- Blind mode tutorial
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[Event "rated bullet game"] [Site "https://lichess.org/cJc1v0II"] [Date "2023.07.20"] [Round "-"] [White "Mitosisss"] [Black "Dark-Mador"] [Result "1-0"] [GameId "cJc1v0II"] [UTCDate "2023.07.20"] [UTCTime "08:41:21"] [WhiteElo "1485"] [BlackElo "1475"] [WhiteRatingDiff "+6"] [BlackRatingDiff "-5"] [Variant "Standard"] [TimeControl "60+0"] [ECO "D25"] [Opening "Queen's Gambit Accepted: Normal Variation"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. d4 { [%eval 0.0] } 1... d5 { [%eval 0.27] } 2. c4 { [%eval 0.29] } 2... Nf6 { [%eval 0.71] } 3. Nf3?! { (0.71 → 0.16) Inaccuracy. cxd5 was best. } { [%eval 0.16] } (3. cxd5 c6 4. dxc6 Nxc6 5. Nf3 e5 6. dxe5 Qxd1+ 7. Kxd1 Ng4) 3... dxc4 { [%eval 0.32] } 4. e3 { [%eval 0.27] } { D25 Queen's Gambit Accepted: Normal Variation } 4... b5 { [%eval 0.56] } 5. Nc3?! { (0.56 → -0.40) Inaccuracy. a4 was best. } { [%eval -0.4] } (5. a4 c6 6. b3 e6 7. axb5 cxb5 8. bxc4 bxc4 9. Bxc4 Bd6) 5... Bd7? { (-0.40 → 0.91) Mistake. c6 was best. } { [%eval 0.91] } (5... c6 6. a4 b4 7. Na2 e6 8. Bxc4 Bb7 9. O-O Nbd7 10. b3) 6. a3?! { (0.91 → 0.00) Inaccuracy. Ne5 was best. } { [%eval 0.0] } (6. Ne5 Nc6 7. Nxd7 Qxd7 8. Nxb5 e5 9. Bxc4 Bb4+ 10. Bd2 Bxd2+) 6... e6 { [%eval 0.09] } 7. h3 { [%eval -0.42] } 7... Bd6 { [%eval -0.14] } 8. Ne5?! { (-0.14 → -0.79) Inaccuracy. b3 was best. } { [%eval -0.79] } (8. b3 b4 9. axb4 Bxb4 10. Bd2 cxb3 11. Qxb3 c5 12. dxc5 a5 13. Be2 O-O 14. O-O Bc6) 8... Bxe5?! { (-0.79 → -0.13) Inaccuracy. O-O was best. } { [%eval -0.13] } (8... O-O) 9. dxe5 { [%eval -0.24] } 9... Nd5 { [%eval -0.13] } 10. e4 { [%eval -0.65] } 10... Nxc3 { [%eval -0.66] } 11. bxc3 { [%eval -0.62] } 11... O-O { [%eval -0.64] } 12. Bd3?? { (-0.64 → -4.82) Blunder. a4 was best. } { [%eval -4.82] } (12. a4) 12... cxd3 { [%eval -4.78] } 13. Qxd3 { [%eval -4.77] } 13... Nc6 { [%eval -4.53] } 14. Qf3 { [%eval -5.69] } 14... Nxe5 { [%eval -5.72] } 15. Qf4?! { (-5.72 → -8.52) Inaccuracy. Qg3 was best. } { [%eval -8.52] } (15. Qg3 f6 16. h4 Bc6 17. O-O Qe8 18. a4 bxa4 19. Rd1 Rf7 20. h5 Nc4 21. h6 g6) 15... Nd3+ { [%eval -8.48] } 16. Ke2 { [%eval -8.47] } 16... Nxf4+ { [%eval -8.47] } 17. Bxf4 { [%eval -8.5] } 17... f6 { [%eval -7.8] } 18. Be3 { [%eval -8.15] } 18... e5 { [%eval -7.8] } 19. Rad1 { [%eval -8.02] } 19... Qe7 { [%eval -7.92] } 20. f4 { [%eval -9.43] } 20... Bc6 { [%eval -9.52] } 21. fxe5 { [%eval -10.02] } 21... Qxe5 { [%eval -9.52] } 22. Rd4 { [%eval -9.87] } 22... Bxe4 { [%eval -9.34] } 23. Rhd1 { [%eval -10.55] } 23... Bxg2 { [%eval -10.75] } 24. R1d2 { [%eval -10.89] } 24... Bxh3 { [%eval -10.57] } 25. Kd3?! { (-10.57 → Mate in 11) Checkmate is now unavoidable. Kd1 was best. } { [%eval #-11] } (25. Kd1 a5 26. R2d3 Qe6 27. Bd2 Bf5 28. Re3 Qa2 29. Ke2 c5) 25... Bf5+?! { (Mate in 11 → -12.30) Lost forced checkmate sequence. Qf5+ was best. } { [%eval -12.3] } (25... Qf5+ 26. Re4 Rfd8+ 27. Bd4 Qf3+ 28. Kc2 Qxe4+ 29. Kb3 Qb1+ 30. Rb2 Be6+ 31. c4 Bxc4+ 32. Kc3) 26. Ke2 { [%eval -13.08] } 26... Qh2+ { [%eval -12.26] } 27. Kd1?! { (-12.26 → Mate in 10) Checkmate is now unavoidable. Kf3 was best. } { [%eval #-10] } (27. Kf3 Qh1+ 28. Kf2 Rae8 29. Re2 Bh3 30. Rd1 Qxd1 31. Re1 Qd5 32. Re2 Qg2+ 33. Ke1 Qf1+) 27... Bg4+? { (Mate in 10 → -8.89) Lost forced checkmate sequence. Qh1+ was best. } { [%eval -8.89] } (27... Qh1+ 28. Ke2 Rfe8 29. R2d3 Bxd3+ 30. Rxd3 Rxe3+ 31. Rxe3 Qg2+ 32. Ke1 Rd8 33. Re6 Rd2 34. Re8+) 28. Kc2 { [%eval -10.45] } 28... Qh5 { [%eval -8.97] } 29. Rd5 { [%eval -10.2] } 29... Qg6+ { [%eval -9.88] } 30. R2d3 { [%eval -11.34] } 30... Bf5 { [%eval -10.74] } 31. Rxf5 { [%eval -11.63] } 31... Qxf5 { [%eval -12.35] } 32. Kd2 { [%eval -10.84] } 32... c5 { [%eval -10.47] } 33. Ke2?! { (-10.47 → Mate in 9) Checkmate is now unavoidable. Bxc5 was best. } { [%eval #-9] } (33. Bxc5 Rfe8 34. Bg1 Qe4 35. Be3 h5 36. Kc2 h4 37. Kb2 Qxd3 38. c4 Rxe3 39. cxb5) 33... c4 { [%eval #-8] } 34. Rd2 { [%eval #-8] } 34... Rae8 { [%eval #-7] } 35. Kd1 { [%eval #-5] } 35... Qe4 { [%eval #-7] } 36. Bc5 { [%eval #-1] } 36... Qh1+ { [%eval #-9] } 37. Kc2 { [%eval #-5] } 37... Qh5 { [%eval #-8] } 38. Bxf8 { [%eval #-5] } 38... Rxf8?! { (Mate in 5 → -29.65) Lost forced checkmate sequence. Re1 was best. } { [%eval -29.65] } (38... Re1 39. Kb2 Qh1 40. a4 Ra1 41. Rd1 Qxd1 42. axb5 Qb1#) 39. Rd7?! { (-29.65 → Mate in 6) Checkmate is now unavoidable. Kb2 was best. } { [%eval #-6] } (39. Kb2 Qh3) 39... Re8 { [%eval #-7] } 40. Kc1 { [%eval #-4] } { White wins on time. } 1-0