- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Racing Kings game"] [Site "https://lichess.org/cIZBuJUI"] [Date "2025.03.30"] [White "Giorgitas"] [Black "alifh4444"] [Result "0-1"] [GameId "cIZBuJUI"] [UTCDate "2025.03.30"] [UTCTime "08:22:43"] [WhiteElo "1575"] [BlackElo "1500"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+294"] [Variant "Racing Kings"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Kh3 { [%eval 0.0] } 1... Ka3 { [%eval 0.32] } 2. Kh4?? { (0.32 → -2.52) Blunder. Nxc1 was best. } { [%eval -2.52] } (2. Nxc1 Be4 3. Bd4 Nxf1 4. Kg4 Ka4 5. Rxb2 Bxh1 6. Kf5 Rxb2) 2... Rb5?? { (-2.52 → 0.00) Blunder. Nxf2 was best. } { [%eval 0.0] } (2... Nxf2 3. Rxf2 Rb6 4. Nxc1 Be4 5. Bg2 Kb4 6. Rxd2 Bxg2 7. Rdxg2) 3. Rg5?? { (0.00 → -2.34) Blunder. Nxc1 was best. } { [%eval -2.34] } (3. Nxc1 Nxf2 4. Rxf2 Nxf1 5. Rxc2 Kb4 6. Rg5 Ng3 7. Kxg3 Rxc1) 3... Nxf2 { [%eval -2.22] } 4. Kh5?? { (-2.22 → -6.13) Blunder. Rxb5 was best. } { [%eval -6.13] } (4. Rxb5 Rxb5) 4... Rb6?? { (-6.13 → -1.58) Blunder. Kb4 was best. } { [%eval -1.58] } (4... Kb4 5. Qc6 Nxf1 6. Nxc1 Be4 7. Qe6 Rb6 8. Kh6 Nh3 9. Qf6) 5. Rg6?? { (-1.58 → -6.95) Blunder. Qh4 was best. } { [%eval -6.95] } (5. Qh4 Nxf1 6. Nxc1 Nh3 7. Ncd3 Nxg5 8. Rxg5 Qc3 9. Rg6 Ra6 10. Kh6 Ra7) 5... Rxg6 { [%eval -6.97] } 6. Rxg6 { [%eval -6.68] } 6... Nxf1?? { (-6.68 → -2.04) Blunder. Nxh1 was best. } { [%eval -2.04] } (6... Nxh1 7. Nxc1) 7. Nxc1?? { (-2.04 → -6.09) Blunder. Qxf1 was best. } { [%eval -6.09] } (7. Qxf1 Be3) 7... Nxh1 { [%eval -5.6] } 8. Kh6?? { (-5.60 → Mate in 8) Checkmate is now unavoidable. Ncd3 was best. } { [%eval #-8] } (8. Ncd3) 8... Bxg6 { [%eval -22.94] } 9. Kxg6?! { (-22.94 → Mate in 6) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-6] } (9. Ne2 Bf5) 9... Rxc1 { [%eval #-7] } 10. Kf7 { [%eval #-7] } 10... Rc8 { [%eval #-6] } 11. Ke7 { [%eval #-6] } 11... Kb4 { [%eval #-5] } 12. Kd7 { [%eval #-5] } 12... Rh8 { [%eval #-6] } 13. Nf3 { [%eval #-4] } 13... Kb5 { [%eval #-3] } 14. Ng5 { [%eval #-3] } 14... Kb6 { [%eval #-2] } 15. Ne6 { [%eval #-2] } 15... Kb7 { [%eval #-1] } 16. Nc7 { [%eval #-1] } 16... Kb8# { Game ends by variant rule. } 0-1