- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/cHCbEwpm"] [Date "2024.09.21"] [Round "-"] [White "ArsenMex"] [Black "Hikmet982"] [Result "1-0"] [GameId "cHCbEwpm"] [UTCDate "2024.09.21"] [UTCTime "12:34:52"] [WhiteElo "979"] [BlackElo "966"] [WhiteRatingDiff "+16"] [BlackRatingDiff "-5"] [Variant "Standard"] [TimeControl "300+3"] [ECO "A40"] [Opening "Englund Gambit Declined: Reversed French"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.03] } 1... e5 { [%eval 0.26] } 2. d4 { [%eval 0.14] } { A40 Englund Gambit Declined: Reversed French } 2... e4 { [%eval 0.52] } 3. Nc3?! { (0.52 → -0.36) Inaccuracy. c4 was best. } { [%eval -0.36] } (3. c4 d5 4. cxd5 f5 5. Nh3 Nf6 6. Nc3 Nbd7 7. Qb3 Bd6) 3... Nf6?! { (-0.36 → 0.46) Inaccuracy. d5 was best. } { [%eval 0.46] } (3... d5 4. f3 Nf6 5. fxe4 Nxe4 6. Nxe4 dxe4 7. Ne2 Bd6 8. c4) 4. Nh3?! { (0.46 → -0.49) Inaccuracy. d5 was best. } { [%eval -0.49] } (4. d5 c6 5. Nge2 Na6 6. Nf4 b5 7. a3 b4 8. axb4 Nxb4) 4... Bb4?! { (-0.49 → 0.25) Inaccuracy. d5 was best. } { [%eval 0.25] } (4... d5 5. f3 Bxh3 6. gxh3 Bb4 7. Bg2 O-O 8. O-O Nbd7 9. fxe4) 5. Bd2 { [%eval 0.23] } 5... O-O? { (0.23 → 1.52) Mistake. a5 was best. } { [%eval 1.52] } (5... a5 6. a3) 6. Be2? { (1.52 → -0.05) Mistake. Nxe4 was best. } { [%eval -0.05] } (6. Nxe4 Nxe4 7. Bxb4 Re8 8. f3 d5 9. fxe4 Bxh3 10. gxh3 Nc6 11. Bc3 Qh4+) 6... d5 { [%eval 0.2] } 7. Nf4?! { (0.20 → -0.40) Inaccuracy. Nxe4 was best. } { [%eval -0.4] } (7. Nxe4 Nxe4 8. Bxb4 Bxh3 9. gxh3 Re8 10. O-O Re6 11. Kh1 Qh4 12. Be1 Qxh3) 7... c6?? { (-0.40 → 1.85) Blunder. Be7 was best. } { [%eval 1.85] } (7... Be7 8. O-O c6 9. f3 exf3 10. Bxf3 Nbd7 11. Kh1 Re8 12. e4) 8. O-O?? { (1.85 → -0.83) Blunder. Nxe4 was best. } { [%eval -0.83] } (8. Nxe4 Nxe4 9. Bxb4 Re8 10. a4 Na6 11. Ba3 Nc7 12. O-O Bf5 13. Bd3 Ne6) 8... b6?? { (-0.83 → 2.13) Blunder. Bd6 was best. } { [%eval 2.13] } (8... Bd6) 9. a3?? { (2.13 → -0.56) Blunder. Nxe4 was best. } { [%eval -0.56] } (9. Nxe4 Nxe4 10. Bxb4 Re8 11. Be1 Nd6 12. b3 Ba6 13. Bb4 Bxe2 14. Qxe2 Ne4) 9... Bxc3?! { (-0.56 → 0.07) Inaccuracy. Bd6 was best. } { [%eval 0.07] } (9... Bd6) 10. Bxc3 { [%eval 0.09] } 10... c5?? { (0.09 → 3.06) Blunder. Re8 was best. } { [%eval 3.06] } (10... Re8) 11. dxc5 { [%eval 3.18] } 11... bxc5 { [%eval 3.3] } 12. b3?! { (3.30 → 2.26) Inaccuracy. Bxf6 was best. } { [%eval 2.26] } (12. Bxf6 gxf6 13. Qxd5 Qxd5 14. Nxd5 Nd7 15. Rfd1 Kg7 16. Nf4 Rb8 17. b3 Ne5) 12... Ng4?? { (2.26 → 5.14) Blunder. Bb7 was best. } { [%eval 5.14] } (12... Bb7 13. Bxf6 Qxf6 14. Nxd5 Qe5 15. Nf4 Nc6 16. Qd7 Rab8 17. Bc4 Qf6 18. Rfd1) 13. Nxd5?! { (5.14 → 3.61) Inaccuracy. Bxg4 was best. } { [%eval 3.61] } (13. Bxg4 Bxg4 14. Qxg4 d4 15. Bb2 f5 16. Qg3 Qf6 17. b4 Nc6 18. Rad1 c4) 13... Qh4 { [%eval 3.71] } 14. Bxg4?! { (3.71 → 2.80) Inaccuracy. h3 was best. } { [%eval 2.8] } (14. h3 Nh6 15. Bb5 a6 16. Bc4 Be6 17. Qe2 Nd7 18. Rad1 Rfe8 19. f3) 14... Bxg4 { [%eval 2.81] } 15. Qd2?! { (2.81 → 1.78) Inaccuracy. Ne7+ was best. } { [%eval 1.78] } (15. Ne7+ Qxe7 16. Qxg4 f5 17. Qe2 Nd7 18. Rfd1 Nb6 19. a4 Rad8 20. Rxd8 Rxd8) 15... Qg5 { [%eval 2.16] } 16. Nc7?? { (2.16 → -3.56) Blunder. f4 was best. } { [%eval -3.56] } (16. f4 exf3 17. Nc7 Nc6 18. Nxa8 Rxa8 19. e4 Qxd2 20. Bxd2 fxg2 21. Rf2 Re8) 16... Bf3 { [%eval -3.31] } 17. g3 { [%eval -3.51] } 17... Nc6 { [%eval -3.0] } 18. Nxa8?! { (-3.00 → -3.88) Inaccuracy. Qd6 was best. } { [%eval -3.88] } (18. Qd6 Rad8) 18... Rxa8?? { (-3.88 → 0.91) Blunder. Rd8 was best. } { [%eval 0.91] } (18... Rd8 19. Rfd1 Rxd2 20. Rxd2 Qf5 21. Kf1 Qh3+ 22. Ke1 Nd4 23. exd4 Qg2 24. Re2) 19. b4?? { (0.91 → Mate in 5) Checkmate is now unavoidable. Rfd1 was best. } { [%eval #-5] } (19. Rfd1 Rd8) 19... cxb4?? { (Mate in 5 → 0.07) Lost forced checkmate sequence. Qg4 was best. } { [%eval 0.07] } (19... Qg4 20. Qd7 Qxd7 21. Rad1 Qh3 22. Rd8+ Nxd8 23. bxc5 Qg2#) 20. axb4?? { (0.07 → -6.24) Blunder. Qd7 was best. } { [%eval -6.24] } (20. Qd7) 20... g6?? { (-6.24 → 3.74) Blunder. Qg4 was best. } { [%eval 3.74] } (20... Qg4 21. Rxa7 Rxa7 22. Rd1 h5 23. Qe1 Bxd1 24. b5 Bf3 25. bxc6 Qh3 26. Qf1) 21. b5?? { (3.74 → 0.00) Blunder. Qd6 was best. } { [%eval 0.0] } (21. Qd6 Rc8 22. Qf6 Qxf6 23. Bxf6 Nxb4 24. Rxa7 Nd5 25. Bd4 Nc3 26. Bxc3 Rxc3) 21... Qg4 { [%eval 0.0] } 22. Rxa7 { [%eval 0.0] } 22... Qh3?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Rf8 was best. } { [%eval #3] } (22... Rf8 23. Rxf7 Rxf7 24. bxc6 Qh3 25. Qd8+ Rf8 26. Qd5+ Rf7) 23. Rxa8+ { [%eval #2] } 23... Nd8 { [%eval #1] } 24. Rxd8# { White wins by checkmate. } 1-0