6?? { (Mate in 6 → 4.16) Lost forced checkmate sequence. g5 was best. } { [%eval 4.16] } (13... g5 14. fxg5 Rxg5 15. Bxg5 Rd8 16. Bxe7 h5 17. Bxd8 h4 18. Bxh4 a6 19. Nxa6#) 14. Nxe6 { [%eval 4.73] } 14... Rge8?? { (4.73 → Mate in 18) Checkmate is now unavoidable. g5 was best. } { [%eval #18] } (14... g5) 15. Nxg7 { [%eval #18] } 15... Rxe1 { [%eval #17] } 16. Rxe1?? { (Mate in 17 → Mate in 3) Lost forced checkmate sequence. Bxe1 was best. } { [%eval #-3] } (16. Bxe1 Re8 17. Nxe8 a5 18. Bxa5 h6 19. Ne2 h5 20. Rg1 h4 21. Rg6 h3) 16... h5 { [%eval #-3] } 17. Nxh5 { [%eval #-2] } 17... Re8 { [%eval #-2] } 18. Rxe8 { [%eval #-1] } 18... a5 { [%eval #-1] } 19. Bxa5# { Game ends by variant rule. } 0-1